In the third part of this brand-new new tutorial series, Ivan Krushkov continues to walk us through the Unreal Development Kit (UDK). In this first part Ivan covered the actual interface itself, in part 2 we looked at using BSP brushes, lighting, and how to place static meshes to populate your level, and in today’s part 3 Ivan covers using physics, the matenee editor, particle effects and how to make AI paths to place bots inside the level. Let’s take a look!
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