Create a Rocky Video Game Terrain in Blender – Day 4

Oct 13th in 3D Art, Blender, Game Art, Gimp, Lighting, Normal Maps, Texturing by Roberto Roch
13

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus will be on texturing and lighting, with the use of some custom 2d filters to enhance the result.

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Create a Rocky Video Game Terrain in Blender – Day 3

Oct 5th in 3D Art, Blender, Game Art, Gimp, Texturing by Roberto Roch
20

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.

Continue Reading