Browsing Author

Konstantin Muromtsev

Konstantin Muromtsev is a graphic designer from the Russian Federation. He has more than 3 years of professional experience working for advertising agencies and magazines.
Author Feed

Exploring Cinema 4D’s Amazing New Physical Renderer

Exploring Cinema 4D’s Amazing New Physical Renderer

The new physical render in Cinema 4D opens more possibilities for the creation of realistic images with different kinds of photographic effects like Depth Of Field, Chromatic Abberation, Vignetting and Lens Distortion. Over the course of this tutorial, Konstantin Muromtsev will walk you through the process of modeling, lighting and rendering a glass flower in Cinema 4D and provide a detailed overview of the new Physical renderer and many of it’s settings.

Cinema4D: Ship Escape Part 2

Cinema4D: Ship Escape Part 2

Over the course of this two part tutorial, Konstantin Muromtsev will show us how to create a truly unique, cinematic ship escape animation in Cinema4D. You’ll learn how to use various tags, the Mograph tracer object, SweepNURBS and how to switch between multiple camera angles using the Stage object. This tutorial will help you understand some of C4D’s post effects and how to create simple, yet effective standard and sketch materials for the project.

Cinema4D: Ship Escape Part 1

Cinema4D: Ship Escape Part 1

Over the course of this two part tutorial, Konstantin Muromtsev will show us how to create a truly unique, cinematic ship escape animation in Cinema4D. You’ll learn how to use various tags, the Mograph tracer object, SweepNURBS and how to switch between multiple camera angles using the Stage object. This tutorial will help you understand some of C4D’s post effects and how to create simple, yet effective standard and sketch materials for the project.


This entry is part 6 of 8 in the Konstantin Muromtsev Session
Global Illumination Techniques In Cinema4D

Global Illumination Techniques In Cinema4D

Global Illumination can be a little confusing at first, but really helps in creating realistic, nice looking scenes. This Cinema4D tutorial by Cgtuts+ regular Konstantin Muromtsev will help you better understand Global Illumination by discussing various lighting techniques, as well as explaining some of the render settings needed to achieve a good result.


This entry is part 6 of 9 in the Best of Cinema4D – Part 2 Session
Create a ‘Cybernetic Plant’ in Cinema4D

Create a ‘Cybernetic Plant’ in Cinema4D

In today’s tutorial, Konstantin Muromtsev takes us through how he created his ‘Cybernetic Plant’ scene using the MoSpline/Spline-wrap technique in Cinema4D. After modeling, Konstantin then animates our robot plant using the Wind modifier, before setting everything up for the final render. Enjoy!


This entry is part 5 of 8 in the Konstantin Muromtsev Session
Create a Futuristic Airship Scene in C4D โ€“ Day 2

Create a Futuristic Airship Scene in C4D โ€“ Day 2

In the second part of this intermediate 2-day tutorial, Konstantin Muromtsev will be showing us how to finish up this futuristic aircraft scene using Cinema4D. After adding in the remaining ship, we’ll create the environment, add lighting, and make use of the Camera shader from MoGraph 2. Finally, we’ll then take a look at how Advanced Render post-effects such as Highlights and Glow can be used when compositing in Photoshop.

Create a Futuristic Airship Scene in C4D – Day 1

Create a Futuristic Airship Scene in C4D – Day 1

In this intermediate 2-day tutorial we’ll be looking at how to create this futuristic aircraft model using Cinema4D’s primitives, structure tools, Hyper/SweepNURBS, and the Landscape and Sky Shader objects. We’ll also cover how to create simple but effective materials, how to use the Camera shader from MoGraph 2, and take a look at how Advanced Render post-effects such as Highlights and Glow can be used when compositing in Photoshop.


This entry is part 4 of 8 in the Konstantin Muromtsev Session
Create an Absract Furry Eye Scene using Cinema 4D

Create an Absract Furry Eye Scene using Cinema 4D

In this intermediate to advanced level tutorial you will learn to use primitives, SweepNurbs, complex materials, and the hair module to create this very interesting abstract Eye with Hair. Using Advanced Render to create a sharp and convincing final image will also be discussed.


This entry is part 8 of 8 in the Konstantin Muromtsev Session
Create an Abstract Disco Ball Scene with Cinema 4D

Create an Abstract Disco Ball Scene with Cinema 4D

In this tutorial you will discover how easy it can be to create compelling abstract CG images with Cinema 4D. Follow along as Konstantin Muromtsev demonstrates how he created his animated Disco Ball scene, using primitives, structure tools, the Mograph Cloner object, and random effectors. Adding post effects like Caustics and Glow, and rendering the scene with Advanced Render will also be discussed.


This entry is part 7 of 8 in the Konstantin Muromtsev Session

Create a Gorgeous Abstract Greeble Scene in Cinema 4D

In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also learn some cool tricks on how to tweak the final rendered image, by modifying the visible light, and adding glare and depth of field in Photoshop.


This entry is part 3 of 8 in the Konstantin Muromtsev Session
Page 1 of 212