In this beginner/ intermediate level tutorial, you will learn how to create and render a realistic interior scene in Cinema 4D and Vray. The first day will focus on modeling the room and all of the furniture, and the second on materials, lights, rendering, and post production.
Model, Texture, and Render an Interior Scene With Cinema 4D and VRay – Day 2
Nov 20th in 3D Art, Adobe Photoshop, Lighting, Maxon Cinema 4D, News, Rendering, Shaders, Texturing by George LoffelmannCreate a Realistic Looking Nokia 5800 in 3ds Max – Day 2
Nov 16th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Rendering, Shaders, Texturing by Georgi ZaharievIn this multi-part, hard surface modeling, texturing, and rendering tutorial, you will learn how to quickly create a realistic looking Nokia 5800. The techniques shown in this tutorial can easily be applied to other 3d applications, and the methods of making the phone itself are fast, and very efficient. Though the resulting mesh will not be perfect, the final render will still look great, thus the goal of this tutorial is not to teach you how to make a perfect mesh, but to teach you a trick or two about fast and efficient modeling.
How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps
Oct 31st in 3D Art, Adobe Photoshop, Autodesk Maya, Texturing by Corey HayesWhen attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.
Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 3
Oct 29th in 3D Art, Adobe Photoshop, Animation, Autodesk 3Ds Max, Lighting, Mental Ray, Rendering, Shaders, Texturing by Fabio SilvaIn this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
Quick and Effective Game Art Portfolio Presentation – Day 1
Oct 26th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Game Art, Lighting, Rendering by Kaleb AylsworthWhen it comes to making sales, the package is just as important as the product. The same can be said in the world of CG, except package is your portfolio…and the product is you! In this two part tutorial series, professional 3d Environment Artist, Kaleb Aylsworth, will show you a quick and easy, but highly effective process for lighting, rendering, and eventually presenting your 3d game art for you portfolio.
Making of “The Tunnel” in Maya and Photoshop – Day 3
Oct 23rd in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Shaders, Texturing by Abed IbrahimIn this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Making of “The Tunnel” in Maya and Photoshop – Day 2
Oct 16th in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Texturing by Abed IbrahimIn this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Making of “The Tunnel” in Maya and Photoshop – Day 1
Oct 9th in 3D Art, Adobe Photoshop, Autodesk Maya, Lighting, Mental Ray, Rendering, Texturing by Abed IbrahimIn this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.
Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 2
Sep 14th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Shaders by Fabio SilvaIn this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
Create a New York Subway Entrance in Maya – Day 2: UV and Bake
Sep 11th in 3D Art, Adobe Photoshop, Autodesk Maya by Ron DaveyIn this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.








