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A Comprehensive Beginners Guide to UDK – Day 3
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A Comprehensive Beginners Guide to UDK – Day 3

This entry is part 3 of 6 in the series A Comprehensive Beginners Guide to UDK

In the third part of this brand-new new tutorial series, Ivan Krushkov continues to walk us through the Unreal Development Kit (UDK). In this first part Ivan covered the actual interface itself, in part 2 we looked at using BSP brushes, lighting, and how to place static meshes to populate your level, and in today’s part 3 Ivan covers using physics, the matenee editor, particle effects and how to make AI paths to place bots inside the level. Let’s take a look!

An Intro to Valve’s ‘Source SDK’ – Entities
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An Intro to Valve’s ‘Source SDK’ – Entities

This entry is part 3 of 3 in the series An Intro to Valve's 'Source SDK'

In the third part of this multi-part tutorial, Ben Henry continues to walk us through the incredibly popular ‘Source SDK’ from Valve. After part one’s look at the basics and part two’s look at adding textures, today’s part is dedicated to adding different entities to your (now almost complete) level! Valve’s software is widely-regarded as some of the greatest on the planet, and the Source SDK is no exception! Let’s take a look…

An Intro to Valve’s ‘Source SDK’ – Textures
basix

An Intro to Valve’s ‘Source SDK’ – Textures

This entry is part 2 of 3 in the series An Intro to Valve's 'Source SDK'

In the second part of this multi-part tutorial, Ben Henry continues to walk us through the incredibly popular ‘Source SDK’ from Valve. After part one’s look at the basics, today’s tutorial takes a look at how to add textures to your level. Valve’s software is widely-regarded as some of the greatest on the planet, and the Source SDK is no exception! Let’s take a look…

An Intro to Valve’s ‘Source SDK’ – Overview & Brushes
basix

An Intro to Valve’s ‘Source SDK’ – Overview & Brushes

This entry is part 1 of 3 in the series An Intro to Valve's 'Source SDK'

In the first part of this multi-part tutorial, Ben Henry begins walking us through the incredibly popular ‘Source SDK’ from Valve. Today’s tutorial provides a brief overview of the interface before jumping right into making your own levels. Valve’s software is widely-regarded as some of the greatest on the planet, and the Source SDK is no exception! Let’s take a look…

A Comprehensive Beginners Guide to UDK – Day 2
basix

A Comprehensive Beginners Guide to UDK – Day 2

This entry is part 1 of 6 in the series A Comprehensive Beginners Guide to UDK

In this new tutorial series, Ivan Krushkov will be walking us through the very basics of the Unreal Development Kit (UDK). In this first part Ivan covered the actual interface itself, whilst in today’s tutorial he goes over how to use BSP brushes, how to place static meshes to populate your level and how to add in the lighting! If you want to get started creating your own content in UDK, this tutorial is for you.

Quick Tip: An Introduction to Light-Mapping in UDK

Quick Tip: An Introduction to Light-Mapping in UDK

Light-mapping for the Unreal Engine used to be an extremely tedious process, as it could only be prepared in an external program such as Max or Maya. Well, thankfully there is a solution! In the first of our Unreal Dev Kit tutorials, Jarlan Perez walks us through how to first prepare a model, and then setup light-mapping entirely within the UDK itself.

Create Gorgeous Realtime Renders of your Game Art using the Marmoset Engine

Create Gorgeous Realtime Renders of your Game Art using the Marmoset Engine

If you are trying to get a job in the video game industry, it will always be a huge plus if you can show your work the way it will look inside an actual video game. In this tutorial, you will learn how to properly import your models into the viewer of the Marmoset Toolbag (video game engine) from
8 Monkey Labs.

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