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Jonathan Williamson

Jonathan has been very active in the blender community over the years, and his main focus is character modeling and design. He has helped to organize and present two blender conferences in Montreal, one blender conference in New York, and returned two consecutive years to North Carolina, to teach alongside fellow Blender-artists at a Summer camp for junior-high students hosted by Red Hat Linux. He has also been featured in two publications on Blender, and worked to pass on the skills he has learned by producing training materials on his own as well. You can see some samples of his Blender art on his site at: www.montagestudio.org.
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Character Modeling in Blender
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Character Modeling in Blender

From the Cgtuts+ archives:

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+. Today we’re taking a look back at Jonathan Williamson’s awesome tutorial on Character Modeling in Blender. This tutorial received a great response when it was originally published back in march of 2010, so if you missed it the first time, why not check it out now.


This entry is part 7 of 9 in the Best of Blender Session

How to Create a Toon Shaded Effect in Blender

In this beginner/ intermediate level tutorial, we are going to take a look at creating a simple toon shaded render for our characters in blender. Among the topics that will be covered are: basic lighting, creating and adjusting the toon materials, rendering, and composite nodes.

Re-Topologize a Game-Ready Alien Head in Blender

The retopology tools in Blender allow you to take a high-resolution model and very quickly create a low-poly version of that model. You can then use this new low-poly mesh to easily generate a normal map, displacement map, or anything else you may need from the high-poly version.

This tutorial introduces you to the basics of retopo in Blender, including how to use the extrude feature, the paint tool, and some of the quirks of retopo in general. Retopologizing a model.