Get $500+ of the best After Effects files, video templates and music for only $20!

Browsing Category

Tutorials

How to UV a Character in Maya 2009

Efficient UV mapping is a very important step before you can begin texturing any 3d model, and will inevitably affect every other stage of your workflow, from baking normal maps, all the way to performance, rendering, and frame rate . In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009. If can be a tedious process, but with proper planning, clever conventions, and tricky time savers, it can be a very fun and rewarding process too. Note: This tutorial is intended for symmetrical geometry only.

Quick Tip: Create And Set Up Blueprints In 3D Studio Max Using Photoshop

Quick Tip: Create And Set Up Blueprints In 3D Studio Max Using Photoshop

Correctly setting up blueprints so they’re usable in your modeling work-flow can be a frustrating task to say the least, but in today’s Quick Tip you’ll learn how to do just that. Sasa Posloncec will show you the best place to find and download blueprints, how to correctly separate, scale and align them using Photoshop and how to get them up and running inside 3D Studio Max. Get started after the jump!

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 3 Lighting And Rendering – Tuts+ Premium
plus

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 3 Lighting And Rendering – Tuts+ Premium

This entry is part 3 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow

Creating An Animated Fish Swarm In Blender Using Particles: The Complete Workflow

This entry is part 1 of 1 in the series Animated Fish Swarm In Blender

In this new two part tutorial from Frederik Steinmetz, you’ll learn how to create a truly unique fish swarm animation using Blender. Frederik will guide you through the entire process of Modeling, Texturing, Rigging and Animating a realistic school of mackerels. You’ll then learn how to create a spiraling, tornado like effect for the swarm using particles.

Create The “Max Payne” Title Animation Using Cinema 4D & After Effects

Create The “Max Payne” Title Animation Using Cinema 4D & After Effects

In this tutorial you’ll learn how to create the title animation from the movie “Max Payne” using Cinema 4D and After Effects. After we have the text constructed and animated we’ll add texture and see how the bump channel works inside C4D. Finally we’ll render out the animation and move into After Effects to composite the final piece, using some stock elements from “Action Essentials 2″ from videocopilot.net. And see how we can turn such a simple title into an interesting and fun animation with ease.

An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier, Part 2

An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier, Part 2

This entry is part 2 of 1 in the series UVMapping Using The Unwrap UVW Modifier

In the second part we’ll take what we learned in part one and uv map an entire scene using the Unwrap UVW modifier in 3d Studio Max 2012. We’ll look at some ways to approach high-res subdivided geometry, and ways we can minimize texture stretching and distortion.

After we have UVs applied to every object, we’ll look at attaching and packing everything together in a single layout in preparation for map generation and texturing. All in all I’m hoping this tutorial will help shed some light on what is considered a major stumbling block by many beginners.

An Introduction To Character Lighting Concepts In Maya

An Introduction To Character Lighting Concepts In Maya

Lighting is the one of the most important aspects of creating great looking 3D art, but also one of the most complex and challenging to master. When done correctly it can help build masterpieces, when done incorrectly it can literally destroy even the best of works.

In today’s short, but informative tutorial author Pratik Gulati will introduce you to the fundamentals of character lighting using Autodesk Maya. This is a great entry level tutorial for beginners and more advanced users alike. These universal techniques can be applied to any 3D software, so even non Maya users can follow along!

Quick Tip: Creating 3D Logos In 3D Studio Max

Quick Tip: Creating 3D Logos In 3D Studio Max

In this quick tip, new cgtuts+ author Sasa Posloncec will show you how to create great looking logos in 3D Studio Max in only a few minutes! You’ll learn how to create a vector of your chosen logo in Photoshop and how to export it into 3D Studio Max, make adjustments and add depth. Sasa will then show you how to add additional geometry so the logo will support subdivision. This is an extremely valuable technique that can be applied to logos, text or any other shape your project requires!

Modeling And Rendering A Simple Robot In Maya Using V-Ray

Modeling And Rendering A Simple Robot In Maya Using V-Ray

In this tutorial Sansar Tripathi will show you how to build a very simple robot in Maya using basic poly modeling techniques. With the model complete he’ll move on to setting up and applying procedural materials and explain the settings to use when rendering in Maya with Vray for fast test renders, as well as what settings to change to produce your final high quality output.

An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier

An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier

This entry is part 1 of 1 in the series UVMapping Using The Unwrap UVW Modifier

So UVMapping… you hate it, I hate it. But unfortunately it’s a necessary step in the process of completing most cg projects. In this tutorial we’ll look at creating uvs using the ‘Unwrap UVW’ modifier in 3D Studio Max, and discuss what uv mapping is, why it’s necessary and some ways to approach it.

In the first part we’ll look at a few ways to map many of the primitive objects found in Max, how to manually pick seams, and how to minimize texture stretching and distortion. In the second part (coming soon), we’ll take what we’ve learned here and lay down uvs on a complete scene. We’ll look at how we can pack the uvs from multiple objects together in preparation for map generation and texturing. All in all I’m hoping this tutorial will help shed some light on what is considered a major stumbling block by many beginners.

Page 5 of 59« First...23456789...Last »