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	<title>Cgtuts+ &#187; News</title>
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		<title>Redesign and Other Tuts News</title>
		<link>http://cg.tutsplus.com/articles/news/redesign-and-other-tuts-news/</link>
		<comments>http://cg.tutsplus.com/articles/news/redesign-and-other-tuts-news/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 07:13:06 +0000</pubDate>
		<dc:creator>Collis</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2386</guid>
		<description><![CDATA[<img src='http://psd.tutsplus.com/wp-content/uploads/2010/03/200.jpg'>]]></description>
			<content:encoded><![CDATA[<p>Over the last three days we&#8217;ve been steadily rolling out a new Tuts+ theme across all 8 sites. The new design is a refinement more than a big change, with lots of little improvements in usability and more suited to big screens. Read on to learn more about the redesign and lots of news about Plus!</p>
<p><span id="more-2386"></span></p>
<div style="text-align:center"><img src="http://psd.tutsplus.com/wp-content/uploads/2010/03/laptop.jpg"></div>
<hr />
<h2><span>1</span> The Plus Project</h2>
<p>As you may know we have some pretty big plans for these Tuts+ sites. While today they are humble little tutorial blogs, we&#8217;ve thought for some time that it would be cool to build an entire platform for education. We&#8217;re going to call that platform Plus. You&#8217;ll know Plus content as our premium content, but no longer.<br />
Our premium content is now &#8216;Premium&#8217; (go figure!) and Plus is the brand for the educational platform we&#8217;re building, which, just like Psdtuts+, will be completely free for the most part.</p>
<p>With Tuts+ well established now, we&#8217;ve finally begun work on the project! We&#8217;ve acquired the domain Plus.org which will be the home of the new platform (yay for our first four letter domain!) We&#8217;ve also brought over our resident code genius Ryan Allen (who built our <a href="http://activeden.net">ActiveDen</a> platform all by himself back in 2006) to team up with Tuts+ developer extraordinaire Fred Wu and kick ass front-end guru Derek Herman. And Skellie and I have been busy spec&#8217;ing out the plans for the new site, and it&#8217;s pretty, damn cool if I do say so myself!</p>
<p>Right now the Tuts+ sites are fairly passive, but we&#8217;d like to get the whole community involved in writing, teaching, answering questions and generally learning. The new Plus.org platform promises to incorporate all that plus some nifty ideas we&#8217;ve taken from gaming to come together into a social education platform. </p>
<p>It&#8217;s going to take a long time and we&#8217;re going to roll it all out in pieces over the next 2 years. We&#8217;re super excited about it all, and I hope I&#8217;ll have more updates in the coming months!</p>
<hr />
<h2><span>2</span> Creative Sessions and Mobiletuts+ </h2>
<p>While Plus.org will take a long time, we do have some new goodies coming much sooner including Creative Sessions which is being built now, and also Mobiletuts+ which will be all about mobile development!</p>
<hr />
<h2><span>3</span> Server Update</h2>
<p>About a week and a half ago we had some major problems with our servers. I&#8217;m happy to say that we&#8217;ve now completely resolved these issues by moving hosts and reengineering our hosting setup completely from scratch. The new setup is much quicker and has a much greater capacity for growth, so fingers crossed, that will be the last server outage for a long time to come!</p>
<hr />
<h2><span>4</span> The Redesign</h2>
<p>The new theme has a few neat features you may want to check out including:</p>
<ul>
<li><strong>Basix!</strong><br />While Tuts+ has always been known for intermediate to advanced level content, we&#8217;ve been thinking it&#8217;d be good to separate out tutorials and articles better suited to people just getting started. So we&#8217;ve created the Basix tag for quick browsing. You&#8217;ll find it in the top menu, and expect to see more Basix content soon as we beef up our library of novice-friendly content.
</li>
<li><strong>Easy access to Videos, Tips and Premium Posts</strong><br />We&#8217;ve also started tagging videos, tips and Premium membership posts so that along with Basix content you can quickly find what you&#8217;re after. We&#8217;re generally going to be working to clean up our category/tagging across the network in the coming months to get it more standardized.
</li>
<li><strong>Tutorial Details on Posts</strong><br />We&#8217;re also going to start standardizing all tutorials to have a &quot;Tutorial Details&quot; section at the top with difficulty and other pertinent details. Eventually we&#8217;ll get all the archives updated &#8230; but with over 2000 tutorials, that will take a while!
</li>
<li><strong>Bigger, more readable content area</strong><br />We&#8217;ve expanded the site to be optimized for bigger 1280px wide screens, with a bit of JavaScript to resize for smaller resolutions. This has given us the space to clean up the content area to be a bit bigger and more readable generally.
</li>
<li><strong>Latest Creattica content for inspiration</strong><br />We&#8217;ve also started porting over the latest Creattica content into our sidebars. There&#8217;s actually a redesign of Creattica coming in the next few weeks and we&#8217;ll be expanding the gallery to cover even more types of inspiration. The new sidebar widget will give even more exposure to those talented creatives on Creattica!
</li>
<li><strong>General UI Improvements</strong><br />Most of the improvements on the new design are small, subtle improvements such as a reduction in the number of clicks needed to browse categories, a clearer search field, faster loading pages and generally cleaner, more optimized code.</li>
</ul>
<p>One change that we have also made is to remove the community link feed. Over the years this was a great way to get exposure to community links, but unfortunately was also home to a lot of spam. So with this iteration we&#8217;ve left it behind. </p>
<p>Also at the moment sites with Flickr groups don&#8217;t have it showing, but don&#8217;t worry that&#8217;ll be back. There&#8217;s just a problem with our Flickr plugin at the moment!!</p>
<p>There are still some more tweaks to do to the new design and a lot of post formatting to do to get our archives matching up with the new theme. But for all intents and purposes the new theme is now alive and well! Enjoy!</p>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Camera Projection Mapping in Maya</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-maya/camera-projection-mapping-in-maya/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/camera-projection-mapping-in-maya/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 18:35:59 +0000</pubDate>
		<dc:creator>Daniel Amedoda</dc:creator>
				<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2308</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/Thumb.jpg" alt="" / ]]></description>
			<content:encoded><![CDATA[<p> Camera Projection Mapping is the process of projecting an image onto simple geometry creating the illusion of detail and movement from what is really just a still image. This method has been used by many matte painters in the film and television industries. Camera projection mapping is a very handy technique to learn, but it can also be quite difficult to master. This tutorial will demonstrate how to create a Motion Design clip using camera projection mapping.</p>
<p><span id="more-2308"></span></p>
<hr />
<h2>Final Effect Preview</h2>
<div class="tutorial_image"><embed src="http://blip.tv/play/hJpEgcmyXwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<hr />
<h2>Step 1</h2>
<p>Open a new scene in Maya.  Under the <strong>Create</strong> menu go to <strong>Cameras > Camera</strong>.  This will create a new camera in your scene, that will be used to project the image onto the geometry.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/1.jpg" alt=" " /></div>
<hr />
<h2>Step 2</h2>
<p>With the new camera selected, go to the channel box, double click on the camera’s name <strong>camera 1</strong>, and change the name to <strong>Proj_cam</strong>.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/2.jpg" alt=" " /></div>
<hr />
<h2>Step 3</h2>
<p>Translate (move) the camera towards the end of the grid on the Z axis.  Then with <strong>Proj cam</strong> selected go to <strong>Panels > Look Through Selected</strong>.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/3.jpg" alt=" " /></div>
<hr />
<h2>Step 4</h2>
<p>In the viewport go to <strong>View > Camera Settings > Resolution Gate</strong>.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/4.jpg" alt=" " /></div>
<hr />
<h2>Step 5</h2>
<p>Change the resolution size of the final output from the default <strong>640 X 480 </strong>by going to the rendering shelf and clicking on the render settings button. Under the <strong>Image Size</strong> tab change the <strong>Width</strong> to <strong>864</strong>, and the <strong>Height</strong> to <strong>486</strong>.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/5.jpg" alt=" " /></div>
<hr />
<h2>Step 6</h2>
<p>In this step you will import the image that you will be projecting onto geometry. In the viewport go to <strong>View > Image Plane > Import Image</strong>. Then select your image.  Press <strong>Ctrl + A</strong> to bring up the image attributes.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/6.jpg" alt=" " /></div>
<hr />
<h2>Step 7</h2>
<p>Check the radio button ’<strong>looking through camera</strong>.’
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/7.jpg" alt=" " /></div>
<hr />
<h2>Step 8</h2>
<p>Scroll down to the <strong>Placement</strong> tab, under the <strong>Fit</strong> dropdown menu select <strong>Fill</strong> and then click <strong>Fit to Resolution Gate</strong>.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/8.jpg" alt=" " /></div>
<hr />
<h2>Step 9</h2>
<p> Go to <strong>Create  > Polygon > Cube</strong> to create a cube. Turning off interactive creation may help at this point.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/9.jpg" alt=" " /></div>
<hr />
<h2>Step 10</h2>
<p>Translate, scale and rotate the cube and the camera until the cube is lined up roughly with your image.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/10.jpg" alt=" " /></div>
<hr />
<h2>Step 11</h2>
<p>Right click on the model, and then select <strong>vertices</strong> in the mark up menu. Translate the vertices until it fits the middle building in the photo more accurately.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/11.jpg" alt=" " /></div>
<hr />
<h2>Step 12</h2>
<p>Press <strong>ctrl +D</strong> with the cube selected to duplicate it.  Do this twice, and scale the blocks until they resemble the buildings on either side of the main tower in the photo.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/12.jpg" alt=" " /></div>
<hr />
<h2>Step 13</h2>
<p>The next step is to create a plain to receive the projection of the background.  Go to <strong>Create > Polygon Primitives > Plain</strong>.  Rotate and scale the plain until it is behind the buildings you have modeled.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/13.jpg" alt=" " /></div>
<hr />
<h2>Step 14</h2>
<p>Add a shader by going to <strong>Window > Rendering Editors > Hypershade</strong>. This will bring up the <strong>Hypershade</strong> window.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/14.jpg" alt=" " /></div>
<hr />
<h2>Step 15</h2>
<p>Click on the <strong>Lambert</strong> icon under the <strong>Create Maya nodes > Surface tab</strong>. This will add a new Lambert material to the Hypershades work area.  Select the shader, and press <strong>ctrl + A</strong> to open up the material <strong>Attributes</strong> editor.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/15.jpg" alt=" " /></div>
<hr />
<h2>Step 16</h2>
<p>Change the name of the Lambert shader to <strong>Projection</strong> and click on the checkered box next to the <strong>Colour</strong> material attribute.  This will open up the <strong>Create Render Node</strong> window.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/16.jpg" alt=" " /></div>
<hr />
<h2>Step 17</h2>
<p>Select the <strong>As projection</strong> radio button and then click on the <strong>File</strong> icon.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/17.jpg" alt=" " /></div>
<hr />
<h2>Step 18</h2>
<p>Under the <strong>Projection Attributes</strong> window, select <strong>Perspective</strong> as the <strong>Proj Type</strong>. Under the <strong>Camera Projection Attributes</strong> tab, select <strong>Proj_camshape</strong> under the <strong>Link To Camera</strong> drop down menu, and set <strong>Fit Type</strong> to <strong>Match Camera Resolution</strong>.  Click the button next to the <strong>Image</strong> attribute.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/18.jpg" alt=" " /></div>
<hr />
<h2>Step 19</h2>
<p>Load a projected image of your choosing into the scene.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/19.jpg" alt=" " /></div>
<hr />
<h2>Step 20</h2>
<p>Select the <strong>Proj_cam</strong> and press <strong>ctrl +D</strong> to duplicate it.  Call the new camera <strong>Render cam</strong>. Under the <strong>Rendering</strong> tab, click <strong>Render > Render Current Frame</strong> for a test render. Press the <strong>Keep Image</strong> button in the render window.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/20.jpg" alt=" " /></div>
<hr />
<h2>Step 21</h2>
<p>Select the <strong>Render cam</strong> and press <strong>S</strong> on the keyboard to set a key frame. Move to frame 200, and then rotate the camera to a slightly different angle. Render again. This way you can see if the projection is working by moving the slider back and forth in the render window.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/21.jpg" alt=" " /></div>
<hr />
<h2>Step 22</h2>
<p>Go to <strong>Create > Text > ?</strong> to bring up the text curve options. In the <strong>Text</strong> window, type <strong>Urban</strong>, and choose any font that you want by clicking on the downward arrow. Select <strong>Poly</strong> as the <strong>Type</strong>, and then click <strong>Create</strong>.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/22.jpg" alt=" " /></div>
<hr />
<h2>Step 23</h2>
<p>With the text selected, go to <strong>Mesh > Combine</strong>.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/23.jpg" alt=" " /></div>
<hr />
<h2>Step 24</h2>
<p>Right click on the text, pull the curser down to <strong>Face</strong> and select all of the faces.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/24.jpg" alt=" " /></div>
<hr />
<h2>Step 25</h2>
<p>Click on <strong>Edit Mesh > Extrude</strong>, and make sure the <strong>Keep Faces Together</strong> option is turned on. Pull the faces outward to give the text some thickness.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/25.jpg" alt=" " /></div>
<hr />
<h2>Step 26</h2>
<p>Repeat the previous steps to create the word ‘Motion’.  Reduce its size by toggling the scale attributes.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/26.jpg" alt=" " /></div>
<hr />
<h2>Step 27</h2>
<p>Go to <strong>Create > Polygon Primitive > Cylinder</strong>. To change the cylinder to a hexagon, change the <strong>Subdivisions Axis</strong> to <strong>6</strong>. Reduce the <strong>Scale</strong> on the Y axis to flatten the hexagon.  Change the name to &#8216;Hex&#8217;, and then press <strong>ctrl + D</strong> three times so that there are four different hexagons.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/27.jpg" alt=" " /></div>
<hr />
<h2>Step 28</h2>
<p>Select the text, and all four hexagons, and group them together by pressing <strong>ctrl + G</strong>.  Name it &#8216;Urban_group&#8217;, and move it to a suitable place in front of the camera.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/28.jpg" alt=" " /></div>
<hr />
<h2>Step 29</h2>
<p>Select ‘Urban’ and press the <strong>insert </strong> key on your keyboard. This allows you to move the pivot point of your manipulator and will come in handy when you are animating.  Move the manipulator to the left of the text closer to the building and then press <strong>insert</strong> again.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/29.jpg" alt=" " /></div>
<hr />
<h2>Step 30</h2>
<p>With ‘Urban’ still selected, go to frame 120 and press <strong>S</strong> on the keyboard to create a key frame. Move the slider back to frame 100, and then scale ‘Urban’ down on the X, Y, and Z, axis down to 0.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/30.jpg" alt=" " /></div>
<hr />
<h2>Step 31</h2>
<p>Select the largest hexagon, and move the manipulator as you have in the previous step. Go to frame 130 and press <strong>S</strong>.  Repeat the previous step with the largest hexagonal object (this should be named &#8216;hex&#8217;). Now move to frame 120, and scale down to 0 on the X,Y,Z. You can also add a random rotation if you like.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/31.jpg" alt=" " /></div>
<hr />
<h2>Step 32</h2>
<p>Select the word, ‘Motion’ and move the manipulator to the bottom of the word. Go to frame 150, and press <strong>S</strong>, then go back to frame 130, and rotate on the X axis by about 360 degrees and scale all of the axes to 0.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/32.jpg" alt=" " /></div>
<hr />
<h2>Step 33</h2>
<p>Animate the remaining hexagons using the same methods.  Set the pivot point manipulators within the object that you want it to appear out of in 10 frame increments.  For example set the pivot point of ‘Hex 1’ into ‘Hex’ scale to 0. ‘Hex 2’ into ‘Hex 1’ and so on.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/33.jpg" alt=" " /></div>
<hr />
<h2>Step 34</h2>
<p>Open the <strong>Hypershade</strong> window again. Create a new <strong>Phong</strong> material, and name this material ‘marble&#8217;. Turn <strong>Ambient Colour</strong> and  <strong>Incandescence</strong> all the way down, but turn <strong>Transparency</strong> up. Add a marble patterned source image to the <strong>Colour</strong> node, making sure the radial button on the <strong>Source</strong> render node is no longer on <strong>As Projection</strong>, and is instead set to <strong>Normal</strong>.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/34.jpg" alt=" " /></div>
<hr />
<h2>Step 35</h2>
<p>Repeat the previous steps twice, but add two separate source images to the Phong materials so that you have three new materials.  Name the new materials ’ Urban_shader’, and ‘motion_shader.’ Apply the marble shader to the hexagon objects, the ‘Urban shader to Urban’, and the ‘Motion Shader’ to ‘Motion.’
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/35.jpg" alt=" " /></div>
<hr />
<h2>Step 36</h2>
<p>Select all of the objects in the scene, then go to the <strong>Render</strong> layer editor and create a new layer. Assign the objects to it by pressing on the button on the bottom right of the <strong>Render</strong> editor. By double clicking on the new layer you can rename it. Change the name of the layer to ‘Master’ and then click, <strong>Save</strong>.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/36.jpg" alt=" " /></div>
<hr />
<h2>Step 37</h2>
<p>Create three new layers, and add all of the objects in the scene to each of them. Rename these layers, ‘Occlusion,’ ‘Specular,’ and ‘Reflection’. Right click on the &#8216;Occlusion&#8217; layer to access the preset menu, and select <strong>Occlusion</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/37.jpg" alt=" " /></div>
<hr />
<h2>Step 38</h2>
<p>You will need to create a shader to add to the objects in the ‘Specular’ layer. Do this by creating a new Phong material, and call it Spec_shader. Turn the slider down on the <strong>Colour</strong>, <strong>Transparency</strong>, <strong>Ambient Colour</strong>, <strong>Incandescence</strong>, and <strong>Diffuse</strong> options. Turn the <strong>Specular Colour</strong> to white, and the <strong>Cosine Power</strong> to <strong>45</strong>. Go to the &#8216;Specular&#8217; layer, and apply this shader to all of the objects therein.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/38.jpg" alt=" " /></div>
<hr />
<h2>Step 39</h2>
<p>Press <strong>ctrl + D</strong> to duplicate the &#8216;Specular&#8217; shader that you have just created, and name it &#8216;Reflect_shader&#8217;. Turn the <strong>Reflectivity</strong> slider up all the way to the maximum value of <strong>1</strong>. Assign this shader to all of the objects in the &#8216;Reflect&#8217; layer.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/39.jpg" alt=" " /></div>
<hr />
<h2>Step 40</h2>
<p>Now you need an environment for the shader to reflect. Go to <strong>Create > Polygon Primatives > Sphere</strong>. Scale it up to 18.562 on the x,y, and z axes. Assign a new Lambert shader to the sphere, click on the <strong>Colour</strong> node, and choose the same image that you are projecting as the source image.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/40.jpg" alt=" " /></div>
<hr />
<h2>Step 41</h2>
<p>You only want the textured sphere to be shown in reflections, so what you will need to do is select the sphere, and press <strong>ctrl + A</strong> to bring up the objects <strong>Attributes</strong> editor. Under the <strong>Render Stats</strong> tab, deselect the <strong>Primary Visibility</strong> checkbox.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/41.jpg" alt=" " /></div>
<hr />
<h2>Step 42</h2>
<p>Do a test render of the reflection layer.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/42.jpg" alt=" " /></div>
<hr />
<h2>Step 43</h2>
<p>Open up the <strong>Render Settings</strong> window again. Under the <strong>Common</strong> tab, make sure the <strong>Frame/Animation ext</strong> is set to <strong>name.#ext</strong>. The <strong>Image Format</strong> should be set to <strong>PNG</strong>, and the <strong>End frame</strong> should be set to <strong>200</strong>. <strong>Renderable Camera</strong> should be set to <strong>render_cam</strong>. Go to the mental ray tab and set the <strong>Quality</strong> preset to <strong>Production</strong>. Make sure that all render layers apart from the default <strong>MASTERLAYER</strong> are checked. Finally, make note of where the rendered files will be saved to (they are normally saved in the image directory).
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/43.jpg" alt=" " /></div>
<hr />
<h2>Step 44</h2>
<p>Under the <strong>Rendering</strong> menu set, click on <strong>Render > Batch Render</strong>. Wait until the render is complete and then go to After Effects for the compositing stage.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/44.jpg" alt=" " /></div>
<hr />
<h2>Step 45</h2>
<p>Open up After Effects then go to <strong>File > Import > File</strong>.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/45.jpg" alt=" " /></div>
<hr />
<h2>Step 46</h2>
<p>Navigate until you find the folders that have been named after your render layers. Open ‘Master’, and click on the first file in the sequence. Make sure the <strong>PNG Sequence</strong> tickbox is selected, and then click <strong>Open</strong>. This will import the entire rendered image sequence. Do this with all of the other layers that you rendered out from Maya.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/46.jpg" alt=" " /></div>
<hr />
<h2>Step 47</h2>
<p>By dragging one of the imported image sequences onto the new composition button, the comp inherits the image size and length of the footage that you have imported. All of the other layers can now be dragged onto the timeline.
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/47.jpg" alt=" " /></div>
<hr />
<h2>Step 48</h2>
<p>By clicking on <strong>Toggle Switches/Modes</strong> at the bottom of the window, you can see different transfer modes. Make sure the &#8216;Ambient Occlusion&#8217; layer is set to <strong>Multiply</strong>, and is above the &#8216;Master&#8217; layer.  The &#8216;Reflect&#8217; layer should be set to <strong>Overlay</strong>, and the &#8216;Specular&#8217; layer should be set to <strong>Screen</strong>. &#8216;Specular&#8217; should be the top layer, and &#8216;Reflect&#8217; should be second from the top.<br />
p></p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/48.jpg" alt=" " /></div>
<hr />
<h2>Step 49</h2>
<p>To add a slight haze, create a new <strong>Adjustment Layer</strong>. Set the transfer mode of this layer to <strong>Add</strong>, and adjust its opacity as you see fit.<br />
.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/49.jpg" alt=" " /></div>
<hr />
<h2>Step 50</h2>
<p>That&#8217;s it!  Hope you learned something new here!!
</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/129_Maya_ImageProjection/Preview_600.jpg" alt=" " /></div>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>HDRi Skies, 1M pageviews and Long Live 3D!</title>
		<link>http://cg.tutsplus.com/articles/news/hdri-skies-1m-pageviews-and-long-live-3d/</link>
		<comments>http://cg.tutsplus.com/articles/news/hdri-skies-1m-pageviews-and-long-live-3d/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 04:29:25 +0000</pubDate>
		<dc:creator>Collis</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2283</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.amazonaws.com/126_Envato/200_1.jpg">]]></description>
			<content:encoded><![CDATA[<p>Last year the team here at <a href="http://envato.com">Envato</a> decided it was time to  get involved in 3D in a big way. Nine months on and everything is really coming together. I thought I&#8217;d take a quick moment to show you some of the gorgeous work profiled on <a href="http://creattica.com/3d/latest-designs">Creattica</a>, the awesome items available on <a href="http://3docean.net">3DOcean</a> and share some stats from right here on Cgtuts+.</p>
<p><span id="more-2283"></span></p>
<h2>Inspirational 3D</h2>
<p>Creattica showcases inspirational work from a variety of media including <a href="http://creattica.com/ads/latest-designs">Ads</a>, <a href="http://creattica.com/photoshop/latest-designs">Photoshop</a>, <a href="http://creattica.com/logos/latest-designs">Logos</a> and of course <a href="http://creattica.com/3d/latest-designs">3D</a>. With just over 5,000 items there is more than enough to get the creative juices flowing for even the most brutal of creative blocks! Check out a few of the 3D highlights:</p>
<div class='tutorial_image'>
	<a href="http://creattica.com/3d/fukaya-house-interior-at-sunset/31467"><br />
    	<img src="http://cgtuts.s3.amazonaws.com/126_Envato/1.jpg" alt="Creattica - 3D" width="600" height="450" /><br />
    </a><br />
	<a href="http://creattica.com/3d/fukaya-house-interior-at-sunset/31467"><br />
    	Fukaya house interior at sunset &#8211; Siryouss<br />
    </a>
</div>
<div class='tutorial_image'>
	<a href="http://creattica.com/3d/3d-graffiti-terminate/31326"><br />
    	<img src="http://cgtuts.s3.amazonaws.com/126_Envato/2.jpg" alt="Creattica - 3D" width="600" height="341" />    </a><br />
	<a href="http://creattica.com/3d/3d-graffiti-terminate/31326"><br />
    	3D Graffiti &#8211; Terminate &#8211; Brad Schwede    </a></div>
<div class='tutorial_image'>
	<a href="http://creattica.com/3d/fastvit/30413"><br />
    	<img src="http://cgtuts.s3.amazonaws.com/126_Envato/3.jpg" alt="Creattica - 3D" width="600" height="339" />    </a><br />
	<a href="http://creattica.com/3d/fastvit/30413"><br />
    	Fastvit &#8211; Daniele Frontini    </a></div>
<div class='tutorial_image'>
	<a href="http://creattica.com/3d/inspector-jiber/28874"><br />
    	<img src="http://cgtuts.s3.amazonaws.com/126_Envato/4.jpg" alt="Creattica - 3D" width="600" height="848" />    </a><br />
	<a href="http://creattica.com/3d/inspector-jiber/28874"><br />
Inspector Jiber &#8211; Speltospel    </a></div>
<div class='tutorial_image'>
  <a href="http://creattica.com/3d/royal-tower/27448"><br />
    	<img src="http://cgtuts.s3.amazonaws.com/126_Envato/5.jpg" alt="Creattica - 3D" width="600" height="450" /><br />
  </a><br />
  <a href="http://creattica.com/3d/royal-tower/27448"><br />
    	Royal Tower &#8211; Vlad<br />
  </a>
</div>
<div class='tutorial_image'>
	<a href="http://creattica.com/3d/f430/26158"><br />
    	<img src="http://cgtuts.s3.amazonaws.com/126_Envato/6.jpg" alt="Creattica - 3D" width="600" height="343" />    </a><br />
	<a href="http://creattica.com/3d/f430/26158"><br />
F430 &#8211; Faiq    </a></div>
<div class='tutorial_image'>
	<a href="http://creattica.com/3d/digitmotion-shkumbin-ferizi/24100"><br />
    	<img src="http://cgtuts.s3.amazonaws.com/126_Envato/7.jpg" alt="Creattica - 3D" width="600" height="338" />    </a><br />
	<a href="http://creattica.com/3d/digitmotion-shkumbin-ferizi/24100"><br />
DigitMotion &#8211; Shkumbin Ferizi &#8211; DrawingArt    </a></div>
<div class='tutorial_image'>
  <a href="http://creattica.com/3d/shelter/23335"><br />
    	<img src="http://cgtuts.s3.amazonaws.com/126_Envato/8.jpg" alt="Creattica - 3D" width="600" height="450" /><br />
  </a><br />
  <a href="http://creattica.com/3d/shelter/23335"><br />
    	Shelter &#8211; Render Inc.<br />
  </a>
</div>
<p>Think you&#8217;ve got the mad 3D talents? <a href="http://creattica.com/">Submit your work for fame and glory!!</a></p>
<h2>Gorgeous HDRi Skies</h2>
<p>Our newest 3D entry is of course the brand new marketplace for <a href="http://3docean.net/category/3d-models">3D Models</a>, <a href="http://3docean.net/category/cg-textures">CG Textures</a> and <a href="http://3docean.net/category/materials-and-shaders">Materials and Shaders</a> &#8211; <a href="http://3docean.net">3DOcean</a>. The site is slowly but steadily gearing up to be another killer marketplace. Among the best items on the marketplace at the moment are Peter Guthrie&#8217;s brilliant collection of <a href="http://3docean.net/collections/411760-hdri-skies?sort_by=sales_count&amp;type=files&amp;type_id=411760&amp;page=1">high res, high dynamic range HDRi skydome panoramas</a> selling for $27 a piece. Check them out below. And if you haven&#8217;t heard of Peter, check out his beautiful portfolio of architectural visualisation at <a href="http://www.peterguthrie.net/">PeterGuthrie.net</a>:</p>
<div class='tutorial_image'>
  <a href="http://3docean.net/item/hdri-1735-clear-sky/86626"><br />
    	<img src="http://cgtuts.s3.amazonaws.com/126_Envato/a1.jpg" alt="3DOcean HDRi Skies" width="590" height="590" /><br />
  </a>
</div>
<div class='tutorial_image'>
  <a href="http://3docean.net/item/hdri-2003-dusk-blue/86784"><br />
  <img src="http://cgtuts.s3.amazonaws.com/126_Envato/a2.jpg" alt="3DOcean HDRi Skies" width="590" height="590" /><br />
  </a>
</div>
<div class='tutorial_image'>
  <a href="http://3docean.net/item/hdri-0743-cloudy-morning-sun/86967"><br />
  <img src="http://cgtuts.s3.amazonaws.com/126_Envato/a3.jpg" alt="3DOcean HDRi Skies" width="590" height="590" /><br />
  </a>
</div>
<div class='tutorial_image'>
  <a href="http://3docean.net/item/hdri-2009-dusk-pink-sky/87520"><br />
  <img src="http://cgtuts.s3.amazonaws.com/126_Envato/a4.jpg" alt="3DOcean HDRi Skies" width="590" height="590" /><br />
  </a>
</div>
<div class='tutorial_image'>
  <a href="http://3docean.net/item/hdri-1725-sun-clouds/87810"><br />
  <img src="http://cgtuts.s3.amazonaws.com/126_Envato/a5.jpg" alt="3DOcean HDRi Skies" width="590" height="590" /><br />
  </a>
</div>
<div class='tutorial_image'>
  <a href="http://3docean.net/item/hdri-0707-dawn-sun/87456"><br />
  <img src="http://cgtuts.s3.amazonaws.com/126_Envato/a6.jpg" alt="3DOcean HDRi Skies" width="590" height="590" /><br />
  </a>
</div>
<div class='tutorial_image'>
  <a href="http://3docean.net/item/hdri-1222-sun-clouds/87804"><br />
  <img src="http://cgtuts.s3.amazonaws.com/126_Envato/a7.jpg" alt="3DOcean HDRi Skies" width="590" height="590" /><br />
  </a>
</div>
<p>View more <a href="http://3docean.net/page/top_sellers">Popular Files on 3DOcean</a> and if you&#8217;d like to start selling your own work <a href="http://3docean.net/wiki/selling/author-selling/author-program/">Become an Author</a>!</p>
<h2>1 Million Pageviews a Month and Counting!</h2>
<p>Meanwhiles here on Cgtuts+ the traffic is growing in leaps and bounds. We&#8217;re thrilled to say that we&#8217;re serving up over a million pageviews a month here and rising. This is all really thanks to our superiorly talented editor Kaleb Aylsworth and his team!</p>
<p>If you&#8217;re interested in <a href="http://buysellads.com/buy/detail/16805">advertising to the Cgtuts+ audience</a>, ads are a complete steal at just $125 p/month &#8230; yes you read that correctly, that&#8217;s like 10 cents p/thousand impressions <img src='http://cg.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>So we&#8217;re off to a great start with our commitment to 3D here at Envato and we&#8217;re hoping they&#8217;ll only get bigger, badder and better in the months to come!</p>
<h2>Long Live 3D!</h2>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Alter Your Lighting Information Post Render using Multilight in Maxwell Studio</title>
		<link>http://cg.tutsplus.com/articles/news/alter-your-lighting-information-post-render-using-multilight-in-maxwell-studio/</link>
		<comments>http://cg.tutsplus.com/articles/news/alter-your-lighting-information-post-render-using-multilight-in-maxwell-studio/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 17:40:07 +0000</pubDate>
		<dc:creator>Evan Schaible</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2274</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/124_MaxwellMultilight/thumb.jpg" alt="" /]]></description>
			<content:encoded><![CDATA[<p>In this tutorial we will take a look at a few of the incredibly efficient features of Maxwell Studio, including Multilight, the revolutionary tool that allows you to alter lighting post render. We will also cover several terms that are often misunderstood, and a few other things that will allow you to get believable results from your renders.</p>
<p><span id="more-2274"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/124_MaxwellMultilight/Final02retouch.jpg" alt="" /><img src="http://cgtuts.s3.cdn.plus.org/124_MaxwellMultilight/Final01retouch.jpg" alt="" /></div>
<p></p>
<h3>Tutorial Details</h3>
<li><strong>Software:</strong> <a href=" http://www.maxwellrender.com/ ">Maxwell Studio/ Render Plugin Version 2</a></li>
<li><strong>Difficulty:</strong> Intermediate</li>
<li><strong>Techniques Covered:</strong> Multilight, and various optimization tips</li>
<li><strong>Completion Time:</strong> 1 hour (without modeling)</li>
<li><strong>Software/ Hardware Requirements:</strong> Intel Core 2 Duo, OpenGL capable gfx card, 2GB RAM</li>
<li><strong>Software:</strong> Maxwell Studio/ Render Plugin Version 2</li>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-AlterLightingPostRenderUsingMultilightInMaxwellStudio775.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gce7RQA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>An Introduction to IBL and AO using 3Delight in Maya</title>
		<link>http://cg.tutsplus.com/tutorials/autodesk-maya/an-introduction-to-ibl-and-ao-using-3delight-in-maya/</link>
		<comments>http://cg.tutsplus.com/tutorials/autodesk-maya/an-introduction-to-ibl-and-ao-using-3delight-in-maya/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 16:55:37 +0000</pubDate>
		<dc:creator>Tomasz Uliniarz</dc:creator>
				<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2221</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/Thumbnail.jpg" alt="" / ]]></description>
			<content:encoded><![CDATA[<p>3Delight is one of the most powerful rendering engines available, and it is also very well known in the industry, making it an extremely valuable tool to have in your skillset.  In this beginner level tutorial, you will learn you how to create IBL (image based lighting) and also raytraced occlusion using 3Delight in Maya.</p>
<p><span id="more-2221"></span></p>
<h3>Tutorial Details</h3>
<li> Software: Maya 2009, <a href="http://www.3delight.com">3Delight</a></li>
<li> Difficulty: Beginner</li>
<li> Estimated Completion Time: 30 min</li>
<li> Hardware/ Software Requirements : Windows 2000-XP or Mac OSX 10.5 (or newer); PIII and higher or Intel Macintosh; 1G RAM
<li> Additional/ Supporting Files: Hdri map available for free at <a href="http://www.hdrmill.com/Freebies.htm">www.hdrmill.com</a></li>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/Preview.jpg" alt=" " /></div>
<p></p>
<h3>Step 1</h3>
<p>To complete this tutorial you also need hdri map, which you can find at the link above (under Tutorial Details).  For the purpose of this tutorial I used <strong>RenoSuburb01_sm.hdr</strong>. If you want to use the same values as I do, you should keep your objects in similar dimensions (the height of character is 115cm), and also change your Working Units to centimeters. You can do this by clicking the icon shown on picture below. You can obtain 3Delight itself from the link above as well, and you will also be able to find detailed instructions for installation. The only disadvantage of the free version is the limit of two threads during rendering, so if you have a quad core processor, only two of it&#8217;s cores will work during rendering.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>For the purposes of this tutorial I used a very simple scene consisting of a floor and model of a boy. As you can see, at this time model looks very rough.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>To make a quick render using 3Delight you must add a render pass. Click <strong>3Delight -> Add Render Pass -> Default</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>Click the render button.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/4.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p>For future renders you can simply click <strong>3Delight -> Render -> &#8220;your render pass name&#8221; </strong>(ex. delightRenderPass1).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>To access the rendering attributes, click <strong>3Delight -> Select Render Pass -> &#8220;your render pass name&#8221;</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p>After rendering you should get a poorly looking image.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>Time to invoke some renderman awesomeness. In renderman polygonal models can be rendered very smoothly without any actual mesh smoothing modifier, which can speed up your render times tremendously.  All you have to do is assign special attributes to the objects that you want to render smoothly. Select your objects and click <strong>3Delight -> Assignment Panel</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/8.jpg" alt=" " /></div>
<h3>Step 9</h3>
<p>I have selected only the boy model. In the <strong>Assignment Panel</strong> click button 1 (in the image below) to create attributes, and then click button 2 to show the attributes in the <strong>Attributes Editor</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/9.jpg" alt=" " /></div>
<h3>Step 10</h3>
<p>In the <strong>Attributes Editor</strong>, press and hold the button <strong>Add/Remove Attributes</strong> and chose <strong>ALL </strong>to assign all attributes. </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>If you accidentally deselect your object, don&#8217;t assign new attributes. Just re-select the objects and find the desired tab in <strong>Attributes Editor</strong>.  In my case, the model of the boy combines several objects into one group, and the attributes are added to that group.  So if I only select one object in the group, there will be no attributes from 3Delight. I must select the entire group via the <strong>Outliner</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/11.jpg" alt=" " /></div>
<h3>Step 12</h3>
<p>Under <strong>Geometry </strong>check the <strong>Poly as Subd</strong>. This simple click will make your model look smooth, but with almost the same render time.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p>Render, and you should get something like this.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>To make an environment light, you must first convert your HDRI map into a format that is readable by 3Delight. To do this, run the command line by hitting <strong>Start -> Run</strong>, then type <strong>CMD</strong> and press <strong>ENTER</strong>. Go to the directory where you have your HDRI map and type: tdlmake &#8220;envlatl RenoSuburb01_sm.hdr RenoSuburb01_sm.tdl</p>
<p>If your hdri map is in different format (light probe for example), then the command should also be different. For light probe type: tdlmake &#8220;lightprobe *.hdr *.tdl. For more information type ~tdlmake &#8220;h&#8221;.</p>
<h3>Step 15</h3>
<p>Create an Ambient Light by going to <strong>Create -> Lights -> Ambient Light</strong>. Leave all of the settings as default. You can place it wherever you want. You must assign a 3Delight light shader to it. Select the light and click <strong>3Delight -> Assignment Panel</strong>. In the Assignment Panel press button (1) (in the image below) to create a light shader, then select the desired shader from the list (in this case envlight2 (3)). Hit <strong>Select</strong> (4). Now click button <strong>AE</strong> (2) to edit the attributes of the shader.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p>In the <strong>Attributes Editor</strong> specify your converted hdri map by hitting the folder icon next to the <strong>envmap</strong> line. Ensure that you have selected the *.tdl file not *.hdr.  <strong>Kenv</strong> lets you adjust the intensity of the light.  Render.  If the image is too dark, simply increase <strong>Kenv</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>The render below was done with <strong>Kenv</strong> set to <strong>5</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/17.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>To turn occlusions on, change the value of <strong>Kocc </strong> (in the environment light shader) to <strong>1.0 </strong>, and <strong>samples</strong> to <strong>256</strong> to increase the quality.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/18.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>If you render now, you will notice no changes. This is because you must make the objects visible to Rays.  Make the changes under <strong>Visibility</strong>, in the 3Delight attributes of the object, to match the settings shown below.  The floor plane must also have this attribute enabled. To do this, simply select the Plane and press <strong>3Delight -> Assignment Panel</strong>, as described before.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/19.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>Render.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/20.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>This time rendering should be noticeably slower.  To speed up our next steps, change the <strong>Kocc</strong> value (in the environment light shader) to <strong>0</strong>. Now add a lighting map to the camera so the environment will be visible. In the <strong>Outliner</strong>, select the perspective camera <strong>persp</strong>, and click <strong>3Delight -> Assignment Panel</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/21.jpg" alt=" " /></div>
<h3>Step 22</h3>
<p>In the<strong> Assignment Panel</strong>, create a background shader by clicking button (1) and choosing <strong>background </strong>shader from the list (2). Next press the <strong>Select</strong> button (3), and then the <strong>AE</strong> button (4) to show the settings in the <strong>Attributes Editor</strong>. </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/22.jpg" alt=" " /></div>
<h3>Step 23</h3>
<p>In <strong>Attributes Editor</strong> chose a background image (the same as for the environment light). Ensure that you have selected the *.tdl file and not the *.hdr.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/23.jpg" alt=" " /></div>
<h3>Step 24</h3>
<p>After you render you may notice that the map is not correctly placed. This information is very important because the map for the environment light is placed the same way. In upper left corner you should see the bottom of the map, which tells you the way it must be rotated in order to place it correctly. </p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/24.jpg" alt=" " /></div>
<h3>Step 25</h3>
<p>To change the placement of the background image and light map, you must create a Coordinate System.  <strong>Press 3Delight -> Add Coordinate System</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/25.jpg" alt=" " /></div>
<h3>Step 26</h3>
<p>Change the name of the Coordinate System to <strong>env_coord</strong>, and set the <strong>Draw Method</strong> to <strong>sphere</strong>.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/26.jpg" alt=" " /></div>
<h3>Step 27</h3>
<p>You can resize your sphere for a better view. Resizing does not affect the render.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/27.jpg" alt=" " /></div>
<h3>Step 28</h3>
<p>Select your perspective camera and assign the new Coordinate System to it. Type the name given to the Coordinate System in the <strong>bgspace</strong> field.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/28.jpg" alt=" " /></div>
<h3>Step 29</h3>
<p>Make similar changes to the environment light. Type the Coordinate System name in the <strong>envspace</strong> field.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/29.jpg" alt=" " /></div>
<h3>Step 30</h3>
<p>The Coordinate System is now assigned.  You must then rotate it to the correct position. Test renders from different angles might be helpful to check the current position of the map. In this case, the Coordinate System is rotated on the X-axis because I wanted the sun from the map in front of the Boy.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/30.jpg" alt=" " /></div>
<h3>Step 31</h3>
<p>Render.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/31.jpg" alt=" " /></div>
<h3>Step 32</h3>
<p>Add one Directional Light to simulate the sun.  Turn on shadows for this light, and change the<strong> Kocc </strong>value of the Environment Light to <strong>1.0</strong>.  Render again, and you&#8217;re done!  You should have a nice quick render using IBL and AO in 3Delight!!</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/121_Maya_AO/32.jpg" alt=" " /></div>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>An Introduction to Maxwell Renderer and Maxwell Studio</title>
		<link>http://cg.tutsplus.com/articles/news/an-introduction-to-maxwell-renderer-and-maxwell-studio/</link>
		<comments>http://cg.tutsplus.com/articles/news/an-introduction-to-maxwell-renderer-and-maxwell-studio/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 05:00:51 +0000</pubDate>
		<dc:creator>Evan Schaible</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=2106</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/116_Maxwell_Intro/Thumb.jpg" alt="" /]]></description>
			<content:encoded><![CDATA[<p>In this tutorial we will take a look at the workflow between Maxwell Render/Studio and 3D Studio Max. Although we will be using Maxwell 2, the information should be applicable for earlier versions as well.  We will explore materials, lighting, and most environment and camera setups. But more than this, you will learn all that you need to get you up and running with Maxwell Render, and the Stand alone application Maxwell Studio.</p>
<p><span id="more-2106"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/116_Maxwell_Intro/Preview.jpg" alt="" /></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-AnIntroductionToMaxwellRenderer160.flv">Video 1</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gcCKAAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Holiday Giveaways, Freebies and More!</title>
		<link>http://cg.tutsplus.com/articles/news/holiday-giveaways-freebies-and-more/</link>
		<comments>http://cg.tutsplus.com/articles/news/holiday-giveaways-freebies-and-more/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 09:36:53 +0000</pubDate>
		<dc:creator>Collis</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1816</guid>
		<description><![CDATA[<img src="http://envato.s3.cdn.plus.org/holidays/200.jpg">]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s hard to believe it&#8217;s almost a new decade, and with 2010 just around the corner it&#8217;s time to get celebrating the holiday season. There&#8217;s plenty happening around the <a href="http://envato.com">Envato</a> network of sites, read on to find out about it all!</p>
<p><span id="more-1816"></span></p>
<h2><a href="http://graphicriver.net/free-illustrations">27 Free Christmas Illustrations</a></h2>
<div class="tutorial_image"><a href="http://graphicriver.net/free-illustrations"><img src="http://envato.s3.cdn.plus.org/holidays/1.jpg" alt="Free Christmas Illustrations" width="550" height="234" border="0" /></a></div>
<p>The best thing about the holiday season is getting presents, so we asked the very talented <a href="http://kailoon.com">Kai Loon</a> to put together a special set of completely free illustrations to give away. The set includes 27 illustrations to mix and match with everything you need to make cards and promotions. <a href="http://graphicriver.net/free-illustrations">Download the set for free, to use in personal or commercial projects.</a></p>
<h2>Seasonal Files!</h2>
<div class="tutorial_image"><img  src="http://envato.s3.cdn.plus.org/holidays/2.jpg" alt="Seasonal Files" width="550" height="234" border="0" /></div>
<p>Around this time of year you often find yourself in need of some creative assets themed for Christmas, new year and the holidays! We&#8217;ve assembled some of the best seasonal files from around the Envato Marketplaces into 5 great collections:</p>
<ol>
<li><a href="http://activeden.net/collections/346362-happy-holidays-from-activeden">Top Holiday Flash Files</a></li>
<li><a href="http://audiojungle.net/collections/349346-best-christmas-holiday-music-on-audiojungle">Christmas &amp; Holiday Music</a></li>
<li><a href="http://graphicriver.net/collections/352998-holidays-at-graphicriver">Seasonal Vectors and Graphics</a></li>
<li><a href="http://videohive.net/collections/350250-happy-holidays-09">Holiday Themed Motion Graphics</a></li>
<li><a href="http://themeforest.net/collections/359589-best-holiday-email-templates">Seasonal Email Templates</a></li>
</ol>
<h2><a href="http://mac.appstorm.net/general/appstorm-news/the-7000-appstorm-christmas-giveaway/">$7000 of Giveaways over 24 Days on AppStorm</a></h2>
<div class="tutorial_image"><a href="http://mac.appstorm.net/general/appstorm-news/the-7000-appstorm-christmas-giveaway/"><img src="http://envato.s3.cdn.plus.org/holidays/3.jpg" alt="AppStorm Christmas Giveaway" width="550" height="234" border="0" /></a></div>
<p>Enjoy apps? Well our two App review blogs &#8211; <a href="http://mac.appstorm.net">Mac.AppStorm</a> and <a href="http://web.appstorm.net">Web.AppStorm</a> &#8211; are running giveaways every single day for 24 days leading up to Christmas! It&#8217;s a total of 138 licenses worth over $7000 up for grabs, and David&#8217;s even thrown in a few free AppStorm holiday wallpapers! And if you enjoy AppStorm, look out for our third AppStorm site which is due to launch right after the giveaways, along with a redesign and a hub site at AppStorm.net!</p>
<h2><a href="http://themeforest.net/winter-wordpress">Winter of WordPress</a></h2>
<div class="tutorial_image"><a href="http://themeforest.net/winter-wordpress"><img src="http://envato.s3.cdn.plus.org/holidays/4.jpg" alt="Winter of WordPress" width="550" height="234" border="0" /></a></div>
<p><a href="http://themeforest.net">Selling WordPress themes</a> has rapidly turned into a cottage industry allowing web designers and developers everywhere to earn a steady stream of income ranging from hundreds to many thousands of dollars a month. Because the quiet winter months are one of the best times to invest some time theming we&#8217;ve put together a little showcase site called Winter of WordPress to tell you all about the opportunities in WP theming!</p>
<h2>96 Tuts+ Giveaways + Wallpaper + Caricatures</h2>
<div class="tutorial_image"><img  src="http://envato.s3.cdn.plus.org/holidays/5.jpg" alt="James White Wallpaper Preview" width="550" height="234" border="0" /></div>
<p>For 12 days starting on December 21st, <a href="http://tutsplus.com">Tuts+</a> is going to be hosting a massive set of 96 giveaways across all 8 Tuts+ sites including pillows, books, Amazon vouchers and Plus memberships. On New Year&#8217;s Day there will also be a special 2010 wallpaper by <a href="http://signalnoise.com/">James White</a> and our very own <a href="http://www.snaptin.com/">Ian Yates</a> is putting together caricatures of the entire Tuts+ team <img src='http://cg.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  </p>
<h2>Special Edition Comics Plus ThinkGeek Giveaways</h2>
<div class="tutorial_image"><img  src="http://envato.s3.cdn.plus.org/holidays/6.jpg" alt="FreelanceFreedom Holiday Edition" width="550" height="234" border="0" /></div>
<p>Over on our work blogs <a href="http://freelanceswitch.com">FreelanceSwitch</a> and <a href="http://workawesome.com">WorkAwesome</a> we&#8217;re celebrating the holiday season with <a href="http://thinkgeek.com">ThinkGeek</a> and <a href="http://marketcircle.com">Marketcircle</a> giveaways along with our annual NC Winter&#8217;s <a href="http://freelanceswitch.com/category/freelance-freedom/">FreelanceFreedom</a> and <a href="http://workawesome.com/category/memorandom/">Memo:random</a> special comic strips!</p>
<h2>Happy New Year from Envato!</h2>
<p>So keep an eye out for it all happening across the Envato network throughout December! And from all of us here at Envato, have a lovely holiday season and a happy new year!</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>How to Hand Paint Convincing Metal Textures</title>
		<link>http://cg.tutsplus.com/articles/news/how-to-hand-paint-convincing-metal-textures/</link>
		<comments>http://cg.tutsplus.com/articles/news/how-to-hand-paint-convincing-metal-textures/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 04:00:49 +0000</pubDate>
		<dc:creator>Racer445</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1765</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/093_Metal_Textures/thumb.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>Metal texturing is something that is all too often done poorly by simply overlaying photos on top of one another. While this can look alright if done properly, it usually ends up looking like stone or concrete, which does not look or act the way that metal does in real life.  We can counteract this by making our own low-contrast base texture, using our own brushes, and also using lots of layers and masks, and finally end up with a hand painted texture that looks and acts much more like real life metal.</p>
<p><span id="more-1765"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><a href="http://cgtuts.s3.cdn.plus.org/093_Metal_Textures/floor_render.jpg">Click on Image for High-Rez Version</a><img src="http://cgtuts.s3.cdn.plus.org/093_Metal_Textures/previewsmall.jpg" alt=" " /></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-HandPaintRealisticLookingMetalTextures632.flv">Tutorial Video</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gbLXEAA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more exciting tutorials and articles published daily!  Subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
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		<slash:comments>79</slash:comments>
		</item>
		<item>
		<title>Model, Texture, and Render an Interior Scene With Cinema 4D and VRay, Day 2 &#8211; Basix</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/model-texture-and-render-an-interior-scene-with-cinema-4d-and-vray-%e2%80%93-day-2/</link>
		<comments>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/model-texture-and-render-an-interior-scene-with-cinema-4d-and-vray-%e2%80%93-day-2/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 04:00:37 +0000</pubDate>
		<dc:creator>George Loffelmann</dc:creator>
				<category><![CDATA[Maxon Cinema 4D]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Basix]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1677</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/thumbnail.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>In this beginner/ intermediate level tutorial, you will learn how to create and render a realistic interior scene in Cinema 4D and Vray. The first day will focus on modeling the room and all of the furniture, and the second on materials, lights, rendering, and post production.</p>
<p><span id="more-1677"></span></p>
<h4>This tutorial is Day 2 in a series &#8211; Go to <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/model-texture-and-render-an-interior-scene-with-cinema-4d-and-vray-%E2%80%93-day-1/">Day 1</a></h4>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><a href="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/preview_Large.jpg">Click for Larger Image<img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/preview.jpg" alt=" " /></a></div>
<p></p>
<div class="download">
<h2><a href="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/ProjectFiles.zip">Project Files</a></h2>
<p><span>Download</span>
</div>
<h3>Step 1</h3>
<p>Open the &#8220;interior1.c4d&#8221; file (or continue from part one). Select all of the cups in the Object panel and group them (Alt + G). Name the Null Object &#8220;cups&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/1.jpg" alt=" " /></div>
<h3>Step 2</h3>
<p>Do the same thing with everything that has multiples in Object panel (files, chairs, hooks etc.).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/2.jpg" alt=" " /></div>
<h3>Step 3</h3>
<p>Go to the render settings (Ctrl + B).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/3.jpg" alt=" " /></div>
<h3>Step 4</h3>
<p>Go to the Effects tab, and select Vray Bridge from the list.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/4.jpg" alt=" " /></div>
<h3>Step 5</h3>
<p>Go to the Antialiasing tab and change the &#8220;Type&#8221; to &#8220;Adaptive DMC&#8221;. Check &#8220;Filter&#8221; on and set the type to &#8220;Mitchell-Netravali&#8221;. Set the &#8220;Filter radius&#8221; to 2, &#8220;Blur&#8221; to 0, and &#8220;Ringing&#8221; to 0.33.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/5.jpg" alt=" " /></div>
<h3>Step 6</h3>
<p>Go to the &#8220;DMC Sampler&#8221; tab. Set the &#8220;Adaptive amount&#8221; to 0.75, &#8220;Noise threshold&#8221; to 0.005, and &#8220;Minimum samples&#8221; to 12.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/6.jpg" alt=" " /></div>
<h3>Step 7</h3>
<p>Go to the &#8220;Indirect illumination (GI)&#8221; tab and check &#8220;GI on&#8221;. Change the &#8220;Preset&#8221; to &#8220;High Quality&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/7.jpg" alt=" " /></div>
<h3>Step 8</h3>
<p>Go to the &#8220;Color Mapping&#8221; tab and change the &#8220;Type&#8221; to &#8220;Exponential&#8221;.  Check &#8220;Subpixel mapping&#8221; on and &#8220;Clamp output&#8221; off.  Close the Render Settings panel.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/8.jpg" alt=" " /></div>
<h3>Step 9</h3>
<p>Go to &#8220;Objects > Scene> Camera&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/9.jpg" alt=" " /></div>
<h3>Step 10</h3>
<p>Right click on it in the Object panel and select &#8220;VrayPhysicalCamera&#8221; under &#8220;VrayBridge Tags&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/10.jpg" alt=" " /></div>
<h3>Step 11</h3>
<p>Right click on the Camera in Object panel and select &#8220;Protection&#8221; under &#8220;Cinema 4D Tags&#8221;.  This will help you avoid moving the camera accidentally.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/11.jpg" alt=" " /></div>
<h3>Step 12</h3>
<p>Select the VrayPhysicalCamera Tag and go to Attributes panel. Change the &#8220;Shutter speed&#8221; to 50 and &#8220;Film ISO&#8221; to 150.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/12.jpg" alt=" " /></div>
<h3>Step 13</h3>
<p>Go to &#8220;Objects > Scene > Infinite Light&#8221;. Place the light at the coordinates: -2500 cm, 1500 cm, and -1500 cm.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/13.jpg" alt=" " /></div>
<h3>Step 14</h3>
<p>Right click on the Light in the Object panel and select &#8220;Target&#8221; under &#8220;Cinema 4D Tags&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/14.jpg" alt=" " /></div>
<h3>Step 15</h3>
<p>Select the &#8220;Target&#8221; tag in the Object panel, then go to the Attributes panel.  Now drag the carpet object from Object panel into &#8220;Target&#8221; Object.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/15.jpg" alt=" " /></div>
<h3>Step 16</h3>
<p>Right click on the Light in the Object panel, and select VrayLight under &#8220;VrayBridge Tags&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/16.jpg" alt=" " /></div>
<h3>Step 17</h3>
<p>Select the VrayLight Tag and go to the Attributes panel. In the &#8220;Sun light&#8221; tab check on everything. Change the &#8220;Intensity multiplier&#8221; to 1, and the &#8220;Photon emit radius&#8221; to 130.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/17.jpg" alt=" " /></div>
<h3>Step 18</h3>
<p>Go to the &#8220;Common&#8221; tab, and check on &#8220;Enable shadows&#8221;. Set the &#8220;Shadow bias&#8221; to 0.05 cm.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/18.jpg" alt=" " /></div>
<h3>Step 19</h3>
<p>Now we have to prevent any pervasion of light rays into the scene from the top. Create new Plane for the ceiling, and change the coordinates to: -50 cm, 250 cm, 0 cm.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/19.jpg" alt=" " /></div>
<h3>Step 20</h3>
<p>Hide the Light in the editor.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/20.jpg" alt=" " /></div>
<h3>Step 21</h3>
<p>Go to the Materials panel, and create new VrayMaterial by going to &#8220;File > VrayMaterial&#8221;. Name it &#8220;walls&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/21.jpg" alt=" " /></div>
<h3>Step 22</h3>
<p>Double click on the new material, and change the &#8220;Diffuse Color&#8221; to 80, 120, and 5, and the &#8220;Brightness&#8221; to 90%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/22.jpg" alt=" " /></div>
<h3>Step 23</h3>
<p>Assign the &#8220;walls&#8221; material to the walls objects in the Object panel.  To do this, just drag the material from Materials panel onto the walls object in the Object panel.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/23.jpg" alt=" " /></div>
<h3>Step 24</h3>
<p>Create a new Vray material and name it &#8220;tiles&#8221;. Double click on it and set the &#8220;Texture Map&#8221; under the  &#8220;Diffuse Layer 1&#8243; tab to &#8220;Tiles&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/24.jpg" alt=" " /></div>
<h3>Step 25</h3>
<p>Click on &#8220;Tiles&#8221; now and set the colors according to picture below. Set the &#8220;Bevel Width&#8221; to 10%. You can play with the &#8220;Pattern&#8221; also, but I left it with &#8220;Squares&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/25.jpg" alt=" " /></div>
<h3>Step 26</h3>
<p>Click on &#8220;Diffuse Layer 1&#8243; and copy the channel we have just made.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/26.jpg" alt=" " /></div>
<h3>Step 27</h3>
<p>Check on the &#8220;Bump&#8221;channel and paste it into the &#8220;Texture Map&#8221;. Change the &#8220;Bump amount&#8221; to 0.3 cm, and assign the material to the blocks object. Select the material tag, in Object panel, and change the &#8220;Projection&#8221; to &#8220;Cubic&#8221;. Change count of tiles in both directions to 5.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/27.jpg" alt=" " /></div>
<h3>Step 28</h3>
<p>Create a new Vray Material and name it &#8220;wood&#8221;. Load the woodTiles.jpg file into the &#8220;Diffuse Layer 1&#8243;. Do the same in the &#8220;Bump Layer&#8221;. Set the &#8220;Bump amount&#8221; to 0.3, and check &#8220;Bump Shadows&#8221; and &#8220;Specular Layer 1&#8243; on. Apply the material to the walls object.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/28.jpg" alt=" " /></div>
<h3>Step 29</h3>
<p>Select the walls object in the Object panel, and go to Polygon Mode. Select the floor polygons, and go to &#8220;Selection > Set Selection&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/29.jpg" alt=" " /></div>
<h3>Step 30</h3>
<p>Select the wood tag in Attributes panel, and drag the selection tag from Object panel (orange triangle) into the Selection item in Attributes panel.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/30.jpg" alt=" " /></div>
<h3>Step 31</h3>
<p>Change the &#8220;Projection&#8221; to &#8220;Cubic&#8221;, and count of tiles in both directions to 2.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/31.jpg" alt=" " /></div>
<h3>32</h3>
<p>Create a new Vray Material and name it &#8220;cupboard&#8221;. Load the woodCupboard.jpg file into the &#8220;Diffuse Layer 1&#8243;. Do the same for the &#8220;Bump Layer&#8221;, set the &#8220;Bump amount&#8221; to 0.3, and check &#8220;Bump Shadows&#8221; on. Check on &#8220;Specular Layer 1&#8243;, and set the amount to 95%. Go back to the &#8220;Diffuse Layer&#8221;, click on the &#8220;Texture Map&#8221; arrow again, and select &#8220;Layer&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/32.jpg" alt=" " /></div>
<h3>33</h3>
<p>Click on the Layer, select &#8220;Brightness / Contrast / Gamma&#8221; from the &#8220;Effects&#8221; tab, and set the &#8220;Gamma&#8221; to 1.6.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/33.jpg" alt=" " /></div>
<h3>Step 34</h3>
<p>Assign the &#8220;cupboard&#8221; material to the &#8220;doors&#8221; group in the Object panel. Change the &#8220;Projection&#8221; to &#8220;Cubic&#8221;, and set the count of tiles in both directions to 2.5.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/34.jpg" alt=" " /></div>
<h3>Step 35</h3>
<p>Duplicate the cupboard material, name it &#8220;cupboardDark&#8221;, and change the &#8220;Gamma&#8221; value to 1.1.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/35.jpg" alt=" " /></div>
<h3>Step 36</h3>
<p>Assign this material to the objects shown below. Change the &#8220;Projection&#8221; on everything to &#8220;Cubic&#8221; with 3 tiles in both directions.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/36.jpg" alt=" " /></div>
<h3>Step 37</h3>
<p>Create a new Vray Material and name it &#8220;lustrous&#8221;. Check on the &#8220;Specular Layer 1&#8243; and the &#8220;Reflection Layer&#8221;. Change the &#8220;Diffuse color&#8221; to black. Assign the material to the lamp, the little holders, the hooks, the holders, the oven, the sink unit, the sink, and all of the door handles.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/37.jpg" alt=" " /></div>
<h3>Step 38</h3>
<p>Create a new Vray Material and name it &#8220;carpet&#8221;. Select the Checkerboard surface as the &#8220;Texture Map&#8221;. Go to the Checkerboard settings and change the &#8220;U Frequency&#8221; to 5 and the &#8220;V Frequency&#8221; to 0. Change the black color to green (80, 100, 0), check on &#8220;Bump&#8221;, set the &#8220;Bump amount&#8221; to 3 cm, and enable &#8220;Shadows&#8221;. Select the &#8220;Noise&#8221; shader as a &#8220;Texture Map&#8221;. Go to the &#8220;Noise&#8221; settings and change the &#8220;Global Scale&#8221; to 5%. Assign the material to the &#8220;carpet&#8221; object, and change the &#8220;Projection&#8221; to &#8220;cubic&#8221; with 2.5 tiles.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/38.jpg" alt=" " /></div>
<h3>Step 39</h3>
<p>Duplicate the walls material and name it &#8220;chairsGreen&#8221;, then check &#8220;Specular Layer 1&#8243; on.  Duplicate the &#8220;chairsGreen&#8221; material, name it &#8220;chairsOrange&#8221;, and set the color to orange (255, 128, 0).  Assign the materials to chairs.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/39.jpg" alt=" " /></div>
<h3>Step 40</h3>
<p>Make three copies of the chairs material and name them &#8220;dishes1&#8243;, &#8220;dishes2&#8243;, and &#8220;dishes3&#8243;. Change the colors to orange, brown and white. Assign those materials to the various cups and bowls.  Assign the dishes3 material to the oven door and the top part.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/40.jpg" alt=" " /></div>
<h3>Step 41</h3>
<p>Create a new Vray Material and name it &#8220;cooker&#8221;. Load the cooker.jpg file into the &#8220;Diffuse Layer 1&#8243; as a &#8220;Texture Map&#8221;. Assign the material to cooker object. Set the &#8220;Projection&#8221; to &#8220;Cubic&#8221; with 4 tiles in both directions.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/41.jpg" alt=" " /></div>
<h3>Step 42</h3>
<p>Create a new Vray Material and name it &#8220;painting&#8221;. Load your favorite image or photo to the &#8220;Texture Map&#8221; and assign the material to the painting object. I used skinnyGirls.jpg for mine.  Play with the X and Y Length in Attributes panel to fit the picture properly, and change the &#8220;Projection&#8221; to &#8220;Cubic&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/42.jpg" alt=" " /></div>
<h3>Step 43</h3>
<p>Duplicate the walls material and name it &#8220;files&#8221;. Change the &#8220;Diffuse color&#8221; to orange (240, 80, 0). Assign the material to files in the Object panel.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/43.jpg" alt=" " /></div>
<h3>Step 44</h3>
<p>Open a new Cinema 4D file and create a plane. Set the proportions to 15 cm x 30 cm, and the segments to 10 and 20. Make it editable (C). Go to the Polygon Mode. Go to the right view (F3). Pick the Brush Tool (MC), set the &#8220;Radius&#8221; to 20 cm, and imitate the leaf profile.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/44.jpg" alt=" " /></div>
<h3>Step 45</h3>
<p>Switch to the top view (F2) and do the same with Brush, but imitate the leaf shape this time.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/45.jpg" alt=" " /></div>
<h3>Step 46</h3>
<p>Duplicate the leaves, and distribute them into the circle. You can rotate them and move them to give them natural look.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/46.jpg" alt=" " /></div>
<h3>Step 47</h3>
<p>Group the leafs and name it &#8220;leafs&#8221;. Paste it into the main scene and change the coordinates to -125 cm, 98 cm, -90 cm.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/47.jpg" alt=" " /></div>
<h3>Step 48</h3>
<p>Create a new Vray Material and name it &#8220;leaf&#8221;. Go to the &#8220;Material Weight&#8221; tab and load the leafAlpha.jpg file as a &#8220;Texture Map&#8221;. Go to the &#8220;Diffuse Layer 1&#8243; and load the leafDiffuse.jpg file as a &#8220;Texture Map&#8221;.  Load the same file into the &#8220;Bump&#8221; tab, and change the &#8220;Bump amount&#8221; to 0.2 cm. Assign this material to every leaf in the leafs group.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/48.jpg" alt=" " /></div>
<h3>Step 49</h3>
<p>Now distribute the flowers about the scene to give it better look. You can copy some of objects and place them into the empty spaces.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/49.jpg" alt=" " /></div>
<h3>Step 50</h3>
<p>Assign the cupboard material to the last unit object, and set the &#8220;Projection&#8221; to &#8220;cubic&#8221; with 2 tiles in both directions.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/50.jpg" alt=" " /></div>
<h3>Step 51</h3>
<p>Select the &#8220;kitchen_unit&#8221; object.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/51.jpg" alt=" " /></div>
<h3>Step 52</h3>
<p>Switch to the right view (F3), and go to Point Mode. Pick the Rectangle Selection Tool and check off Only Select Visible Elements in the Attributes Panel. Select the points of the top of the table surface.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/52.jpg" alt=" " /></div>
<h3>Step 53</h3>
<p>Go to the perspective view (F1), hold down the Ctrl key, and click on the Polygon Mode icon. The selection is now converted from point to polygons. Go to &#8220;Selection > Set Selection&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/53.jpg" alt=" " /></div>
<h3>Step 54</h3>
<p>Create a new Vray Material and name it &#8220;marble&#8221;. Set the &#8220;Noise&#8221; shader as the &#8220;Texture Map&#8221;. Go to the noise settings, change the &#8220;Noise&#8221; to &#8220;Fire&#8221;, an set the &#8220;High Clip&#8221; to 45%, and the &#8220;Contrast&#8221; to 90%. Check on &#8220;Specular Layer 1&#8243; and &#8220;Reflection Layer&#8221;. Set the &#8220;Reflection Amount&#8221; to 85%.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/54.jpg" alt=" " /></div>
<h3>Step 55</h3>
<p>Assign the material to the &#8220;kitchen_unit&#8221; object. Select the Material tag and drag the selection you made before into the &#8220;Selection&#8221; field in the Attributes panel. Change the &#8220;Projection&#8221; to &#8220;Cubic&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/55.jpg" alt=" " /></div>
<h3>Step 56</h3>
<p>Open the Render Settings (Ctrl + B) and disable &#8220;Render As Editor&#8221;.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/56.jpg" alt=" " /></div>
<h3>Step 57</h3>
<p>Go to the &#8220;Output&#8221; tab and set the &#8220;Resolution&#8221; to 1000px x 600px.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/57.jpg" alt=" " /></div>
<h3>Step 58</h3>
<p>Go to the &#8220;Save&#8221; tab and type &#8220;kitchenRender&#8221; in the &#8220;Path&#8221;. Close the Render Settings, make sure you are on the camera, and render the image (Shift + R).</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/58.jpg" alt=" " /></div>
<h3>Step 59</h3>
<p>When the image is done rendering, open it in Photoshop. Add new &#8220;Brightness/Contrast&#8221; adjustment layer, and set the values to 30 and 35. Go to the mask of the &#8220;Brightness/Contrast&#8221; layer and pick a soft round brush with a 500 px diameter. Set the foreground color to black, and start painting onthe mask over the light spaces of the image.</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/59.jpg" alt=" " /></div>
<h3>Step 60</h3>
<p>End of tutorial!  Hope you enjoyed it!!</p>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/077_C4D_Room2/preview.jpg" alt=" " /></div>
</p>
<h4>This tutorial is Day 2 in a series &#8211; Go to <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/model-texture-and-render-an-interior-scene-with-cinema-4d-and-vray-%E2%80%93-day-1/">Day 1</a></h4>
</p>
<p>Don&#8217;t miss more CG tutorials and guides, published daily &#8211; subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a></p>
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		</item>
		<item>
		<title>How to Create Epic Landscapes in Vue</title>
		<link>http://cg.tutsplus.com/articles/news/how-to-create-epic-lanscapes-in-vue/</link>
		<comments>http://cg.tutsplus.com/articles/news/how-to-create-epic-lanscapes-in-vue/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 10:00:04 +0000</pubDate>
		<dc:creator>Evan Schaible</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://cg.tutsplus.com/?p=1448</guid>
		<description><![CDATA[<img src="http://cgtuts.s3.cdn.plus.org/067_VueTips/200px.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[<p>For those of you who don&#8217;t already know, Vue is a 3d app specifically designed for creating natural 3d environments of epic proportions.  In this tutorial, we will take a look at the basics, and then cover some handy techniques for creating huge landscapes could be used in both films or matte paintings.  We will explore almost every major function of the app, but condense it enough that it can be easily understood in one sitting.</p>
<p><span id="more-1448"></span></p>
<h3>Final Effect Preview</h3>
<div class="tutorial_image"><img src="http://cgtuts.s3.cdn.plus.org/067_VueTips/600px.jpg" alt=" " /></div>
<p></p>
<div class="download">
<h2><a href="http://blip.tv/file/get/Cgtuts-HowToUseVueInAProductionWorkflow757.flv">Full Video</a></h2>
<p><span>Download</span>
</div>
<div class="tutorial_image"><embed src="http://blip.tv/play/g8M5gaqCYwA%2Em4v" type="application/x-shockwave-flash" width="600" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></div>
<p><strong>Note:</strong> click the &#8216;Monitor&#8217; icon to view tutorial in full-screen HD.</p>
</p>
<p>Don&#8217;t miss more exciting tutorials and articles published daily!  Subscribe to <a href="http://feeds2.feedburner.com/Cgtuts">Cgtuts+ by RSS</a>.</p>
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