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Evan Schaible

Evan Schaible is a fluids/particle artist and technical director from Los Angeles. Being currently unemployed, he is looking for full time staff work, as well as honing his own skills by doing freelance technical direction, visual effects, and occasionally even motion graphics and visualization. He runs a training website that can be found at: www.ParticleFlow.net, and his blog can be found at: www.evanschaible.com.

How to Create Epic Landscapes in Vue

For those of you who don’t already know, Vue is a 3d app specifically designed for creating natural 3d environments of epic proportions. In this tutorial, we will take a look at the basics, and then cover some handy techniques for creating huge landscapes could be used in both films or matte paintings. We will explore almost every major function of the app, but condense it enough that it can be easily understood in one sitting.


This entry is part 4 of 14 in the Evan Schaible Session

Animate an Iceberg Turning into a Desert Island

In this hour long video tutorial, we will follow the complete process of animating a 3d iceberg as it transforms into a desert island. We will take an in-depth look at using the many complex features of dreamscape, in conjunction with hand painted displacement maps and animated meshes, and even go over some of the more classic principles of animation.


This entry is part 5 of 14 in the Evan Schaible Session

Making Realistic Water in 3ds Max

In this tutorial we will be looking in depth at the water space warp in 3D Studio Max. We will first dive into the theory of the space warp, and fish out all of the little details that most people only swim past. Then, after we’ve had our fill of theory, we will look at how to practically apply that theory in a realistic pool scene, and render in Maxwell Render for our final result.


This entry is part 7 of 14 in the Evan Schaible Session

‘Quick Tip’ – How to Create Cool Hair and Fur Effects in 3ds Max

In this tutorial we will take look at the Hair and Fur World Space Modifier in 3ds Max. We will learn how to set up the Hair and Fur modifier, how to make it react with the other character geometry, how to tweak it to get the results we want, and how to render out our final effect.


This entry is part 14 of 14 in the Evan Schaible Session
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