Model, Texture, and Render an Interior Scene With Cinema 4D and VRay – Day 2

Nov 20th in 3D Art, Adobe Photoshop, Lighting, Maxon Cinema 4D, News, Rendering, Shaders, Texturing by George Loffelmann
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In this beginner/ intermediate level tutorial, you will learn how to create and render a realistic interior scene in Cinema 4D and Vray. The first day will focus on modeling the room and all of the furniture, and the second on materials, lights, rendering, and post production.

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Create Incredible Looking Hair Effects with Particles in Blender

Nov 18th in 3D Art, Animation, Blender, Particles by Roberto Roch
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In this multi-part, video tutorial about Blender’s Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects. We will also add colour to the hair, light the scene, add a few compositing nodes, and finally set the particle system as a softbody so we can animate it.

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Create a Stylish Liquid Type Logo using Cinema 4D, RealFlow, and After Effects

Nov 17th in 3D Art, Adobe After Effects, Fluids, Maxon Cinema 4D, Particles, RealFlow by William Salas
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In this in-depth, 86 step tutorial, you will learn how to create a stylish liquid looking logo using Next Limit’s Realflow. Using Cinema 4D as the main 3D package, you will learn how to integrate Illustrator and After Effects to efficiently design, simulate, export, and render your final animation.

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Create a Realistic Looking Nokia 5800 in 3ds Max – Day 2

Nov 16th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Rendering, Shaders, Texturing by Georgi Zahariev
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In this multi-part, hard surface modeling, texturing, and rendering tutorial, you will learn how to quickly create a realistic looking Nokia 5800. The techniques shown in this tutorial can easily be applied to other 3d applications, and the methods of making the phone itself are fast, and very efficient. Though the resulting mesh will not be perfect, the final render will still look great, thus the goal of this tutorial is not to teach you how to make a perfect mesh, but to teach you a trick or two about fast and efficient modeling.

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How to Create a Dancing Particle Effect using 3ds Max and Thinking Particles

Nov 15th in 3D Art, Animation, Autodesk 3Ds Max, Particles, Thinking Particles by Cristian Pop
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In this intermediate level tutorial you will learn how to create an interesting “dancing” particle effect using 3ds Max and Thinking Particles. You also will be able to choreograph the animation to your audio track by creating an animated map using AfterEffects.

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Match Your 3d Animation to Live Action Footage using Syntheyes, Cinema 4D, Realflow, and After Effects

Nov 12th in 3D Art, Adobe After Effects, Animation, Maxon Cinema 4D, Particles, RealFlow by Chris Martin
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3d camera matching is simultaneously one of the most widely used and most elusive to learn CG techniques in both the film and advertising industries today. In this video tutorial, we will discuss a comprehensive method for tracking video footage, and eventually exporting it for use in your 3d package of choice.

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Create Awesome Cloth Simulations using nDynamics in Maya

Nov 11th in 3D Art, Animation, Autodesk Maya, Particles by Alan Monroig
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Dynamics simulations can be a powerful tool when trying to generate realistic looking effects that would be very difficult to achieve manually. In this tutorial you will learn how to use nDynamics’ passive colliders and ncloth objects, in conjunction with fields like air and gravity, to easily simulate realistic dynamic objects such as a windy flag or a water container.

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Using Splines to Quickly Create Highly Complex Geometry in 3ds Max

Nov 10th in 3D Art, Autodesk 3Ds Max by Laurens Corijn
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In this video tutorial by professional 3ds Max artist Laurens Corijn, you will learn the ins and outs of using splines to easily create extremely complex geometry in 3ds Max. Over 5 different methods are explored, with examples on how you can apply these techniques to your own projects too. Even if you’re an experienced user, you won’t want to miss out on this, as some of these methods are not very well known!

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Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day 1

Nov 8th in 3D Art, Luxology Modo, Rendering, Shaders, Texturing by Justin Mitrache
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In this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401. The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while the rendering process will be fairly simple in comparison to professional level renders.

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Model a High-Poly Roof Hatch in 3ds Max

Nov 6th in 3D Art, Autodesk 3Ds Max by Chris Tate
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In this 2 hour long beginner level tutorial, we will explore in detail the entire process of building a high-poly roof hatch in 3ds Max. We will discuss the modeling process in depth, including a variety of different poly modeling tools and techniques. We will also cover some of the more important theoretical aspects of high poly modeling, such as the importance of using support edges when working with subdivision, and also the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.

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