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Create A 3D Floor Plan Model From An Architectural Schematic In Blender

Create A 3D Floor Plan Model From An Architectural Schematic In Blender

In this tutorial you’ll learn how to create a 3D floor plan model from an 2D architectural drawing. Karan Shah will show you some simple, yet effective techniques for constructing the walls, windows and doors following a basic interior schematic in Blender. With the model complete we’ll add materials and textures, and do a final render of the scene.

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 2

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 2

This entry is part 2 of 2 in the series Low Poly T-Rex In Blender

We’re back with part 2 of Karan Shah’s awesome tutorial on creating a low-poly T-Rex using Blender and Gimp. In the second part you’ll learn how to Unwrap your model using Blender’s built-in UV Mapping tools, bake an Ambient Occlusion map and finally how to create textures for your T-Rex using Gimp (or your image editing software of choice.) Click through to get started!

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1

Modeling, UVmapping And Texturing A Low Poly T-Rex In Blender, Part 1

This entry is part 1 of 2 in the series Low Poly T-Rex In Blender

In the first tutorial of 2012 you’ll learn how to create an awesome low-poly dinosaur using Blender and Gimp. In today’s post artist Karan Shah will walk you through the entire modeling process step by step, and show you how to create an optimized model suitable for use in any game engine.

We’ll follow things up later this week with part two, where we’ll delve into Uvmapping and creating unique hand painted textures. Though this tutorial is made using Blender, the modeling work-flow is universal in approach and can easily be applied to any other software. So get started after the jump!

Character Modeling in Blender
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Character Modeling in Blender

From the Cgtuts+ archives:

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Jonathan Williamson’s awesome tutorial on Character Modeling in Blender. This tutorial received a great response when it was originally published back in march of 2010, so if you missed it the first time, why not check it out now.


This entry is part 7 of 9 in the Best of Blender Session
Creating 3D Fog In Blender

Creating 3D Fog In Blender

In this tutorial Frederik Steinmetz will show you how to create realistic 3D fog using Blender. The first section of the tutorial will cover the environment’s creation and include modeling, texturing and lighting. In the second half, you’ll learn how to create convincing, realistic fog and incorporate it into the scene, before rendering and compositing the final animation.

Model, UV, and Texture a Complete Manga Character in Blender – Day 1

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Karan Shah’s three part tutorial series on Modeling, UVMapping, and Texturing a complete manga character in Blender. Originally published back in October of 2009, this tutorial has proved to be one of the most popular Cgtuts+ has ever published. So if you missed it the first time, why not check it out now.


This entry is part 4 of 9 in the Best of Blender Session
Introduction to Smoke Simulation in Blender 2.5 – Day 1

Introduction to Smoke Simulation in Blender 2.5 – Day 1

This entry is part 1 of 5 in the series Introduction to Smoke Simulation in Blender 2.5

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Gottfried Hofmann’s introduction to smoke simulations in Blender 2.5. This tutorial was originally published back in June of 2010, and proved to be very popular with our Blender users. So if you missed it the first time, why not check it out now.


This entry is part 1 of 9 in the Best of Blender Session
Water Displacement With Blender And AE – Day 4

Water Displacement With Blender And AE – Day 4

Today Frederik Steinmetz brings us the conclusion of his Water Displacement project. In the fourth and final day, Frederik will finalize the project by compositing all of the render passes from Blender together in After Effects to complete the final shot.

Water Displacement With Blender And AE – Day 3

Water Displacement With Blender And AE – Day 3

Today Frederik Steinmetz brings us day 3 of his water displacement tutorial. In today’s lesson, Frederik will continue working towards the completion of the scene by adding the finishing touches. We’ll also look at exporting various maps out of Blender for later use in After Effects.

Water Displacement With Blender And AE – Day 2

Water Displacement With Blender And AE – Day 2

Today author Frederik Steinmetz is back with the second day of his water displacement tutorial. In day 2, Frederik will continue working towards the completion of the underwater scene by finalizing the textures and materials in Blender.


This entry is part 4 of 9 in the Best of Cinema4D – Part 2 Session
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