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Achieving Realism and Depth using Render Layers in Maya – Day 2

Achieving Realism and Depth using Render Layers in Maya – Day 2

Throughout the course of this two part rendering tutorial you will learn how to use the powerful render layers inside Maya 2010, and also how to output them and prepare them for compositing. In the second part, you will see how you can use After Effects to composite all of those rendered layers to achieve a more realistic look with custom depth of field.

Model, Texture, and Render the Legendary Katana in Maya – Day 2

Model, Texture, and Render the Legendary Katana in Maya – Day 2

In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.

Achieving Realism and Depth using Render Layers in Maya – Day 1

Achieving Realism and Depth using Render Layers in Maya – Day 1

Throughout the course of this two part rendering tutorial you will learn how to use the powerful render layers inside Maya 2010, and also how to output them and prepare them for compositing. In the second part, you will see how you can use After Effects to composite all of those rendered layers to achieve more realistic look with custom depth of field.


This entry is part 2 of 5 in the Ivan Krushkov Session
Model, Texture, and Render the Legendary Katana in Maya – Day 1

Model, Texture, and Render the Legendary Katana in Maya – Day 1

In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.

Quick Tip – Exporting 3d Camera Data from Maya into After Effects

Quick Tip – Exporting 3d Camera Data from Maya into After Effects

In this Quick Tip tutorial, you will learn how to seamlessly import Maya camera information into After Effects for use in your compositing work. This is a fast and simple technique, which can open up a lot of possibilities and be used in many creative ways, to move back and forth between renderings from Maya and After Effects’ 3D environment.

Camera Projection Mapping in Maya

Camera Projection Mapping is the process of projecting an image onto simple geometry creating the illusion of detail and movement from what is really just a still image. This method has been used by many matte painters in the film and television industries. Camera projection mapping is a very handy technique to learn, but it can also be quite difficult to master. This tutorial will demonstrate how to create a Motion Design clip using camera projection mapping.

Model, Texture, and Render a Bathroom Interior Design with Maya – Day 2

The modeling and rendering of interiors is used in a great variety of industries, and creating result that is suitable for these big markets is a very big challenge. In this tutorial you will learn how to model, texture, and render an interior design of a bathroom using Maya. The modeling of the bathroom will be achieved using polygons, NURBS, and paint effects. The rendering process will be done with Mental Ray, using techniques that will quickly give you a photorealistic result.

An Introduction to IBL and AO using 3Delight in Maya

3Delight is one of the most powerful rendering engines available, and it is also very well known in the industry, making it an extremely valuable tool to have in your skillset. In this beginner level tutorial, you will learn you how to create IBL (image based lighting) and also raytraced occlusion using 3Delight in Maya.

Animate a Stylised Musical Motion Graphic with Maya and After Effects

When creating motion graphics to music, an often overlooked detail that really helps in bringing everything to life is synchronicity. When your visuals are correctly timed, however, it can not only feel like your visuals are moving to the music, but being driven by it.

Create a New York Subway Entrance in Maya – Day 3: Texturing

In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.

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