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Procedural Snow In 3D Studio Max

Procedural Snow In 3D Studio Max

In this tutorial, author Cristian Pop will show us how to use ParticleFlow to cover our scenes with snow, procedurally. Using a simple ParticleFlow setup, we’ll be able to create impressive snow scenes, in a short time. Let’s take a look!


This entry is part 1 of 9 in the Cristian Pop Session
‘The Civil War Cannon’ – UVMapping Day 2 – CG Premium Tutorial
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‘The Civil War Cannon’ – UVMapping Day 2 – CG Premium Tutorial

This entry is part 7 of 9 in the series 'The Civil War Cannon'

Uvmapping can be one of the most challenging and time consuming aspects of working in 3d, especially when dealing with complex or sub divided surfaces. In day 2 we’ll continue unwrapping the cannon model by completing many of the small detail pieces. We’ll take a look at some time saving techniques to speed our mapping up, as well as how to approach mapping complex, high resolution surfaces!

‘Mini Semi Truck’ Modeling – Day 3

‘Mini Semi Truck’ Modeling – Day 3

This entry is part 3 of 9 in the series 'Mini Semi Truck'

Today we bring you day 3 of the ‘Mini Semi Truck” tutorials series by Cgtuts+ Co-Editor Ben Tate. In today’s post we’ll be building the remaining pieces of the exhaust system, as well as creating the many parts that make up the truck’s fuel tank and step assembly.

“TF2 Sentry Gun” Modeling – Day 2

“TF2 Sentry Gun” Modeling – Day 2

This entry is part 2 of 11 in the series 'TF2 Sentry Gun'

Valve’s ‘Team Fortress 2′ is one hell of an awesome game, so we’re excited to launch a brand new tutorial series covering the creation of a high-res Sentry Gun from the beloved video game. In this tutorial authored by Cgtuts+’s own Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.

“TF2 Sentry Gun” Modeling – Day 1

“TF2 Sentry Gun” Modeling – Day 1

This entry is part 1 of 11 in the series 'TF2 Sentry Gun'

Valve’s ‘Team Fortress 2′ is one hell of an awesome game, so we’re excited to launch a brand new tutorial series covering the creation of a high-res Sentry Gun from the beloved video game. In this tutorial authored by Cgtuts+’s own Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.

Create An Animated Pinboard Effect In 3ds Max – Day 2

Create An Animated Pinboard Effect In 3ds Max – Day 2

In day 2 of Cristian Pop’s “Create an animated pinboard effect in 3d studio max” tutorial, Cristian will concluded the project by showing us how to model and animate the pinboard’s case using basic modeling techniques and keyframe animation. He’ll then cover how to create materials for the scene and rendering out the animation using FinalRender.

‘Mini Semi Truck’ Modeling – Day 2

‘Mini Semi Truck’ Modeling – Day 2

This entry is part 2 of 9 in the series 'Mini Semi Truck'

Today we bring you day 2 of the ‘Mini Semi Truck” tutorials series by Cgtuts+ Co-Editor Ben Tate. In today’s post we’ll continue to block out and detail the truck model by adding the front grill, bumper, headlights and gas tank, as well as the main exhaust pipe sections.

Next-Gen Weapon Creation – Day 1: The High-Poly Model

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have a great 4 day 3D Studio Max tutorial by Ben Bolton, focusing on creating a next-gen weapon. This tutorial was originally published back in August of 2009, and proved to be very popular with our Max users. So let’s revisit it!


This entry is part 9 of 12 in the Best of 3D Studio Max – Part 1 Session
‘Mini Semi Truck’ Modeling – Day 1

‘Mini Semi Truck’ Modeling – Day 1

This entry is part 1 of 9 in the series 'Mini Semi Truck'

Today we’re happy to kick off the launch of a new series by Co-Editor Ben Tate. The ‘Mini Semi Truck’ tutorial series focuses on the creation of a stylized high poly vehicle in 3d Studio Max. The goal of this series is to teach you quick and effective techniques for creating high resolution sub-division surfaces. These universally transferable techniques can be applied to not only vehicle creation, but most other modeling projects as well.

‘The Civil War Cannon’ – UVMapping Day 1 – CG Premium Tutorial
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‘The Civil War Cannon’ – UVMapping Day 1 – CG Premium Tutorial

This entry is part 6 of 9 in the series 'The Civil War Cannon'

Today we’re excited to bring you the next part in the “The Civil War” cannon series by author Chris Tate, available exclusively to our Premium subscribers. In today’s post we’ll begin unwrapping the cannon, starting with the many parts that make up the cannon’s under carriage and wheel sections. To do this, we’ll be using the various tools found in the “Unwrap UVW” modifier. So let’s get started!

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