Creating a perfect render in any 3D application means getting all the details exactly right. And no matter what software you use, your success in creating realistic illumination, shadows, and textures depends on the quality of the professional lighting and rendering techniques at your disposal. In this lavishly illustrated new edition, Pixar’s Jeremy Birn explains everything you will need to know to perfect this highly technical craft.
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Flashtuts+ Author - Kaleb Aylsworth
Posts by Kaleb Aylsworth
Win a Copy of ‘Digital Lighting and Rendering (2nd Edition)’, by Pixar’s Jeremy Birn!
Nov 16th in Contests and Giveaways by Kaleb AylsworthWinner Announced – Win a Copy of ‘3-D Human Modeling and Animation, Third Edition’!
Nov 9th in Contests and Giveaways by Kaleb AylsworthThanks to today’s remarkable technology, artists can create and animate realistic, three-dimensional human figures that were not possible just a few years ago. This easy-to-follow book guides you through all the necessary steps to adapt your own artistic skill in figure drawing, painting, and sculpture to this exciting digital canvas. Continue Reading
Winner Announced: Win a Year Membership to CGTextures!
Nov 2nd in Contests and Giveaways by Kaleb AylsworthBrace yourselves everyone, because our first CGTuts+ giveaway in November is a HUGE one! One extremely lucky commenter (selected at random) will be chosen to win a 1 year, 100 mb per day personal membership sponsored by CGTextures! Continue Reading
Quick and Effective Game Art Portfolio Presentation – Day 1
Oct 26th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Game Art, Lighting, Rendering by Kaleb AylsworthWhen it comes to making sales, the package is just as important as the product. The same can be said in the world of CG, except package is your portfolio…and the product is you! In this two part tutorial series, professional 3d Environment Artist, Kaleb Aylsworth, will show you a quick and easy, but highly effective process for lighting, rendering, and eventually presenting your 3d game art for you portfolio.
Winner Announced: Let the Weekly Giveaways Begin!
Oct 26th in Contests and Giveaways by Kaleb AylsworthThat’s right, you’re not dreaming! This is the second CGTuts giveaway in as many weeks…and we’re not about to stop here!! One random commenter will be chosen to win a seriously awesome CG related prize every week from now on! It doesn’t get any better than this guys!!!
An Introduction to 3ds Max: Polygonal Modeling – Day 2
Aug 25th in 3D Art, Autodesk 3Ds Max, Game Art by Kaleb AylsworthIn the first part of the series, professional video game artist, Kaleb Aylsworth, walked you through many of the key skills that you will need to get started modeling in 3ds Max. Now, in the second part, he will demonstrate how to apply the things that you have learned by using them to make a low-poly version of Guy van der Walt’s “Retro TV Set”. You can see some more examples of Guy’s work at his portfolio website, Plasticboy.
An Introduction to 3ds Max: Polygonal Modeling – Day 1
Aug 24th in 3D Art, Autodesk 3Ds Max, Game Art by Kaleb AylsworthOf all of the high-end 3d apps on the market, 3ds Max is by far one of the most powerful. It is, however, also one of the most complex and daunting 3d apps to learn. In this two part tutorial series, professional video game artist, Kaleb Aylsworth, will give you a detailed introduction to 3ds Max, as it pertains to polygonal modeling and the video game industry.
3ds Max 2010: The Graphite Modeling Tools – Day 2
Jul 28th in 3D Art, Autodesk 3Ds Max by Kaleb Aylsworth3ds Max 2010 introduces a vast array of new tools and features, not the least of which, are the new Graphite Modeling Tools. In this two part tutorial video tutorial series, professional game environment artist, Kaleb Aylsworth, will walk you through all of these new tools, and show you how to use them effectively in a practical, every day workflow.
3ds Max 2010: The Graphite Modeling Tools – Day 1
Jul 27th in 3D Art, Autodesk 3Ds Max by Kaleb Aylsworth3ds Max 2010 introduces a vast array of new tools and features, not the least of which, are the new Graphite Modeling Tools. In this two part tutorial video tutorial series, professional game environment artist, Kaleb Aylsworth, will walk you through all of these new tools, and show you how to use them effectively in a practical, every day workflow.
Cgtuts+ Giveaway: CG Books from Ballistic
Jul 27th in Contests and Giveaways by Kaleb AylsworthWe’ve had some incredible response since Cgtuts+ launched at the beginning of June. With nearly 2500 subscribers, about 650 Twitter followers, and 560,000 pageviews; these are no small numbers! To show our appreciation, and give thanks to our readers for their continued interest and support, we’ve decided to follow along in one of the great Envato traditions and give away three CG themed books to some of our lucky Twitter followers!








