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Madhan_2005

Hey guys, This is Madhan_2005, a self-taught modelling and rigging artist, residing in Chennai, India. I am currently doing my B.E and I am also a game engine programmer. I am experienced in Maya,3Dsmax,Photoshop,zbrush etc.You can also see me doing some freelancing stuff.

Particle Disintegration In 3D Studio Max With Thinking Particles & Krakatoa

Particle Disintegration In 3D Studio Max With Thinking Particles & Krakatoa

In this advanced level tutorial you’ll learn how to create a particle disintegration effect in 3d Studio Max using Thinking Particles and Krakatoa. While similar effects can be created using Particle Flow, Thinking Particles offers a robust node based system allowing you to truly fine tune your effects.

This tutorial covers setting up Standard and Dynamic groups in TP, and how to transfer particles between the two. We’ll also look at how we can map an image based texture to the the particles themselves and render the disintegration effect using the power of Krakatoa.

Create An Audio Driven Animated Equalizer Effect In 3D Studio Max Using Audio Float Controllers And Sound Forge

Create An Audio Driven Animated Equalizer Effect In 3D Studio Max Using Audio Float Controllers And Sound Forge

In today’s tutorial you’ll learn how to integrate sound into 3D Studio Max and use it to drive an animated equalizer effect. You’ll start by learning some advanced techniques for processing and isolating sound frequencies using Sound Forge, and how these can be independently used to control animation data inside 3ds Max using Audio Float controllers.

This is an extremely powerful technique that can be used to create all kinds of truly unique effects. To demonstrate this, Madhan will also show you how audio can be used to drive FumeFx simulations that are in sync with your audio tracks. Awesome stuff indeed!

SpeedTree To UDK: The Complete Workflow, Part 2 Importing Into UDK

SpeedTree To UDK: The Complete Workflow, Part 2 Importing Into UDK

Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use “in-game” can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it’s intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier!

In this new two part tutorial, artist Madhan Mohan will get you up to speed on working with the software, and show you how to not only create an great looking optimized Pine tree using SpeedTree, but how to get the model up and running inside of UDK as well. In part two Madhan will walk you through the process of exporting the completed model from SpeedTree and compiling it for use in UDK. Material setup, populating terrain and generating collision primitives are also covered in detail. Complete the project after the jump!

SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree

SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree

Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use “in-game” can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it’s intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier!

In this new two part tutorial, artist Madhan Mohan will get you up to speed on working with the software, and show you how to not only create an great looking optimized Pine tree using SpeedTree, but how to get the model up and running inside of UDK as well. In part one Madhan will give you an in-depth look at the many parameters that make up the Speedtree interface, and walk you through the process of creating your first tree model.

Modeling the ‘Audi R8′ – Day 4 – Premium Tutorial
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Modeling the ‘Audi R8′ – Day 4 – Premium Tutorial

This entry is part 4 of 4 in the series 'Audi R8'

Today we’re happy to bring you the fourth and final day of Madhan Mohan’s Modeling the AudiR8 tutorial series. In today’s post, Madhan will cover setting up a basic scene with Vray lighting, creating and applying Vray materials to the car and environment, and finally we’ll delve into render settings and tweak the final image in Phototoshop. As a bonus, Madhan has also included two quick tips covering command line rendering and creating random object ID’s through scripting! This tutorial is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation in 3D Studio Max!

Modeling the ‘Audi R8′ – Day 3 – Premium Content
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Modeling the ‘Audi R8′ – Day 3 – Premium Content

This entry is part 3 of 4 in the series 'Audi R8'

In day 3 of this amazing four part premium tutorial series. Madhan continues to walk us through the modeling process of his Audi R8 using 3Ds Max. Day 3 consists of 10 videos, spanning over six and a half hours of training in total. This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation in 3D Studio Max!

Modelling the Audi R8 in 3Ds Max, Day 2 – Premium Tutorial
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Modelling the Audi R8 in 3Ds Max, Day 2 – Premium Tutorial

This entry is part 2 of 4 in the series 'Audi R8'

On day 2 of this amazing tutorial series, Madhan continues to walk us through how he modelled this photorealistic Audi R8 using 3Ds Max. This second part (6 videos in total including an updated reference image pack) concentrates on completing the overall body work, after which we begin to add in the details. This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation in 3Ds Max! Can’t wait to get started? Login to Premium, become a Premium member, or learn more after the jump!

Modelling the Audi R8 in 3Ds Max, Day 1 – Premium Tutorial
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Modelling the Audi R8 in 3Ds Max, Day 1 – Premium Tutorial

This entry is part 1 of 4 in the series 'Audi R8'

You asked for it, and Madhan_2005 has delivered! Over the course of this amazing tutorial series, Madhan will be walking us through how he modelled and rendered a photorealistic Audi R8 using 3Ds Max, after which you’ll be well equipped to create your very own dream cars! This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation. Can’t wait to get started? Become a Premium member, or learn more after the jump!


This entry is part 11 of 12 in the Best of 3D Studio Max – Part 2 Session
Modelling the Bugatti Veyron in Maya, Day 2 – Premium Tutorial
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Modelling the Bugatti Veyron in Maya, Day 2 – Premium Tutorial

In the second part of this extremely detailed 2 day tutorial series, we’ll be finishing the modeling of the Bugatti Veyron 16.4 in Maya. These tutorials not only cover the basic workflows involved in creating a photo-realistic car from scratch, but also show you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars. This tutorial series is invaluable for any artist interested in adding some outstanding car models to their portfolio. Can’t wait to get started? Become a Premium member, or learn more after the jump!

Modeling the Bugatti Veyron in Maya, Day 1 – Premium Tutorial
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Modeling the Bugatti Veyron in Maya, Day 1 – Premium Tutorial

Over the course of this extremely detailed 2 day tutorial series, we will be modelling the Bugatti Veyron 16.4 in Maya. Not only will we be covering the basic workflows involved in creating a hyper-realistic car from scratch, but we’ll also be showing you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars. This tutorial series is invaluable for any artist interested in adding some outstanding car models to their portfolio. Can’t wait to get started? Become a Premium member, or learn more after the jump!


This entry is part 9 of 9 in the Best Of Maya Session