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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 4 Lighting And Rendering – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 4 Lighting And Rendering – Tuts+ Premium

This entry is part 4 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

Quick Tip: Create And Set Up Blueprints In 3D Studio Max Using Photoshop

Quick Tip: Create And Set Up Blueprints In 3D Studio Max Using Photoshop

Correctly setting up blueprints so they’re usable in your modeling work-flow can be a frustrating task to say the least, but in today’s Quick Tip you’ll learn how to do just that. Sasa Posloncec will show you the best place to find and download blueprints, how to correctly separate, scale and align them using Photoshop and how to get them up and running inside 3D Studio Max. Get started after the jump!

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 3 Lighting And Rendering – Tuts+ Premium
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Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 3 Lighting And Rendering – Tuts+ Premium

This entry is part 3 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier, Part 2

An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier, Part 2

This entry is part 2 of 1 in the series UVMapping Using The Unwrap UVW Modifier

In the second part we’ll take what we learned in part one and uv map an entire scene using the Unwrap UVW modifier in 3d Studio Max 2012. We’ll look at some ways to approach high-res subdivided geometry, and ways we can minimize texture stretching and distortion.

After we have UVs applied to every object, we’ll look at attaching and packing everything together in a single layout in preparation for map generation and texturing. All in all I’m hoping this tutorial will help shed some light on what is considered a major stumbling block by many beginners.

Quick Tip: Creating 3D Logos In 3D Studio Max

Quick Tip: Creating 3D Logos In 3D Studio Max

In this quick tip, new cgtuts+ author Sasa Posloncec will show you how to create great looking logos in 3D Studio Max in only a few minutes! You’ll learn how to create a vector of your chosen logo in Photoshop and how to export it into 3D Studio Max, make adjustments and add depth. Sasa will then show you how to add additional geometry so the logo will support subdivision. This is an extremely valuable technique that can be applied to logos, text or any other shape your project requires!

An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier

An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier

This entry is part 1 of 1 in the series UVMapping Using The Unwrap UVW Modifier

So UVMapping… you hate it, I hate it. But unfortunately it’s a necessary step in the process of completing most cg projects. In this tutorial we’ll look at creating uvs using the ‘Unwrap UVW’ modifier in 3D Studio Max, and discuss what uv mapping is, why it’s necessary and some ways to approach it.

In the first part we’ll look at a few ways to map many of the primitive objects found in Max, how to manually pick seams, and how to minimize texture stretching and distortion. In the second part (coming soon), we’ll take what we’ve learned here and lay down uvs on a complete scene. We’ll look at how we can pack the uvs from multiple objects together in preparation for map generation and texturing. All in all I’m hoping this tutorial will help shed some light on what is considered a major stumbling block by many beginners.

Create An Audio Driven Animated Equalizer Effect In 3D Studio Max Using Audio Float Controllers And Sound Forge

Create An Audio Driven Animated Equalizer Effect In 3D Studio Max Using Audio Float Controllers And Sound Forge

In today’s tutorial you’ll learn how to integrate sound into 3D Studio Max and use it to drive an animated equalizer effect. You’ll start by learning some advanced techniques for processing and isolating sound frequencies using Sound Forge, and how these can be independently used to control animation data inside 3ds Max using Audio Float controllers.

This is an extremely powerful technique that can be used to create all kinds of truly unique effects. To demonstrate this, Madhan will also show you how audio can be used to drive FumeFx simulations that are in sync with your audio tracks. Awesome stuff indeed!

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 2 – Tuts+ Premium
plus

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 2 – Tuts+ Premium

This entry is part 2 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

Create A Snake Animation Using Spring Magic In 3D Studio Max

Create A Snake Animation Using Spring Magic In 3D Studio Max

In this tutorial Chandan Kumar will introduce you to Spring Magic, a very useful free script for animating bones or splines in 3D Studio Max. This script is extremely easy to use and will save you the time consuming task of hand animating bone chains. As a practical example, Chandan will show you how this tool can be used to animate a snake model in only a few minutes!

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 1 – Tuts+ Premium
plus

Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 1 – Tuts+ Premium

This entry is part 1 of 5 in the series Achieving 3D Realism

The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results.

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