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Hiten Mistry

Hiten Mistry is a artist currently working at Ubisoft Toronto, he had previously worked at Digital Extremes. Hiten was been working in the game industry for the past year and a half.

The Making Of “Yuki Machi”

The Making Of “Yuki Machi”

This is a walk through from start to finish of how I made my “Yuki Machi” scene. This tutorial is intended for beginners and students who are making the switch from creating and building assets to creating whole scenes and environments. I’ll take you through the processes and techniques I use and show you the challenges l face when making larger sets.