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Harrison Ambs

I'm Harrison and I've been a designer for what feels like an eternity. I currently do broadcast design and animation, but like most of us, I'm restless and have been known to pick up a camera. When I'm not holding the reigns of my MacPro, I'm either living an energy drink ad (biking, kayaking, running), or cooking (mostly French, but some Italian). You can check out some of the projects I've worked on at my website: www.harrisonambs.com, or follow me on Twitter: twitter.com/harrisonambs.
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What Should Be In Every Designer’s Portfolio (but probably isn’t)

What Should Be In Every Designer’s Portfolio (but probably isn’t)

In this article, Harrison Ambs shares his thoughts on the pitfalls involved with being a designer, 3D or otherwise, and gives some excellent advice on making your portfolio stand out from the crowd. A must-read for anyone looking to make a living from their love of design.

Motion Graphics: Project Workflow – Day 3

Motion Graphics: Project Workflow – Day 3

Eventually we all want to move beyond tutorials and actually start to deal with clients. Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow. In this tutorial series, we’ll examine the different aspects of working in a project-like environment, and how our techniques interact with a client in a real-world situation.

Motion Graphics: Project Workflow – Day 2

Motion Graphics: Project Workflow – Day 2

Eventually we all want to move beyond tutorials and actually start to deal with clients. Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow. In this tutorial series, we’ll examine the different aspects of working in a project-like environment, and how our techniques interact with a client in a real-world situation.

Motion Graphics: Project Workflow – Day 1

Motion Graphics: Project Workflow – Day 1

Eventually we all want to move beyond tutorials and actually start to deal with clients. Whether at a production house or on your own, one of the most fundamental aspects of professional design is a solid project workflow. In this tutorial series, we’ll examine the different aspects of working in a project-like environment, and how our techniques interact with a client in a real-world situation.


This entry is part 6 of 9 in the Best of Cinema4D Session

How to Export 3d Camera Data from Cinema 4D into After Effects – Day 2

The key to good project management is workflow, and also to ensure that all your pieces and parts will all come together in the final assembly. Design is no different.

This tutorial deals with some more advanced compositing techniques, and hopefully after watching the first tutorial, you’ll have a good grasp of the basics and be ready to dive into this 3 video tutorial featuring advanced compositing using tags, multi-pass renders, and expressions in After Effects.

How to Export 3d Camera Data from Cinema 4D into After Effects – Day 1

When it comes to motion graphics, exporting camera data from a 3D program to a 2D compositing program is one of the most important techniques you could know. In this tutorial, you will learn the basics behind getting Cinema 4D and After Effects to talk to one another, including using exporting tags, using the camera data in After Effects within 3D layers and effects, and how to set up and tweak your render for the best results.

Make an Impressive Exploding Text Effect in Cinema 4D

Being able to animate a 3D object, both on and off the screen, is one of the most important concepts to understand in motion graphics. In this tutorial, you will learn to use the ‘Explosion FX’ deformer in Cinema 4D to break an object up according to it’s polygons, change the parameters of how those pieces will behave, and then animate the entire explosion with a single keyframe.