Using Indirect Lighting in Blender 2.5

Dec 31st in 3D Art, Blender, Lighting by Roberto Roch

Blender 2.5 alpha was released a month ago, and this first testing release of the 2.5 series comes packed with lots of improvements and changes. Obviously, since this is an alpha release, there are some missing or incomplete features, but development has continued alongside the Durian project, and already a lot of new features have been added. One of these new features is Indirect Diffuse Lighting for Aproximate Ambient Occlusion.

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Create Incredible Looking Hair Effects with Particles in Blender – Day 2

Dec 2nd in 3D Art, Animation, Blender, Particles by Roberto Roch
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In this multi-part, video tutorial about Blender’s Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects. We will also add colour to the hair, light the scene, add a few compositing nodes, and finally set the particle system as a softbody so we can animate it.

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Create Incredible Looking Hair Effects with Particles in Blender – Day 1

Nov 18th in 3D Art, Animation, Blender, Particles by Roberto Roch

In this multi-part, video tutorial about Blender’s Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects. We will also add colour to the hair, light the scene, add a few compositing nodes, and finally set the particle system as a softbody so we can animate it.

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Model, UV, and Texture a Complete Manga Character in Blender – Day 3

Nov 4th in 3D Art, Animation, Blender, Game Art, Texturing by Karan Shah

Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!

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Model, UV, and Texture a Complete Manga Character in Blender – Day 2

Oct 27th in 3D Art, Animation, Blender, Game Art by Karan Shah

Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!

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Model, UV, and Texture a Complete Manga Character in Blender – Day 1

Oct 20th in 3D Art, Animation, Blender, Game Art by Karan Shah

Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!

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Create a Rocky Video Game Terrain in Blender – Day 4

Oct 13th in 3D Art, Blender, Game Art, Gimp, Lighting, Normal Maps, Texturing by Roberto Roch

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus will be on texturing and lighting, with the use of some custom 2d filters to enhance the result.

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Create a Rocky Video Game Terrain in Blender – Day 3

Oct 5th in 3D Art, Blender, Game Art, Gimp, Texturing by Roberto Roch

In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.

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How to Create a Toon Shaded Effect in Blender

Sep 30th in 3D Art, Blender, Rendering, Shaders by Jonathan Williamson
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In this beginner/ intermediate level tutorial, we are going to take a look at creating a simple toon shaded render for our characters in blender. Among the topics that will be covered are: basic lighting, creating and adjusting the toon materials, rendering, and composite nodes.

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A Detailed Overview of the Blender Interface

Sep 16th in 3D Art, Blender by Karan Shah

In this comprehensive video tutorial Blender guru, Karan Shah, will walk you through a detailed demonstration of the Blender user interface. From navigation, to modeling, and even animation, this tutorial is a must for anyone who is interested in learning this free, yet very powerful, open source 3d application.

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