In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus will be on texturing and lighting, with the use of some custom 2d filters to enhance the result.
Create a Rocky Video Game Terrain in Blender – Day 4
Oct 13th in 3D Art, Blender, Game Art, Gimp, Lighting, Normal Maps, Texturing by Roberto Roch
Create a Rocky Video Game Terrain in Blender – Day 3
Oct 5th in 3D Art, Blender, Game Art, Gimp, Texturing by Roberto RochIn this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.








