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	<title>Cgtuts+ &#187; Maxon Cinema 4D</title>
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	<description>CG Tutorials</description>
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		<title>An Introduction to Caustics in Cinema 4D</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/an-introduction-to-caustics-in-cinema-4d/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/an-introduction-to-caustics-in-cinema-4d/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 05:00:42 +0000</pubDate>
		<dc:creator>Eli McMakin</dc:creator>
				<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2490</guid>
		<description><![CDATA[Caustics refers to the mathematical equations that describe how light converges in nature, such as the effect that is seen at the bottom of pools and lakes when light passes through the surface of the water. Cinema 4D can perform both surface and volume caustics. In this tutorial, you will learn how surface caustics can [...]]]></description>
			<content:encoded><![CDATA[<p>Caustics refers to the mathematical equations that describe how light converges in nature, such as the effect that is seen at the bottom of pools and lakes when light passes through the surface of the water. Cinema 4D can perform both surface and volume caustics. In this tutorial, you will learn how surface caustics can be used to create a pool with a floating translucent orb, and volume caustics can be applied to demonstrate a stained glass effect. Render settings, and time savers will also be discussed.</p>
<p><span id="more-2490"></span></p>
<p></br></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-ADetailedIntroductionToCausticsInCinema4D886.flv">Full Video</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcunDAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<title>Motion Graphics: Project Workflow &#8211; Day 2</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-2/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-2/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 05:00:57 +0000</pubDate>
		<dc:creator>Harrison Ambs</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2452</guid>
		<description><![CDATA[Eventually we all want to move beyond tutorials and actually start to deal with clients.  Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow.  In this tutorial series, we&#8217;ll examine the different aspects of working in a project-like environment, [...]]]></description>
			<content:encoded><![CDATA[<p>Eventually we all want to move beyond tutorials and actually start to deal with clients.  Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow.  In this tutorial series, we&#8217;ll examine the different aspects of working in a project-like environment, and how our techniques interact with a client in a real-world situation.
</p>
<p><span id="more-2452"></span></p>
<p>Okay, full disclosure; I&#8217;m not saying that what I&#8217;m showing here is going to work for everyone.  This is just how I&#8217;ve done design and dealt with clients during the years that I&#8217;ve been doing this, and I can only hope that you take away something when it comes to moving on and looking to do this as a career.  Remember that this is just an example and a guideline on the &#8220;hows and whys&#8221; of project workflow and management, and not the final word.  And if any of you seasoned pros out there have any of your own tips to add, please be sure to share them in the comments so the greenhorns can learn something!</p>
<h4>This is <strong>Day 2</strong> in a series.  Go to <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-1/"><strong>Day 1</strong></a>.</h4>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcunYwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-MotionGraphicsAProjectWorkflowOverviewPart2a320.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcunKwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-MotionGraphicsAProjectWorkflowOverviewPart2b436.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcunSgA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<h4>This is <strong>Day 2</strong> in a series.  Go to <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-1/"><strong>Day 1</strong></a>.</h4>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
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		<slash:comments>5</slash:comments>
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		<title>Rigging a Detailed Tank Track using C4D, XPresso, and Mograph</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/rigging-a-detailed-tank-track-using-c4d-expresso-and-mograph/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/rigging-a-detailed-tank-track-using-c4d-expresso-and-mograph/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 17:05:49 +0000</pubDate>
		<dc:creator>Patrick Letourneau</dc:creator>
				<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2402</guid>
		<description><![CDATA[This tutorial will show the user how to rig a detailed tank track using Cinema 4d, XPresso, the Mograph module, and Roll-It &#8212; a free plugin. The final result will be a tank track that animates automatically as you move and rotate it.

Final Effect Preview

Step 1
Open the NAMETHISFILE.c4d file provided.  It contains a track [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will show the user how to rig a detailed tank track using Cinema 4d, XPresso, the Mograph module, and Roll-It &#8212; a free plugin. The final result will be a tank track that animates automatically as you move and rotate it.</p>
<p><span id="more-2402"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcuhNwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<h3>Step 1</h3>
<p>Open the <strong>NAMETHISFILE.c4d</strong> file provided.  It contains a track link already modeled.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>Drop the Link into a Mograph Cloner object (Mograph menu&gt;Cloner Object). Set the <strong>Count</strong> to <strong>60</strong>, the <strong>Mode</strong> to <strong>Linear</strong>, and the <strong>Displacement</strong> to <strong>24m</strong> on the Z axis.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>Create a Bezier Spline object (Objects>Create Spline&gt;Bezier), and draw out a spline similar to the one below. This spline was drawn from the side view (Press F3) and is roughly 600m long by 100m high. Be sure to click and drag when you create the new points to give smoother curves.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>Insert a Spline Wrap object (Mograph>Spline Wrap), and group it with the Cloner object by selecting both objects in the objects manager and pressing <strong>alt+G</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/4.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p>Click on the Spilne Wrap object in the Object Manager. In the Attribute Manager, set the <strong>Banking</strong> to <strong>270 </strong>degrees, the <strong>Mode</strong> to <strong>Keep Length</strong>, the <strong>Axis</strong> to <strong>Z+</strong> and drag the spline from step 3 into the <strong>Spline</strong> box.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>Depending on the total length of your spline, the links will either have a gap or an overlap (overlap is pictured in this image).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p>To remedy this, adjust the number of <strong>Count</strong> in the cloner object until you reach the closest fit without overlapping. From there, adjust the Z value to fine tune. In this case, the <strong>Count</strong> was reduced from <strong>60</strong> to <strong>58</strong>, and the Z value was increased from <strong>24</strong> to <strong>24.1</strong>. This closed the tiny gap that was left over</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>If all is well, your track should look something like this. Now on to the wheels and rigging.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/8.jpg" alt=" " /></div>
</p>
<h3>Step 9</h3>
<p>Create a cylinder (Objects>Primitives>Cylinder).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/9.jpg" alt=" " /></div>
</p>
<h3>Step 10</h3>
<p>Set the <strong>Orientation</strong> of the cylinder to <strong>X+</strong>, the <strong>Rotation segments</strong> to <strong>50</strong>, and the <strong>Height</strong> to <strong>20</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>Move the cylinder into place and adjust the <strong>Radius</strong> setting so that it fits between your top and bottom tracks. In this example, the cylinder was reduced from <strong>50m</strong> to <strong>48m</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/11.jpg" alt=" " /></div>
<h3>Step 12</h3>
<p>Right click the cylinder in the object manager and select <strong>Make Editable</strong> (alternatively, press <strong>C</strong> with the object selected). Then, select the Phong tag and set the <strong>Phong Angle</strong> in the Attribute Manager to <strong>22</strong> degrees</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p>Go into Polygon mode and select the <strong>Knife</strong> tool (Structure>Knife). Set the <strong>Mode</strong> in the Attribute Manager to <strong>Loop</strong>, and make two cuts as shown below.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>Use the <strong>Loop Selection</strong> tool (Selection>Loop Selection) and select the ring of polygons in between the two cuts.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/14.jpg" alt=" " /></div>
<h3>Step 15</h3>
<p>Extrude the polygons selected (Structure>Extrude).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p>Go into Point mode, select the center point of the wheel, and move it back by 10m. Hold shift once it&#8217;s moving to snap the movements to increments of 10.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>Create a Tube (Objects&gt;Primitive&gt;Tube). In the Attribute Manager, Set the <strong>Inner Radius</strong> to <strong>10m</strong>, the <strong>Outer Radius</strong> to <strong>15m</strong>, and the <strong>Height</strong> to <strong>5m</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/17.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>With the Tube selected, use the <strong>Transfer</strong> tool (Functions&gt;Transfer), and hover the cursor over the wheel. A line will appear between the Tube and the wheel. Click and the Tube will be transferred to the surface of the wheel.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/18.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>Create a Cylinder. Set the <strong>Height</strong> to <strong>8m</strong>, the <strong>Radius</strong> to <strong>2m</strong>, and the <strong>Orientation</strong> to <strong>Z+</strong>. Name this Cylinder &#8220;Bolts&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/19.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>Insert a Cloner Object (Mograph>Cloner) while holding <strong>alt</strong>, and the Cylinder will be placed under the Cloner in the Object Manager. Set the <strong>Mode</strong> to <strong>Radial</strong>, the <strong>Radius</strong> to <strong>12m </strong>, and the <strong>Count</strong> to <strong>6</strong>. Name this Cloner object &#8220;Bolts Cloner&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/20.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>As with the previous step, select the Cloner object and use the <strong>Transfer</strong> tool (Fucntions>Transfer) to center the array on the wheel by clicking on it, the rotate the Cloner by 90 degrees so it will line up with the wheel.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/21.jpg" alt=" " /></div>
<h3>Step 22</h3>
<p>Place the Tube under the &#8220;Wheel&#8221; object in the Object Manager. Then, select the Cloner for the Bolts and the Wheel object, and group them (Right click>Group or Alt+g). Name this group <strong>Wheel.1</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/22.jpg" alt=" " /></div>
<h3>Step 23</h3>
<p>Use the copy paste function to copy the wheel out. Once you have four wheels, select them all and duplicate them. Move this new group behind them and offset it as shown below.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/23.jpg" alt=" " /></div>
<h3>Step 24</h3>
<p>To build the gear, create a Cogwheel Spline (Objects&gt;Spline Primitives&gt;Cogwheel).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/24.jpg" alt=" " /></div>
<h3>Step 25</h3>
<p>Scale the Cogwheel Spline to fit in the path you&#8217;ve created, then in the Attribute Manager, adjust the number of <strong>Teeth</strong> to fit your path. In this case, the magic number was <strong>13</strong>. The <strong>Inner Radius</strong> in this image is <strong>45.6</strong>, while the <strong>Outer Radius</strong> is <strong>55.8</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/25.jpg" alt=" " /></div>
<h3>Step 26</h3>
<p>Drop the spline into an Extrude Nurbs object (Objects>Nurbs>Extrude Nurbs) and set the <strong>Movement</strong> to <strong>8m</strong>. Be sure to zero out the other <strong>Movement</strong> boxes. Position the gear to fit inside the stirrups.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/26.jpg" alt=" " /></div>
<h3>Step 27</h3>
<p>Select the Wheels, the Gear, the Spline, and the group that contains the Splinewrap and Cloner and group them all together. A good name for this group would be &#8220;Track&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/27.jpg" alt=" " /></div>
<h3>Step 28</h3>
<p>Select all 8 wheels. right click them, and add a <strong>Roll-It</strong> tag. <strong>Roll-It</strong> is a free plugin and can be downloaded from the link at the top of this post. We&#8217;ll use <strong>Roll-It</strong> to automate the rolling of the wheels and gears, which will in turn deform the track.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/28.jpg" alt=" " /></div>
<h3>Step 29</h3>
<p>Under the <strong>Roll-It</strong> tag, manually set the <strong>Radius</strong> to that of your wheel. In this case, the wheel was <strong>96m</strong> in diameter, so the <strong>Radius</strong> is set to <strong>48</strong>. The <strong>Calculate</strong> function should not be used as the tag is on a null object and will always result in a radius of 0</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/29.jpg" alt=" " /></div>
<h3>Step 30</h3>
<p>Add a <strong>Roll-It</strong> tag to the Cogwheel spline (not the Extrude Nurbs object). The <strong>Radius</strong> value for the gear is very tricky, and will be tweaked later on in the tutorial.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/30.jpg" alt=" " /></div>
<h3>Step 31</h3>
<p>Right click on the Spline Wrap object and add an XPresso tag. XPresso is Cinema 4d&#8217;s node based programming environment. It&#8217;s proven to be a valuable time saver and today we&#8217;ll build a very simple script.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/31.jpg" alt=" " /></div>
<h3>Step 32</h3>
<p>Double click on the Xpresso tag and you&#8217;ll be greeted with a grid. From the Object Manager, drag and drop the Spline Wrap object and the front-most wheel into the Xpresso window as seen below.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/32.jpg" alt=" " /></div>
<h3>Step 33</h3>
<p>Right click on the small red box on the wheel (this is the output box for your wheel) and add a <strong>Rotation.P</strong> port (Coordinates>Rotation>Rotation.P). Now right click on the blue box (input) on the Spline Wrap, and add an <strong>Offset</strong> port. (Object Properties&gt;Offset). The Offset value controls the position of the track in its journey around the spline.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/33.jpg" alt=" " /></div>
<h3>Step 34</h3>
<p>Right Click anywhere in the XPresso grid and add a <strong>Math</strong> node (New Node>XPresso>Calculate>Math). Position it between the Wheel and the Spline Wrap node, and drag wires between the inputs/outputs as illustrated in the image. The output of the Wheel&#8217;s rotation is &#8220;carried&#8221; over to the Math node, which will hand it off to the Spline Wrap.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/34.jpg" alt=" " /></div>
<h3>Step 35</h3>
<p>The problem now is that the output of the Wheel&#8217;s rotation doesn&#8217;t translate directly to the Offset setting for the Spline Wrap. It has to be geared down, so to speak. Click on the Math node, and look over to the Attribute Window (below the Object Manager). Set the <strong>Function</strong> to <strong>Divide</strong>, and set the <strong>Input</strong> to <strong>30</strong>. This is a number you will have to tweak, as it is affected by the length of the spline, the diameter of the wheels and so on.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/35.jpg" alt=" " /></div>
<h3>Final Tweaks</h3>
<p>The last step is to tweak the values of the Math Node to ensure that the track sticks to the ground and doesn&#8217;t slide forward or backward when moving the parent object. The value of the <strong>Radius</strong> in the gear&#8217;s Roll-It tag should also be tweaked to match up with the track. In this case, it was reduced from <strong>55m</strong> to <strong>51.5m</strong> to match the speed of the track.</p>
<p>All that is needed to animate the track and roll the wheels is to move the parent object (named <strong>Track</strong> in this tutorial) forward or back. This group can also be dropped into a larger parent object such as a tank and will animate automatically</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/36.jpg" alt=" " /></div>
<h3>Further options</h3>
<p>An optional addition to the rig is to add a Morph Tag (Right click&gt;Character Tags&gt;Morph) to the Track Spline, and to set a Morph Target of the spline straightened out as shown below. This is achieved by simply moving one of the points on the spline upward. On larger vehicles such as tanks, the heavy metal tracks straighten out like this when the vehicle accelerates or suddenly hits the brakes. The <strong>Morph Target</strong> value can be keyframed to work this into your animations. This step is mostly unnecessary for smaller, rubber tracked vehicles such as robots.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/133_C4D_TankTrackRig/37.jpg" alt=" " /></div>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<title>Create a Jumping Lamp Animation in C4D &#8211; Day 1</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-jumping-lamp-animation-in-c4d-day-1/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-jumping-lamp-animation-in-c4d-day-1/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 15:36:41 +0000</pubDate>
		<dc:creator>Aleksey Voznesenski</dc:creator>
				<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2346</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/131_C4D_LampAnimation/thumbnail.jpg" alt="" /]]></description>
			<content:encoded><![CDATA[<p>This tutorial is a relatively quick overview of setting up a scene with a rigged animated object in Cinema4D. Although it should be simple to follow along to anyone with a basic knowledge of Cinema 4D, this tutorial is mainly aimed at artists migrating to Cinema4D from another package. It quickly and concisely demonstrates how to use the basic modeling tools, set up a rig with bones, use constraints, change the type of keyframes, use the auto keyframe tool, clean up keyframes, work with the time line, set up lights, set up materials, apply the materials to objects and render out an animation. Everything you need to quickly get into Cinema4D.</p>
<p><span id="more-2346"></span></p>
<h2>Final Effect Preview</h2>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcm5GQA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-CreateAJumpingLampAnimationInC4DDay1a228.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcm6MwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-CreateAJumpingLampAnimationInC4DDay1b433.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcm8OQA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<slash:comments>36</slash:comments>
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		<title>Motion Graphics: Project Workflow &#8211; Day 1</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-1/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-1/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 05:00:48 +0000</pubDate>
		<dc:creator>Harrison Ambs</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2299</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/128_C4DSampleProject/200-px-preview.jpg" alt="" /]]></description>
			<content:encoded><![CDATA[<p>Eventually we all want to move beyond tutorials and actually start to deal with clients.  Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow.  In this tutorial series, we&#8217;ll examine the different aspects of working in a project-like environment, and how our techniques interact with a client in a real-world situation.
</p>
<p><span id="more-2299"></span></p>
<h4>This is <strong>Day 1</strong> in a series.  Go to <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-2/"><strong>Day 2</strong></a>.</h4>
<p>Okay, full disclosure; I&#8217;m not saying that what I&#8217;m going to show here is going to work for everyone.  This is just how I&#8217;ve done design and dealt with clients during the years that I&#8217;ve been doing this, and I can only hope that you take away something when it comes to moving on and looking to do this as a career.  Remember that this is just an example and a guideline on the &#8220;hows and whys&#8221; of project workflow and management, and not the final word.  And if any of you seasoned pros out there have any of your own tips to add, please be sure to share them in the comments so the greenhorns can learn something!</p>
<h3>Tutorial Details</h3>
<li><strong>Software:</strong> Cinema 4D, Adobe Illustrator, and Adobe After Effects
<li><strong>Difficulty:</strong> Moderate</li>
<li><strong>Completion Time:</strong> 3 hours </li>
<li><strong>Software/ Hardware Requirements:</strong> Apple Quad-Core Mac Pro</li>
<li><strong>Supporting Files/ Plugins:</strong> <a href="http://cgtuts.s3.cdn.plus.org/128_C4DSampleProject/ProjectFiles.zip">ProjectFiles</a></li>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/128_C4DSampleProject/600-px-preview.jpg" alt="" /></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-MotionGraphicsAProjectWorkflowOverview860.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gce7DAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-MotionGraphicsAProjectWorkflowOverviewPart1b780.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gce7HwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<h4>This is <strong>Day 1</strong> in a series.  Go to <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-2/"><strong>Day 2</strong></a>.</h4>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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<enclosure url="http://blip.tv/file/get/Cgtuts-MotionGraphicsAProjectWorkflowOverviewPart1b780.flv" length="260709823" type="video/x-flv" />
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		<title>Quick Tip: Using VRay in Cinema 4D</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/quick-tip-using-vray-in-cinema-4d/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/quick-tip-using-vray-in-cinema-4d/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 05:00:17 +0000</pubDate>
		<dc:creator>Dogacan Bilgili</dc:creator>
				<category><![CDATA[Maxon Cinema 4D]]></category>
		<category><![CDATA[Tips]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2258</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/thumbnail.jpg" alt="" / ]]></description>
			<content:encoded><![CDATA[<p>In this Quick Tip you will learn how to illuminate a simple scene using the Cinema 4D VRay plugin.  Both the infinite light , and also how to set up VRay tags and settings, will be discussed in this short introduction to using VRay in Cinema 4D. </p>
<p><span id="more-2258"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/final.jpg" alt=" " /></div>
<p></p>
<h3>Step 1</h3>
<p>Create a Cube object (Objects > Primitive > Cube) with the dimensions &#8220;1300 x 450 x 500&#8243;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>Make it editable (Functions > Make editable).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>Select the top and two sides polygons with the &#8220;Polygon tool&#8221; (Tools > Polygon).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>Delete them.  You should have something similar to the image below.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/4.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p>Create a Sphere object (Objects > Primitive > Sphere) with 40 segments and 100 cm radius.  Make it editable (Functions > Make editable).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>Create an Infinite Light (Objects > Scene > Infinite Light).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p>Place it far away from the sphere object, but make sure it is pointing towards the sphere.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>To add &#8220;Vraylight&#8221; tag to the Infinite light, select the Infinite light , right click and go to &#8220;VrayBridge Tags > VrayLight&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/8.jpg" alt=" " /></div>
<h3>Step 9</h3>
<p>Under the &#8220;Vraylight&#8221; tag settings , choose the &#8220;Sun light&#8221; tab, and turn on the &#8220;Physical Sun&#8221; and &#8220;Physical Sky&#8221; sections.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/9.jpg" alt=" " /></div>
<h3>Step 10</h3>
<p>Under the &#8220;Common&#8221; tab, turn on the &#8220;Enable shadows&#8221; section.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>Enter the &#8220;Render Settings&#8221; (Cmd + B).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/11.jpg" alt=" " /></div>
<h3>Step 12</h3>
<p>Choose the Vraybridge section from the right panel to enable it.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p>Click the VrayBridge which has just appeared in the left panel.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>Choose the &#8220;Indirect Illumination&#8221; (GI) tab, and select &#8220;GI on&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/14.jpg" alt=" " /></div>
<h3>Step 15</h3>
<p>In the same screen you can find the &#8220;Presets&#8221; section. Here you can set the quality.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p>Choose &#8220;Very Low Quality&#8221; for a fast render.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>Add a camera object (Objects > Scene > Camera).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/17.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>In the Perspective view, go to &#8220;cameras > scene camera > camera&#8221; and select it to make it the default scene camera.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/18.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>To add a &#8220;VrayPhysical&#8221; camera tag to a camera object, select the camera object , right click and go to  &#8220;VrayBridge Tags > VrayPhysical camera&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/19.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>Change the &#8220;F-Stop&#8221; value to 1, and the &#8220;Shutter Speed&#8221; to 6000.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/20.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>Select the &#8220;Vraylight&#8221; tag which is assigned to the Infinite light, and under the &#8220;Sun light&#8221; tab, set the &#8220;Turbidity&#8221; value to 5 and the &#8220;Intensity&#8221; multiplier for &#8220;Phys cam&#8221; to 0.3.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/21.jpg" alt=" " /></div>
<h3>Step 22</h3>
<p>Turn the GI quality up to a higher preset, hit render, and you&#8217;re done!</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/000_QuickTips/002_C4D_AO/final.jpg" alt=" " /></div>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Create a Gorgeous Abstract Greeble Scene in Cinema 4D</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 14:00:16 +0000</pubDate>
		<dc:creator>Konstantin Muromtsev</dc:creator>
				<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2165</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/thumbnail.jpg" alt="" /]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling.  Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image.  You will also learn some cool tricks on how to tweak the final rendered image, by modifying the visible light, and adding glare and depth of field in Photoshop.</p>
<p><span id="more-2165"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><a href="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/preview_hd.jpg">Click Here to Open a High Rez Version</a><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/preview.jpg" alt="" /></div>
<p></p>
<h3>Step 1</h3>
<p>Create a Plane object (Objects > Primitive > Plane) 800 x 800 m and 80 x 80 segments.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>Create a Formula object (Objects > Deformation > Formula) and drag it under the Plane object.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>Move the Formula object near to the edge of the Plane object.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>In the Attributes of the formula object, modify d (u,v,x,y,z,t) to something that you like, but keep the formula wavy. I used &#8220;Sin((u)*2.0*pi)*0.2*((u+v)*0.3)&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/4.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p>Move and rotate the Plane object slightly.  I used -2, -6.5, and -27 for x, y and z, and -4, 13, and 18 for h, p, and b.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>Make the Plane object editable (Functions > Make Editable) and tweak the Plane using the move, scale and rotate tools with soft selection enabled.  Note: For soft selection set a big radius (roughly 400 to 600 m) so you can tweak many polygons while keeping just a few selected.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p>Select all polygons (ctrl+a) and extrude them (Structure > Extrude) with an offset around 10 m, Var. 100%, and the &#8220;Preserve Groups&#8221; option unchecked.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>Extrude the selected polygons again with same settings but set the Var. to 140%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/8.jpg" alt=" " /></div>
<h3>Step 9</h3>
<p>Use Extrude Inner (Structure > Extrude Inner) with an offset 1m on the selected polygons, then Extrude them  with (Structure > Extrude) an offset of around 2m.  Delete the Phong tag if it was assigned.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/9.jpg" alt=" " /></div>
<h3>Step 10</h3>
<p>Find a good point of view and add a camera object.  Note: I usually add a camera early so I can create my scene around the camera.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>Create three linear Spline objects (Objects > Create Spline > Linear) around 500m in all axes.  Change the Type to Cubic.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/11.jpg" alt=" " /></div>
<h3>Step 12</h3>
<p>Create three Circle objects (Objects > Spline Primitive > Circle), with a radius of 40m, then create three SweepNURBS objects.  Drag pairs of Circle objects and Spline objects into the SweepNURBS objects.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p>Select all three Spline objects and change the Intermediate Points to Uniform, and the Number to 16.  Select all three Circle objects and change the Intermediate Points to Adaptive, and the Angle to 30 (all these numbers &#038; angles may vary from spline to spline).  You need this step to make most of the SweepNURBS polygons square-shaped.  For all SweepNURBS objects, change the Caps option to None at both the Start and the End.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>Make all of the SweepNURBS editable (C on keyboard).  Select all of the polygons and Extrude them an Offset of 10m, a Var. at 90%, and Preserve Groups unchecked.  Use Extrude Inner on the selected polygons with an Offset of 3.5m, and then Extrude selected with a negative Offset of around 6m.  Delete the Phong tag.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/14.jpg" alt=" " /></div>
<h3>Step 15</h3>
<p>Move the SweepNURBS behind the Extruded plane.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p>Create an Akima spline (Objects > Create Spline > Akima) around 1500m high, duplicate it, and move it to create some sort of arc.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>Create a Loft NURBS object, and add both the Akima splines to it.  Tweak Mesh Subdivision U and Mesh Subdivision V to make the polygons square (30 x 20 should do).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/17.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>Make the Loft NURBS editable, select all of the polygons, and reverse the normals (Functions > Reverse Normals).  Delete the Phong tag.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/18.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>Extrude selected polygons (Offset around 100m, Var. 100%, Preserve Groups unchecked), use Extrude Inner on selected polygons (Offset 10m), extrude selected with Offset around -20m, Var ~90%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/19.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>Duplicate the Loft NURBS, move both objects behind all of the others, move up one of Loft NURBS objects slightly.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/20.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>Create a Spline object above the plane, use B-Spline Type, with Intermediate Points as Subdivided and values of around 2 for Angle and Maximum Length.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/21.jpg" alt=" " /></div>
<h3>Step 22</h3>
<p>Create a Circle object with a Radius of 10m, Intermediate Points as Adaptive, and an Angle of 15.  Create a SweepNURBS object, and drag the Circle and B-Spline objects under it.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/22.jpg" alt=" " /></div>
<h3>Step 23</h3>
<p>Create another B-spline with Intermediate Points as Subdivided, an Angle of 2, and a Maximum Length of 2m.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/23.jpg" alt=" " /></div>
<h3>Step 24</h3>
<p>Duplicate the SweepNURBS object from step 22 and replace the spline object with the newly created one.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/24.jpg" alt=" " /></div>
<h3>Step 25</h3>
<p>Select both SweepNURBS objects and make them editable. Delete caps.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/25.jpg" alt=" " /></div>
<h3>Step 26</h3>
<p>Select all polygons in both splines, and Extrude them with an Offset of 3m, Var. at 100%, and Preserve Groups unchecked.  Use Extrude Inner on selected polygons with an Offset of around 0.3m, then Extrude them again with an Offset of -1m and Var. at 100%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/26.jpg" alt=" " /></div>
<h3>Step 27</h3>
<p>Create a Sphere object (Objects > Primitive > Sphere) with a Radius of 50m, Segments at 34, and Type set to Hexahedron.  Position it above the Plane and Sweeps.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/27.jpg" alt=" " /></div>
<h3>Step 28</h3>
<p>Make the Sphere object editable, select all of the polygons, and Extrude them with an Offset of 10m, Var. at 90%, and Preserve Groups unchecked.  Use Extrude Inner on selected polygons with an Offset of 1.5m, and then Extrude them again with an Offset of around 4m.  Delete the Phong tag.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/28.jpg" alt=" " /></div>
<h3>Step 29</h3>
<p>Time to set some environment parameters. Create a Sky object (Objects > Scene > Sky).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/29.jpg" alt=" " /></div>
<h3>Step 30</h3>
<p>Create two Light objects with Colors of orange and grey-orange, Intensity of 70%, Type set to Spot, Shadow set to Area, and Visible Light set to Volumetric. Under Visibility, set the Outer Distance very high so it will go through plane object.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/30.jpg" alt=" " /></div>
<h3>Step 31</h3>
<p>Create a Cube object (Objects > Primitive > Cube), and scale it up so it will cover the Plane and the two Sweeps. This Cube will be used to hide some areas of the scene from illumination.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/31.jpg" alt=" " /></div>
<h3>Step 32</h3>
<p>Make the Cube object editable, and select and delete some polygons.  Assign a Composition tag (right-click in Object Manager, Cinema 4D Tags > Compositing) and uncheck the Seen by Camera option.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/32.jpg" alt=" " /></div>
<h3>Step 33</h3>
<p>Now you need some materials. Create a new material (double click in the material manager).  Double click on the material to open the material editor.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/33.jpg" alt=" " /></div>
<h3>Step 34</h3>
<p> Under Color, set the Brightness to 89%, and the Gradient as Texture.  Under the Gradient Properties, set the Gradient to light orange and light blue colors, the Type to 2D-V, and Turbulence to 38%.  Uncheck Specular and assign the material to the Sky object.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/34.jpg" alt=" " /></div>
<h3>Step 35</h3>
<p>Create a new material and set its Color to white.  Leave Specular as is, and assign this material to the Plane and both Loft NURBS.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/35.jpg" alt=" " /></div>
<h3>Step 36</h3>
<p>Create a new material and set the Color as dark grey, and Brightness to 75%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/36.jpg" alt=" " /></div>
<h3>Step 37</h3>
<p>Under Reflection set the Brightness to 60%, use Fresnel as Texture, and set Mix Mode to Multiply.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/37.jpg" alt=" " /></div>
<h3>Step 38</h3>
<p>Under Specular, set the Mode to Colored, Width to 91%, Height to 49%, Falloff to 3%, and Inner Width to 25%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/38.jpg" alt=" " /></div>
<h3>Step 39</h3>
<p>For Specular Color, set the Brightness to 350%, and the Mix Mode to Multiply.  Use Lumas (Effects > Lumas) as the Texture, and under the Lumas settings uncheck Active at Shader.  For Specular 1, 2, &#038; 3 change only the Color to light grey.  For Anisotropy check Active, and set Projection to Planar.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/39.jpg" alt=" " /></div>
<h3>Step 40</h3>
<p>Assign this material to the three Sweep NURBS in the back.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/40.jpg" alt=" " /></div>
<h3>Step 41</h3>
<p>Create a Danel shader (in the Material Manager click File > Shader > Danel).  Under Diffuse change the Color to grey.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/41.jpg" alt=" " /></div>
<h3>Step 42</h3>
<p>For Specular 2, change the Color to light grey.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/42.jpg" alt=" " /></div>
<h3>Step 43</h3>
<p>For Specular 3, change the Color to blue (67, 130, 169), the Intensity to 60%, the Size to 60%, the Glare to 90%, and the Fallof to 39%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/43.jpg" alt=" " /></div>
<h3>Step 44</h3>
<p>For Reflection, change the Intensity to 15%, and the Edge Intensity to 45%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/44.jpg" alt=" " /></div>
<h3>Step 45</h3>
<p>Check Anisotropy, set the Projection to Shrink Wrap, and check Specular 3.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/45.jpg" alt=" " /></div>
<h3>Step 46</h3>
<p>Assign this material to both of the SweepNURBS at the front.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/46.jpg" alt=" " /></div>
<h3>Step 47</h3>
<p>Duplicate the Danel shader material, and for Diffuse change the Color to bright orange (219, 116, 0).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/47.jpg" alt=" " /></div>
<h3>Step 48</h3>
<p>For Specular 2, change the Color to light orange, and for Specular 3, change the Color to orange.  Select all other parameters by clicking on them while holding Shift, then right-click and choose Reset to Default.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/48.jpg" alt=" " /></div>
<h3>Step 49</h3>
<p>For Anisotropy change the Projection to Planar, and uncheck Specular 3.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/49.jpg" alt=" " /></div>
<h3>Step 50</h3>
<p>Assign this material to the Sphere.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/50.jpg" alt=" " /></div>
<h3>Step 51</h3>
<p>Add compositing tags to all of the objects except the lights, the Sky object, the Camera Object, and the Cube that already has a compositing tag assigned to it.  Enable Object Buffer for all of the Compositing tags.  Note: Make sure you set a unique buffer number for each object (1 for plane, 2 for first Sweep NURBS and so on).  This will help you get rid of errors in the render if they occur.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/51.jpg" alt=" " /></div>
<h3>Step 52</h3>
<p>Open the Render Settings (Render > Render Settings&#8230;).  Under Output, set the Width and Height to your requirements (I used 2400 x 1800 at 300 DPI).  Under Save check Save in Multi-Pass Image.  For Multi-Pass include Diffuse, Reflection, Global Illumination, Atmosphere, Depth, Illumination, and all Object Buffers.  Also, change Separate Lights to All, and change Anti-Aliasing to Best.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/52.jpg" alt=" " /></div>
<h3>Step 53</h3>
<p>Add a Global Illumination effect.  Under General, set the GI Mode to IR + QMC (Still Image), and change the Diffuse Depth to 2.  Under Irradiance Cache, change the Cache Refinement to Medium, the Oversampling to Medium, and check Distance Map.  Render.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/53.jpg" alt=" " /></div>
<h3>Step 54</h3>
<p>Open the rendered file in Photoshop.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/54.jpg" alt=" " /></div>
<h3>Step 55</h3>
<p>In both light groups duplicate the Specular layer.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/55.jpg" alt=" " /></div>
<h3>Step 56</h3>
<p>Duplicate the Atmosphere layer three times and merge the copies.  Use the Smudge tool, Blur tool, and Surface Blur (Filter > Blur > Surface Blur) to blend the colors of visible light.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/56.jpg" alt=" " /></div>
<h3>Step 57</h3>
<p>Duplicate the Illumination layer and drop it above all of the other layers.  Change the Blend mode to Soft Light, and the Opacity to 50%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/57.jpg" alt=" " /></div>
<h3>Step 58</h3>
<p>Isolate the Sky from the Diffuse layer by going to the Channels palette and selecting all of the object buffers, then inverting the selection.  Copy it to a new layer on top, and change the Blend Mode to Multiply, and the Opacity to 30%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/58.jpg" alt=" " /></div>
<h3>Step 59</h3>
<p>Make sure that all desired layers are visible and press ctrl+shift+alt+E to create a new merged layer.  To add a glare effect, apply a Gaussian Blur filter ( Filter > Blur > Gaussian Blur) and erase or mask certain areas.  Change the Blend Mode to Screen.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/59.jpg" alt=" " /></div>
<h3>Step 60</h3>
<p>Press ctrl+shift+alt+E again, then apply a Lens Blur ( Filter > Blur > Lens Blur).  In the Lens Blur window, change the Source to Depth and choose appropriate Blur Focal Distance and Iris settings.  Congratulations, you&#8217;re done!  Hope you learned something new!!</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/118_C4D_Greeble/60.jpg" alt=" " /></div>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<slash:comments>52</slash:comments>
		</item>
		<item>
		<title>Lighting and Shadows in Cinema 4D &#8211; a Thorough Overview</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/lighting-and-shadows-in-cinema-4d-a-thorough-overview/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/lighting-and-shadows-in-cinema-4d-a-thorough-overview/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 05:00:09 +0000</pubDate>
		<dc:creator>Eli McMakin</dc:creator>
				<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2097</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/114_C4D_Lighting101/thumbnail.jpg" alt="" / ]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn basic lighting in C4D.  No matter if you are an intermediate user or an absolute beginner, there is something to be learned here about the many lighting &#038; shadow options and control toggles within Cinema 4D.
</p>
<p><span id="more-2097"></span></p>
<p>The four basic light types (omni, area, infinite, and spot) and the three basic shadow types (shadow maps, raytraced, and area), and all of their correlated options will covered in detail.  You will also learn about some of the lesser used lighting types, lens effects, volumetric lighting, render times, and some technical details about making light look good.</p>
<p>Before you begin I recommend installing the Drop To Floor plugin, available here: <a href="http://www.kuroyumes-developmentzone.com/products_cinema_4d.html">http://www.kuroyumes-developmentzone.com/products_cinema_4d.html</a>.</p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/114_C4D_Lighting101/Preview1.jpg" alt="" /></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-LightingAndShadowsInCinema4DAThoroughOverview584.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcCFAAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>Create a Jelly-like Text Animation in Cinema 4D and After Effects</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-jelly-like-text-animation-in-cinema-4d-and-after-effects/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-jelly-like-text-animation-in-cinema-4d-and-after-effects/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 05:00:10 +0000</pubDate>
		<dc:creator>Alexander Alexandrov</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2060</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/111_C4D_JellyText/thumb200x200.jpg" alt="" /]]></description>
			<content:encoded><![CDATA[<p>Learn the tools necessary to create interesting and captivating motion graphics in this exciting look into modeling, rigging, animation, materials, lighting, rendering and compositing using Cinema 4D and After Effects.</p>
<p><span id="more-2060"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gb6ibAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-CreateAJellylikeBouncingTextAnimationInCinema4DAndAter230.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gb6idAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-CreateAJellylikeBouncingTextAnimationInCinema4DAndAter718.flv">Video 2</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gb6ifAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
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		<slash:comments>57</slash:comments>
		</item>
		<item>
		<title>Linear Workflow for Gamma Correct Lighting in Cinema 4D</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/linear-workflow-for-gamma-correct-lighting-in-cinema-4d/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/linear-workflow-for-gamma-correct-lighting-in-cinema-4d/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 05:00:16 +0000</pubDate>
		<dc:creator>Mountaga Kane</dc:creator>
				<category><![CDATA[Maxon Cinema 4D]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2015</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/109_C4D_LinearWorkflow/thumbnail.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>One of the most critical elements involved in creating realistically lit interior environments is exposure control.  In this tutorial you will be introduced to using the linear workflow for gamma correct lighting in Cinema 4D, allowing you produce more photorealistic renders, as well as improve specular highlights and anti-aliasing.</p>
<p><span id="more-2015"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/109_C4D_LinearWorkflow/final effect.jpg" alt=" " /></a></div>
<p></p>
<p>You can download the project files here: <a href="http://cgtuts.s3.cdn.plus.org/109_C4D_LinearWorkflow/ProjectFiles.rar">Project Files</a>.</p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-LinearWorkflowForGammaCorrectLightingInCinema4D990.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gbymGwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
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