Create Incredible Looking Hair Effects with Particles in Blender

Nov 18th in 3D Art, Animation, Blender, Particles by Roberto Roch
8

In this multi-part, video tutorial about Blender’s Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects. We will also add colour to the hair, light the scene, add a few compositing nodes, and finally set the particle system as a softbody so we can animate it.

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How to Create a Dancing Particle Effect using 3ds Max and Thinking Particles

Nov 15th in 3D Art, Animation, Autodesk 3Ds Max, Particles, Thinking Particles by Cristian Pop
10

In this intermediate level tutorial you will learn how to create an interesting “dancing” particle effect using 3ds Max and Thinking Particles. You also will be able to choreograph the animation to your audio track by creating an animated map using AfterEffects.

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Match Your 3d Animation to Live Action Footage using Syntheyes, Cinema 4D, Realflow, and After Effects

Nov 12th in 3D Art, Adobe After Effects, Animation, Maxon Cinema 4D, Particles, RealFlow by Chris Martin
18

3d camera matching is simultaneously one of the most widely used and most elusive to learn CG techniques in both the film and advertising industries today. In this video tutorial, we will discuss a comprehensive method for tracking video footage, and eventually exporting it for use in your 3d package of choice.

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Create Awesome Cloth Simulations using nDynamics in Maya

Nov 11th in 3D Art, Animation, Autodesk Maya, Particles by Alan Monroig
23

Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually. In this tutorial you will learn how to use nDynamics’ passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.

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Model, UV, and Texture a Complete Manga Character in Blender – Day 3

Nov 4th in 3D Art, Animation, Blender, Game Art, Texturing by Karan Shah
8

Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!

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Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 3

Oct 29th in 3D Art, Adobe Photoshop, Animation, Autodesk 3Ds Max, Lighting, Mental Ray, Rendering, Shaders, Texturing by Fabio Silva
2

In this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.

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Model, UV, and Texture a Complete Manga Character in Blender – Day 2

Oct 27th in 3D Art, Animation, Blender, Game Art by Karan Shah
18

Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!

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Model, UV, and Texture a Complete Manga Character in Blender – Day 1

Oct 20th in 3D Art, Animation, Blender, Game Art by Karan Shah
30

Creating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!

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Animate an Iceberg Turning into a Desert Island

Oct 15th in 3D Art, Animation, Autodesk 3Ds Max, Fluids, News, Particles, Rendering, Shaders by Evan Schaible
12

In this hour long video tutorial, we will follow the complete process of animating a 3d iceberg as it transforms into a desert island. We will take an in-depth look at using the many complex features of dreamscape, in conjunction with hand painted displacement maps and animated meshes, and even go over some of the more classic principles of animation.

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Create an Amazing Liquid Apple Effect in RealFlow, Cinema 4D, and After Effects – Day 3

Oct 9th in 3D Art, Adobe After Effects, Animation, Fluids, Maxon Cinema 4D, Particles, RealFlow, Shaders by Chris Martin
6

In this tutorial, you will learn how to create a bullet shooting through a liquid apple using Realflow, Cinema 4D, and After Effects . On the first day, you will learn scene setup in Realflow and proxy objects, Day 2 will cover importing Realflow data back into Cinema 4D and setting up for multipass rendering, and on the third and final Day, we will focus on importing .aec data from Cinema 4D into After Effects and isolating individual elements, as well as post effects.

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