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Blender

Create a Rocky Video Game Terrain in Blender – Day 3

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.

How to Create a Toon Shaded Effect in Blender

In this beginner/ intermediate level tutorial, we are going to take a look at creating a simple toon shaded render for our characters in blender. Among the topics that will be covered are: basic lighting, creating and adjusting the toon materials, rendering, and composite nodes.

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A Detailed Overview of the Blender Interface

In this comprehensive video tutorial Blender guru, Karan Shah, will walk you through a detailed demonstration of the Blender user interface. From navigation, to modeling, and even animation, this tutorial is a must for anyone who is interested in learning this free, yet very powerful, open source 3d application.

Create a Rocky Video Game Terrain in Blender – Day 2

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.

Create a Rocky Video Game Terrain in Blender – Day1

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.


This entry is part 2 of 9 in the Best of Blender Session

Re-Topologize a Game-Ready Alien Head in Blender

The retopology tools in Blender allow you to take a high-resolution model and very quickly create a low-poly version of that model. You can then use this new low-poly mesh to easily generate a normal map, displacement map, or anything else you may need from the high-poly version.

This tutorial introduces you to the basics of retopo in Blender, including how to use the extrude feature, the paint tool, and some of the quirks of retopo in general. Retopologizing a model.

An Introduction to Fluid Simulations in Blender

Learning to simulate realistic fluids in any 3d app is always a challenge, but Blender’s sophisticated solver allows for some very rewarding results.

In this introduction to Blender fluid simulations, you will learn the basics of how to set up a fluid simulation in Blender with an obstacle, and a few fluid set ups to give you an idea of some of the other things that you can do with Blender fluids.

Model, Texture, and Render a Photorealistic Kitchen in Blender and Yafaray

In this 96 step mega-tutorial, you will go through all the motions necessary to construct a complete, photorealistic kitchen scene in Blender, and then render it with Yafaray (a free ray tracing, open source rendering engine). Make sure that you have Yafaray and Python 2.5 installed. For more information on installation check out www.yafaray.org.

Advanced Edge Control and Texture Mapping in Blender

There is no precise way to control the auto-generated edges in Blender, thus reducing the edge generation feature’s efficiency. You may, however, create and control your own edges, using multiple materials, and advanced UV mapping techniques. In this tutorial we will thoroughly explore this technique.

‘Quick Tip’- How to Make a Shaky Camera Effect in Blender

Camera handling is one of the most important parts of animation. Using an arsenal of little camera effects and tricks, we can achieve very dramatic results.

In this tutorial we will learn a few camera handling techniques to make our animations more believable and have a greater impact on the viewer. We will also learn a bit about Blender’s particle systems too.

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