Create Awesome Cloth Simulations using nDynamics in Maya

Nov 11th in 3D Art, Animation, Autodesk Maya, Particles by Alan Monroig
23

Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually. In this tutorial you will learn how to use nDynamics’ passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.

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How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps

Oct 31st in 3D Art, Adobe Photoshop, Autodesk Maya, Texturing by Corey Hayes
11

When attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.

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Making of “The Tunnel” in Maya and Photoshop – Day 3

Oct 23rd in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Shaders, Texturing by Abed Ibrahim
9

In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.

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Making of “The Tunnel” in Maya and Photoshop – Day 2

Oct 16th in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Texturing by Abed Ibrahim
12

In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.

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Making of “The Tunnel” in Maya and Photoshop – Day 1

Oct 9th in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Texturing by Abed Ibrahim
29

In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.

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Model and Texture a Posh Living Room Scene in Maya – Day 2

Oct 1st in 3D Art, Autodesk Maya, Lighting, Mental Ray, Rendering, Shaders by Alan Monroig
19

In this tutorial you will go through the process of modeling and rendering a Living Room in Autodesk Maya. You will learn to use Mental Ray, along with the new architectural materials, and also create realistic fur, implement studio lighting for nice and soft shadows and highlights, and then execute the final render.

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Create a Cool Looking Molecule Effect in Maya and After Effects

Sep 26th in 3D Art, Adobe After Effects, Autodesk Maya, Shaders by Amilcar De Carvalho
16

This tutorial will focus on creating a cool molecule type object with Maya and finish the project off in After Effects. We will begin by modeling the molecule in maya, then create a shader via the hypershade panel and assign it to the object, and render out a still image. Lastly we will take it into After Effects, and create a camera that drifts and zooms towards the molecule. We will also add a few particles to the scene and comp it all together.

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Model and Texture a Posh Living Room Scene in Maya – Day 1

Sep 21st in Autodesk Maya, Lighting, Mental Ray, Shaders by Alan Monroig
29

In this tutorial you will go through the process of modeling and rendering a Living Room in Autodesk Maya. You will also learn to use Mental Ray (along with the new architectural materials), create realistic fur, and implement studio lighting to create nice and soft shadows and highlights.

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Create a New York Subway Entrance in Maya – Day 2: UV and Bake

Sep 11th in 3D Art, Adobe Photoshop, Autodesk Maya by Ron Davey
4

In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.

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How to Create an Awesome Fire Effect Using Maya Fluids

Sep 1st in 3D Art, Animation, Autodesk Maya, Fluids, Mental Ray, Particles, Rendering by Alan Monroig
20

In this tutorial you will learn how to create a fire animation inside Maya, and adjust the settings for your own projects. We will create the fire from scratch using Maya Dynamics and Fluids. The fire animation we will create can be rendered using both Maya software and Mental Ray.

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