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Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 3

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 3

In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed, you will then move on to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier as well as the demo version of Headus UVLayout. Finally, with the UV all packed away, you will learn some very useful techniques to build up the colors and materials of your texture.

Motion Graphics: Project Workflow – Day 3

Motion Graphics: Project Workflow – Day 3

Eventually we all want to move beyond tutorials and actually start to deal with clients. Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow. In this tutorial series, we’ll examine the different aspects of working in a project-like environment, and how our techniques interact with a client in a real-world situation.

Tutorial Removed

Tutorial Removed

Unfortunately, the CGtuts+ staff have had to remove a recently published tutorial titled “Create a Dynamic Collision Animation with the Mograph 2 Module in Cinema 4D”, as the techniques being taught closely resemble those of an existing tutorial. When this situation occurs, unfortunately, the tutorial is removed and payment is not made to the author of the tutorial. Claims of plagiarism are taken very seriously and thoroughly investigated on this site and always something to be aware of. We appreciate the communities diligence in catching this and have removed this tutorial from the site. Thanks.

Create an Ivy Covered Tree Stump with 3ds Max, Ivy Gen, and VRay

Create an Ivy Covered Tree Stump with 3ds Max, Ivy Gen, and VRay

In this quick and easy tutorial, we will use 3ds Max, VRay, and a free plugin called GW:Ivy to create a highly detailed ivy covered tree stump scene. For those of you who are beginners out there…don’t be intimidated! When you are finished you will say “I can’t believe how easy that was!”.

Popular Posts this Month

An Introduction to Caustics in Cinema 4D

An Introduction to Caustics in Cinema 4D

Caustics refers to the mathematical equations that describe how light converges in nature, such as the effect that is seen at the bottom of pools and lakes when light passes through the surface of the water. Cinema 4D can perform both surface and volume caustics. In this tutorial, you will learn how surface caustics can be used to create a pool with a floating translucent orb, and volume caustics can be applied to demonstrate a stained glass effect. Render settings, and time savers will also be discussed.

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 2

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 2

In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed, you will then move on to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier as well as the demo version of Headus UVLayout. Finally, with the UV all packed away, you will learn some very useful techniques to build up the colors and materials of your texture.

Character Modeling in Blender – Basixbasix

Character Modeling in Blender – Basix

Character modeling can be a daunting field to get into. Developing a solid character with good design and proper topology takes a lot of work. This tutorial provides an introduction to the many aspects involved with modeling a character in Blender for beginner artists.

Motion Graphics: Project Workflow – Day 2

Motion Graphics: Project Workflow – Day 2

Eventually we all want to move beyond tutorials and actually start to deal with clients. Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow. In this tutorial series, we’ll examine the different aspects of working in a project-like environment, and how our techniques interact with a client in a real-world situation.

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 4

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 4

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

Rigging a Detailed Tank Track using C4D, XPresso, and Mograph

Rigging a Detailed Tank Track using C4D, XPresso, and Mograph

This tutorial will show the user how to rig a detailed tank track using Cinema 4d, XPresso, the Mograph module, and Roll-It — a free plugin. The final result will be a tank track that animates automatically as you move and rotate it.

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