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Quick Tip: Setting up an HDRI using Vray for Maya
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Quick Tip: Setting up an HDRI using Vray for Maya

In today’s Quick-tip tutorial, Edgar Mihailov shows artists new to Maya, and/or it’s relatively new Vray plugin, how to utilise High Dynamic Range Images (HDRIs) to illuminate your scenes, providing realistic reflections in the process. HDRI is now a standard across almost all rendering software and it’s an extremely useful thing to learn how to use!


This entry is part 4 of 9 in the Best Of Maya Session
Rendering Wireframes in Maya for Compositing with After Effects

Rendering Wireframes in Maya for Compositing with After Effects

In today’s tutorial, Crystal Leal walks us through how to render out a wireframe version of a model using either Mental Ray or Maya’s own Vector Renderer. Once rendered, the sequences are then composited together in After Effects and rendered out to video. This technique is perfect to use when putting together turntable animations for your portfolio!


This entry is part 9 of 9 in the Best Of Maya – Part 2 Session
Rigging a Cartoon Bottle using Maya

Rigging a Cartoon Bottle using Maya

Animation can be a nightmare if you don’t have an easy to use, well-made rig to work with, and in this tutorial Donato Marotta shows us how to create just that using joints, locators, custom attributes, set driven keys, expressions and constraints in Maya!

Animating a Merry-Go-Round using Expressions in Maya 2009

Animating a Merry-Go-Round using Expressions in Maya 2009

Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with sliders to control the different parts of his model. Let’s get started!

‘The Skateshop’ – A PFTrack, Maya & AE Workflow, Day 3 – Premium Tutorial
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‘The Skateshop’ – A PFTrack, Maya & AE Workflow, Day 3 – Premium Tutorial

In the third and final part of this detailed 3-day Premium tutorial series, Alvaro Castañeda continues showing the workflow he uses to integrate CG elements with live action footage. With the skateshop built and textured, it’s now time to light, render and then put everything together using Maya Composite. ‘The Skateshop’ is an unmissable tutorial for anyone looking to learn a PFTrack, Maya and Maya Composite VFX workflow! Can’t wait to get started? Become a Premium member, or learn more after the jump!

Modeling a Luger P08 using Subdivision Surfaces in Maya – Day 2

Modeling a Luger P08 using Subdivision Surfaces in Maya – Day 2

In the second part of this 2-day, narrated timelapse tutorial, Sebastian Kim adds the final touches to the Luger P08 model. Created using Maya’s basic polygonal toolset, this model allows us to take a look at different hard surface subdivision modeling techniques – all of which play a huge part in today’s production environment.

Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1

Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1

Hard surface subdivision modeling can be a difficult concept to understand, however as it has become such a big part of today’s production environment, learning it has become much more of a necessity. Using the basic polygonal toolset, this 2-day, narrated timelapse tutorial covers the process of modeling a Luger P08, and is a great introduction to a standard SDS workflow in Maya.


This entry is part 2 of 9 in the Best Of Maya Session
‘The Skateshop’ – A PFTrack, Maya & AE Workflow, Day 2 – Premium Tutorial
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‘The Skateshop’ – A PFTrack, Maya & AE Workflow, Day 2 – Premium Tutorial

In the second part of this detailed 3-day Premium tutorial series, Alvaro Castañeda continues showing the workflow he uses to integrate CG elements with live action footage – a key aspect of Visual Effects work ‘The Skateshop’ is an unmissable tutorial for anyone looking to learn a PFTrack, Maya and Maya Composite VFX workflow! Can’t wait to get started? Become a Premium member, or learn more after the jump!

‘The Skateshop’ – A PFTrack, Maya & AE Workflow, Day 1 – Premium Tutorial
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‘The Skateshop’ – A PFTrack, Maya & AE Workflow, Day 1 – Premium Tutorial

Set extension and/or CG integration with live action footage is a key aspect of Visual Effects work, and it’s our job as CG artists to ensure that we use a suitable workflow for the job at hand. In this detailed 3-day Premium tutorial series, Alvaro Castañeda shows us one possible workflow, moving from PFTrack for tracking, to Maya for modelling, texturing and rendering, and then compositing the result in Maya Composite, having used AE along the way! ‘The Skateshop’ is an unmissable tutorial for anyone looking to get into VFX. Can’t wait to get started? Become a Premium member, or learn more after the jump!


This entry is part 8 of 9 in the Best Of Maya Session
Modelling the Bugatti Veyron in Maya, Day 2 – Premium Tutorial
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Modelling the Bugatti Veyron in Maya, Day 2 – Premium Tutorial

In the second part of this extremely detailed 2 day tutorial series, we’ll be finishing the modeling of the Bugatti Veyron 16.4 in Maya. These tutorials not only cover the basic workflows involved in creating a photo-realistic car from scratch, but also show you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars. This tutorial series is invaluable for any artist interested in adding some outstanding car models to their portfolio. Can’t wait to get started? Become a Premium member, or learn more after the jump!

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