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Laurens Corijn

I'm Laurens Corijn, a recent Digital Arts & Entertainment graduate from Belgium. I've been doing CG for 4 years now, mainly focusing on mechanical subjects such as vehicles. I equally enjoy working on high-end rendering, and optimized, real-time, video game art. Besides doing CG, I like to spend my time listening to music, and riding and maintaining my motorcycle. My website can be found at: laurenscorijn.com.
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Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 1

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we have an awesome 3D Studio Max tutorial by Laurens Corijn covering the complete workflow for creating a next gen video game hot rod. The start of this amazing 9 day tutorial series was first published back in January of 2010 and proved to be incredibly popular with our Max users! Let’s take a look back…


This entry is part 5 of 12 in the Best of 3D Studio Max – Part 1 Session
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 9

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 9

Today, one of our most popular tutorial series ever comes to an end, as we present the final part of Laurens Corijn’s incredible 9-day Hot Rod tutorial. In this part, Laurens takes us through how to finalise the remaining textures and take our model to completion!

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 8

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 8

Finally, it’s time to start texturing your Hot Rod model. Using the finished normal maps, we will bake out Ambient Occlusion with Vray, which we will then be able to use as a base to start texturing. We will fully texture the wheels and get about halfway with the chassis in this part. A lot of important aspects of texturing will be covered, such as hand painting as much as possible, layer management, non-destructive workflow, and creating additional maps such as specular and glossiness

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 7

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 7

Now that we’ve wrapped up the UV’s in the previous part, it’s time to get to business with some serious normal map baking. You’ll be taken from a simple bake that shows an almost ideal baking scenario, to some very difficult examples such as the drivetrain and engine. Smoothing groups, UV splits/seams, cage setup and tweaking, and filtering settings, etc.. are all covered in detail. A few exceptionally difficult normal map problems, as well as their respective solutions, are also shown in this video.

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 6

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 6

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 5

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 5

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 4

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 4

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 3

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 2

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

Using Splines to Quickly Create Highly Complex Geometry in 3ds Max

In this video tutorial by professional 3ds Max artist Laurens Corijn, you will learn the ins and outs of using splines to easily create extremely complex geometry in 3ds Max. Over 5 different methods are explored, with examples on how you can apply these techniques to your own projects too. Even if you’re an experienced user, you won’t want to miss out on this, as some of these methods are not very well known!

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