Browsing Author

Mountaga Kane

Hi my name is Mountaga Kane, and I am a 17 year old digital artist living in Pennsylvania. When I first became interested in 3d, I decided to start out with Maxon's Cinema 4d because of its mid-range price, ease of use, and short render times. In my free time I like to watch cheesy B movies with friends, and help to moderate the 2d graphics forum: www.audigex.com.
Author Feed

Create Amazingly Realistic Renders Using Advanced Render in Cinema 4D

From the Cgtuts+ archives:

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Mountaga Kane’s awesome tutorial on Creating Realistic Renders Using Advanced Render in C4D. This tutorial received a great response when it was originally published back in June of 09′, so if you missed it the first time, why not check it out now.

Construct a Detailed Type 97 Hand Grenade in Cinema 4D, BodyPaint and Photoshop – Day1

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have a great 2 day Cinema4D tutorial by Mountaga Kane covering the modeling, unwrapping, and texturing of a Type 97 hand grenade. Originally published back in July 2009, this tutorial proved to be a hit with our C4D users. So let’s revisit it…

Create Convincing Looking Clouds using Pyrocluster in Cinema 4D

Create Convincing Looking Clouds using Pyrocluster in Cinema 4D

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have an awesome Cinema4D tutorial by Mountaga Kane that will demonstrate the ease and versatility with which you can create convincing looking gas effects using Cinema 4D’s Pyrocluster. This tutorial was first published back in April of 2010 and proved to be incredibly popular with our C4D users! Let’s take a look back…

Linear Workflow for Gamma Correct Lighting in Cinema 4D

One of the most critical elements involved in creating realistically lit interior environments is exposure control. In this tutorial you will be introduced to using the linear workflow for gamma correct lighting in Cinema 4D, allowing you produce more photorealistic renders, as well as improve specular highlights and anti-aliasing.

Create a Detailed Zune HD MP3 Player in Cinema 4D – Day 2

Creating convincing product visualizations can sometimes be a daunting task, due to the high level of detail and fidelity the artist must achieve in order to make it believable. In this multi-part, intermediate to advanced level tutorial, you will learn the many techniques needed to model a Microsoft Zune HD. Setting up your workspace for your reference images and using them as a guide, modeling complex shapes from boxes, and polygon pushing will all be covered, and can be adapted to virtually any 3D package.

Create a Detailed Zune HD MP3 Player in Cinema 4D – Day 1

Creating convincing product visualizations can sometimes be a daunting task, due to the high level of detail and fidelity the artist must achieve in order to make it believable. In this multi-part, intermediate to advanced level tutorial, you will learn the many techniques needed to model a Microsoft Zune HD. Setting up your workspace for your reference images and using them as a guide, modeling complex shapes from boxes, and polygon pushing will all be covered, and can be adapted to virtually any 3D package.

Construct a Detailed Type 97 Hand Grenade in Cinema 4D, BodyPaint, and Photoshop – Day 2

In this two part video tutorial, you will go through the complete process of modeling, unwrapping, and texturing a Type 97 hand grenade, the standard fragmentation grenade that was used by the Imperial Japanese Army in WWII.

In the first part, you learned how to create the model using the lathe and boole functions in C4D, and now you will learn how to unwrap it in BodyPaint and paint the texture maps in Photoshop.