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Autodesk 3Ds Max

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 3

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 3

In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed, you will then move on to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier as well as the demo version of Headus UVLayout. Finally, with the UV all packed away, you will learn some very useful techniques to build up the colors and materials of your texture.

Create an Ivy Covered Tree Stump with 3ds Max, Ivy Gen, and VRay

Create an Ivy Covered Tree Stump with 3ds Max, Ivy Gen, and VRay

In this quick and easy tutorial, we will use 3ds Max, VRay, and a free plugin called GW:Ivy to create a highly detailed ivy covered tree stump scene. For those of you who are beginners out there…don’t be intimidated! When you are finished you will say “I can’t believe how easy that was!”.

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 2

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 2

In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed, you will then move on to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier as well as the demo version of Headus UVLayout. Finally, with the UV all packed away, you will learn some very useful techniques to build up the colors and materials of your texture.

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 4

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 4

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

Popular Posts this Month

Create a Cool Looking Neon Sign Effect using 3ds Max and VRay

Create a Cool Looking Neon Sign Effect using 3ds Max and VRay

In this tutorial you will learn a cool technique on how to achieve a neon sign effect. I’ll show you how to model the neons from a font and then simulate the way a neon structure is built to get a realistic effect. Finally, I will demonstrate how to properly set up the materials, lights and some render settings to be rendered with Vray with using alpha channels.

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 1

In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed, you will then move on to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier as well as the demo version of Headus UVLayout. Finally, with the UV all packed away, you will learn some very useful techniques to build up the colors and materials of your texture.

Quick Tip – Working Procedurally with Particle Flow

A procedural workflow is essential in today’s huge pipelines, and can drastically speed up personal projects as well. In this Quick Tip we will look at the basics of working procedurally with particle systems inside 3ds Max, as well as how to set up a particle flow to be easily re-created with the push of a button.

Quick Tip – Alpha Cut in 3ds Max

This is a really nice method to quickly cut an alpha hole into your CG scene so you can then easily composite any image into the alpha area. This technique can be used in many different situations, and I have personally used it in TV commercials and many of my personal projects for fun. Hopefully you will find this trick useful too!

Realistically Light and Render Interior Scenes using 3ds Max and Vray

Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone!

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 3

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

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