Model, UV, and Texture a Complete Manga Character in Blender – Day 3

Nov 4th in 3D Art, Animation, Blender, Game Art, Texturing by Karan Shah
8

Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!

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Model, UV, and Texture a Complete Manga Character in Blender – Day 2

Oct 27th in 3D Art, Animation, Blender, Game Art by Karan Shah
18

Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!

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Quick and Effective Game Art Portfolio Presentation – Day 1

Oct 26th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Game Art, Lighting, Rendering by Kaleb Aylsworth
15

When it comes to making sales, the package is just as important as the product. The same can be said in the world of CG, except package is your portfolio…and the product is you! In this two part tutorial series, professional 3d Environment Artist, Kaleb Aylsworth, will show you a quick and easy, but highly effective process for lighting, rendering, and eventually presenting your 3d game art for you portfolio.

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Create Beautiful Realtime Renders Using the Xoliul Viewport Shader in 3ds Max

Oct 22nd in 3D Art, Autodesk 3Ds Max, Game Art, Lighting, Normal Maps, Rendering, Shaders by Laurens Corijn
24

In this video tutorial, specifically made for game artists working with 3DS Max, Laurens Corijn will show you how to use his ever popular Xoliul viewport shader to display your work in realtime, and also how to set up fancy viewport effects such as shadows and SSAO. Apart from being a more correct way to display your videogame art than standard software rendering, this method is also much faster to set up and get your work looking good.

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Model, UV, and Texture a Complete Manga Character in Blender – Day 1

Oct 20th in 3D Art, Animation, Blender, Game Art by Karan Shah
30

Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!

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Create a Rocky Video Game Terrain in Blender – Day 4

Oct 13th in 3D Art, Blender, Game Art, Gimp, Lighting, Normal Maps, Texturing by Roberto Roch
13

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus will be on texturing and lighting, with the use of some custom 2d filters to enhance the result.

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Create a Rocky Video Game Terrain in Blender – Day 3

Oct 5th in 3D Art, Blender, Game Art, Gimp, Texturing by Roberto Roch
20

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.

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Create a Rocky Video Game Terrain in Blender – Day 2

Sep 9th in Blender, Game Art, Normal Maps by Roberto Roch
15

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.

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Create a Rocky Video Game Terrain in Blender – Day1

Sep 2nd in 3D Art, Blender, Game Art, Normal Maps by Roberto Roch
19

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.

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How to Bake a Flawless Normal Map in 3ds Max

Aug 31st in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Game Art, Normal Maps, Texturing by Racer445
17

In video games, resources are always on a tight budget. Normal mapping allows the artist to achieve the look of a highly detailed model, while still using a very low triangle count and relatively small texture sizes.

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