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Filip Spasev

Hi I'm a 20 year old 3D artist from Macedonia, currently a student in Computer science, with 2 year experience in Maya, Photoshop and Zbrush. My goal is to be a professional Character/Creature Artist.

Model, Texture, and Render the Legendary Katana in Maya – Day 3

Model, Texture, and Render the Legendary Katana in Maya – Day 3

In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.

Model, Texture, and Render the Legendary Katana in Maya – Day 2

Model, Texture, and Render the Legendary Katana in Maya – Day 2

In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.

Model, Texture, and Render the Legendary Katana in Maya – Day 1

Model, Texture, and Render the Legendary Katana in Maya – Day 1

In this 3 part Maya workflow tutorial you will learn how to model, texture, and render a Katana, the legendary Samurai sword. For the modeling portion, we will use Maya’s basic polygon editing tools, while UVlayout will be used to create the UVs, and of course Photoshop to create the textures. We will also briefly cover Mental Ray for rendering the final image.