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Modo

Model a High Poly Canon A1 Camera in Modo – Day 2

Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this three day, intermediate to advanced level tutorial, we’ll be using Modo 302′s feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is almost entirely SDS.

Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day 2

In this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401. The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while the rendering process will be fairly simple in comparison to professional level renders.

Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day 1

In this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401. The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while the rendering process will be fairly simple in comparison to professional level renders.


This entry is part 8 of 9 in the Best Of Modo Session

Model a Photorealistic Swiss Army Knife in Modo – Day 3

Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it.

In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302.

Model a Photorealistic Swiss Army Knife in Modo – Day 2

Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it.

In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302.

Model a Photorealistic Swiss Army Knife in Modo – Day 1

Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it.

In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302.


This entry is part 6 of 9 in the Best Of Modo Session

Model a Photorealistic Boss Tu-2 FX Pedal in Modo, Day 2

In this two-part tutorial (visit Day 1), you will learn how to model the Boss Tu-2 FX pedal using Luxology’s Modo 302. Taking advantage of Modo’s workflow enhancing toolset, the model will be highly detailed, and suitable for close up renders from any angle.

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