In this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 3
Oct 29th in 3D Art, Adobe Photoshop, Animation, Autodesk 3Ds Max, Lighting, Mental Ray, Rendering, Shaders, Texturing by Fabio Silva
Making of “The Tunnel” in Maya and Photoshop – Day 3
Oct 23rd in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Shaders, Texturing by Abed IbrahimIn this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Making of “The Tunnel” in Maya and Photoshop – Day 2
Oct 16th in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Texturing by Abed IbrahimIn this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Making of “The Tunnel” in Maya and Photoshop – Day 1
Oct 9th in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Texturing by Abed IbrahimIn this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Model and Texture a Posh Living Room Scene in Maya – Day 2
Oct 1st in 3D Art, Autodesk Maya, Lighting, Mental Ray, Rendering, Shaders by Alan MonroigIn this tutorial you will go through the process of modeling and rendering a Living Room in Autodesk Maya. You will learn to use Mental Ray, along with the new architectural materials, and also create realistic fur, implement studio lighting for nice and soft shadows and highlights, and then execute the final render.
Model and Texture a Posh Living Room Scene in Maya – Day 1
Sep 21st in Autodesk Maya, Lighting, Mental Ray, Shaders by Alan MonroigIn this tutorial you will go through the process of modeling and rendering a Living Room in Autodesk Maya. You will also learn to use Mental Ray (along with the new architectural materials), create realistic fur, and implement studio lighting to create nice and soft shadows and highlights.
How to Create an Awesome Fire Effect Using Maya Fluids
Sep 1st in 3D Art, Animation, Autodesk Maya, Fluids, Mental Ray, Particles, Rendering by Alan MonroigIn this tutorial you will learn how to create a fire animation inside Maya, and adjust the settings for your own projects. We will create the fire from scratch using Maya Dynamics and Fluids. The fire animation we will create can be rendered using both Maya software and Mental Ray.
Advanced Lighting and Caustics with Mental Ray and Maya
Aug 3rd in Autodesk Maya, Lighting, Mental Ray, Rendering by Alan MonroigIn this tutorial you will learn how to use the 3 indirect lighting systems in Maya (Global Illumination, Final Gathering, and Irradiance Particles) and caustics. You will learn how to solve common problems and reduce rendering times while creating hi-quality images. At the end of this tutorial, you will have gained enough experience to decide which of the 3 indirect lighting systems is the most convenient for any situation.
Model and Texture a Photorealistic USB Cable with Maya and Mental Ray – Day 2
Jul 22nd in 3D Art, Adobe Photoshop, Autodesk Maya, Mental Ray, Rendering, Shaders by Alan MonroigIn this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field.
Model and Texture a Photorealistic USB Cable with Maya and Mental Ray – Day 1
Jul 16th in 3D Art, Animation, Autodesk Maya, Mental Ray, Rendering, Shaders by Alan MonroigIn this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field.








