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Maya

Create Awesome Cloth Simulations using nDynamics in Maya

Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually. In this tutorial you will learn how to use nDynamics’ passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.

Rendering A Realistic Guitar In Maya Using VRay

Rendering A Realistic Guitar In Maya Using VRay

In this tutorial you’ll learn how to render a realistic electric guitar in Maya using VRay. Sansar will cover the process of creating and applying materials and textures to the model. And how to setup Vray to achieve a very realistic render in Maya with HDRI reflections and global illumination.

Create A Stylized Character With Maya And ZBrush, Basic Blocking

Create A Stylized Character With Maya And ZBrush, Basic Blocking

This entry is part 1 of 1 in the series Create A Stylized Character With Maya And ZBrush

In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character’s clothing, which will then be exported to ZBrush for detailing and refinement in part two.

Crafting a Detailed ‘Next-Gen Boiler’ – Part 3

Crafting a Detailed ‘Next-Gen Boiler’ – Part 3

This entry is part 3 of 3 in the series 'Next-Gen Boiler'

In this tutorial I’ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we’ll be applying Xoliul’s shader in Maya for realtime rendering of the model.

Create A Realistic Explosion In Maya Using Maya Fluids

Create A Realistic Explosion In Maya Using Maya Fluids

Maya fluids gives you the tools to simulate any kind of smoke, fire, water, explosions, wind effects etc. and is a very powerful tool for every FX artist. The fluid simulations and shading can be as different as night and day, but they rely on the same attributes which you’ll better understand after completing this tutorial.

You’ll learn to animate and shade fluids, understand all of the major attributes, learn how adding fields will allow you to gain better control over your simulation, and how to light and render the final animation.

How To Render Wireframes With Ambient Occlusion In Maya, Using Mentalray

How To Render Wireframes With Ambient Occlusion In Maya, Using Mentalray

More often than not, students come to me asking for a good method of creating wireframe renders, so in this tutorial I’m going to explain two different methods of achieving a wireframe render with Ambient Occlusion in Maya using Mentalray.

Creating Depth Of Field Using Maya Z-Depth Passes And Photoshop

Creating Depth Of Field Using Maya Z-Depth Passes And Photoshop

Depth of field can prove to be a very effective way to add an overall sense of depth to your final renders, and also helps to draw the viewers focus to a specific area of the image (similar to a real world camera.) In this short tutorial Pratik Gulati, will cover the process of setting up and rendering out Z-Depth passes from Maya, which can later be combined with the beauty pass in Photoshop, to achieve a realistic DOF effect.

Baking Ambient Occlusion, Color And Light Maps In Maya Using Mentalray

Baking Ambient Occlusion, Color And Light Maps In Maya Using Mentalray

In this tutorial you’ll learn how to bake an Ambient Occlusion map, as well as a Color & Light map inside Maya using Mentalray. Ranjit will first guide you through the process of setting up and rendering the AO map using a character model for demonstration. In the second half of the tutorial, we’ll switch over to an interior scene to generate our Light & Color map, also using Mentalray.

Quick Tip: Creating A Simple 3D Puzzle In Maya

Quick Tip: Creating A Simple 3D Puzzle In Maya

In this quick tip, author Abed Ibrahim will show you a great way to create a simple 3D puzzle in Maya. Although simple in approach, this valuable technique can be used in a variety of projects, ranging from very simple puzzles to extremely complex scenes, or even animations.

Crafting a Detailed ‘Next-Gen Boiler’ – Part 2

Crafting a Detailed ‘Next-Gen Boiler’ – Part 2

This entry is part 2 of 3 in the series 'Next-Gen Boiler'

In this tutorial I’ll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The whole process will cover the Low poly Modeling, High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we’ll be applying Xoliul’s shader in Maya for realtime rendering of the model.

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