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Jarlan Perez

Jarlan is a cross discipline artist, with a strong passion for art and game design. He loves creating environments as well as intricate details, and can't wait to one day be working on the next great iconic title.

Texture Pack: 7 Hi-Res Concrete Textures

Texture Pack: 7 Hi-Res Concrete Textures

This week’s freebie content is brought to you by Jarlan Perez, a passionate texture and game design artist. Jarlan has put together 7 hi-res concrete images to share with the community, and we can’t wait to see how you use them!

UV Unwrapping a Hard-Surface Object in 3Ds Max

UV Unwrapping a Hard-Surface Object in 3Ds Max

In this tutorial, Jarlan Perez covers the process of unwrapping a hard-surface model in 3DS Max. Covering the importance of keeping UVs clean and stretch free, Jarlan also looks at how to keep the process as simple as possible, whilst at the same time giving you full control over the results.

Texture Pack: 14 Hi-Res Bark Textures

Texture Pack: 14 Hi-Res Bark Textures

This week’s freebie content is brought to you by Jarlan Perez, a passionate texture and game design artist. Jarlan has put together 14 hi-res tree bark images to share with the community, and we can’t wait to see how you use them!

Quick Tip: An Introduction to Light-Mapping in UDK

Quick Tip: An Introduction to Light-Mapping in UDK

Light-mapping for the Unreal Engine used to be an extremely tedious process, as it could only be prepared in an external program such as Max or Maya. Well, thankfully there is a solution! In the first of our Unreal Dev Kit tutorials, Jarlan Perez walks us through how to first prepare a model, and then setup light-mapping entirely within the UDK itself.