Create a Realistic Looking Nokia 5800 in 3ds Max – Day 2

Nov 16th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Rendering, Shaders, Texturing by Georgi Zahariev
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In this multi-part, hard surface modeling, texturing, and rendering tutorial, you will learn how to quickly create a realistic looking Nokia 5800. The techniques shown in this tutorial can easily be applied to other 3d applications, and the methods of making the phone itself are fast, and very efficient. Though the resulting mesh will not be perfect, the final render will still look great, thus the goal of this tutorial is not to teach you how to make a perfect mesh, but to teach you a trick or two about fast and efficient modeling.

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How to Create a Dancing Particle Effect using 3ds Max and Thinking Particles

Nov 15th in 3D Art, Animation, Autodesk 3Ds Max, Particles, Thinking Particles by Cristian Pop
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In this intermediate level tutorial you will learn how to create an interesting “dancing” particle effect using 3ds Max and Thinking Particles. You also will be able to choreograph the animation to your audio track by creating an animated map using AfterEffects.

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Using Splines to Quickly Create Highly Complex Geometry in 3ds Max

Nov 10th in 3D Art, Autodesk 3Ds Max by Laurens Corijn
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In this video tutorial by professional 3ds Max artist Laurens Corijn, you will learn the ins and outs of using splines to easily create extremely complex geometry in 3ds Max. Over 5 different methods are explored, with examples on how you can apply these techniques to your own projects too. Even if you’re an experienced user, you won’t want to miss out on this, as some of these methods are not very well known!

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Model a High-Poly Roof Hatch in 3ds Max

Nov 6th in 3D Art, Autodesk 3Ds Max by Chris Tate
16

In this 2 hour long beginner level tutorial, we will explore in detail the entire process of building a high-poly roof hatch in 3ds Max. We will discuss the modeling process in depth, including a variety of different poly modeling tools and techniques. We will also cover some of the more important theoretical aspects of high poly modeling, such as the importance of using support edges when working with subdivision, and also the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.

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Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 3

Oct 29th in 3D Art, Adobe Photoshop, Animation, Autodesk 3Ds Max, Lighting, Mental Ray, Rendering, Shaders, Texturing by Fabio Silva
2

In this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.

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Quick and Effective Game Art Portfolio Presentation – Day 1

Oct 26th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Game Art, Lighting, Rendering by Kaleb Aylsworth
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When it comes to making sales, the package is just as important as the product. The same can be said in the world of CG, except package is your portfolio…and the product is you! In this two part tutorial series, professional 3d Environment Artist, Kaleb Aylsworth, will show you a quick and easy, but highly effective process for lighting, rendering, and eventually presenting your 3d game art for you portfolio.

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Create Beautiful Realtime Renders Using the Xoliul Viewport Shader in 3ds Max

Oct 22nd in 3D Art, Autodesk 3Ds Max, Game Art, Lighting, Normal Maps, Rendering, Shaders by Laurens Corijn
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In this video tutorial, specifically made for game artists working with 3DS Max, Laurens Corijn will show you how to use his ever popular Xoliul viewport shader to display your work in realtime, and also how to set up fancy viewport effects such as shadows and SSAO. Apart from being a more correct way to display your videogame art than standard software rendering, this method is also much faster to set up and get your work looking good.

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Model a High-Poly Car Wheel in 3ds Max – Day 2

Oct 19th in 3D Art, Autodesk 3Ds Max by Ben Tate
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The wheels are an often overlooked, but extremely important element in perfecting the look of any car, and the many techniques and tools needed to properly build them can be applied to nearly any hard surface modeling project. In this intermediate to advanced level video tutorial, you will learn how to model a detailed high-poly car wheel from blueprints.

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Animate an Iceberg Turning into a Desert Island

Oct 15th in 3D Art, Animation, Autodesk 3Ds Max, Fluids, News, Particles, Rendering, Shaders by Evan Schaible
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In this hour long video tutorial, we will follow the complete process of animating a 3d iceberg as it transforms into a desert island. We will take an in-depth look at using the many complex features of dreamscape, in conjunction with hand painted displacement maps and animated meshes, and even go over some of the more classic principles of animation.

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Model a High-Poly Car Wheel in 3ds Max – Day 1

Oct 12th in 3D Art, Autodesk 3Ds Max by Ben Tate
40

The wheels are an often overlooked, but extremely important element in perfecting the look of any car, and the many techniques and tools needed to properly build them can be applied to nearly any hard surface modeling project. In this intermediate/ advanced level video tutorial, you will learn how to model a detailed high-poly car wheel from blueprints.

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