In this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401. The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while the rendering process will be fairly simple in comparison to professional level renders.
Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day 1
Nov 8th in 3D Art, Luxology Modo, Rendering, Shaders, Texturing by Justin MitracheModel a Photorealistic Swiss Army Knife in Modo – Day 3
Oct 21st in 3D Art, Luxology Modo by Matt BrealeySubdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it.
In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302.
Model a Photorealistic Swiss Army Knife in Modo – Day 2
Oct 14th in 3D Art, Luxology Modo by Matt BrealeySubdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it.
In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302.
Model a Photorealistic Swiss Army Knife in Modo – Day 1
Sep 18th in 3D Art, Luxology Modo by Matt BrealeySubdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it.
In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302.
Model a Photorealistic Boss Tu-2 FX Pedal in Modo – Day 2
Aug 26th in 3D Art, Luxology Modo by Matt BrealeyIn this two-part tutorial (visit Day 1), you will learn how to model the Boss Tu-2 FX pedal using Luxology’s Modo 302. Taking advantage of Modo’s workflow enhancing toolset, the model will be highly detailed, and suitable for close up renders from any angle.
Model a Photorealistic Boss Tu-2 FX Pedal in Modo – Day 1
Aug 13th in 3D Art, Luxology Modo by Matt BrealeyIn this two-part tutorial, you will learn how to model the Boss Tu-2 FX pedal using Luxology’s Modo 302. Taking advantage of Modo’s workflow enhancing toolset, the model will be highly-detailed, and suitable for close up renders from any angle.








