Browsing Author

Evan Schaible

Evan Schaible is a fluids/particle artist and technical director from Los Angeles. Being currently unemployed, he is looking for full time staff work, as well as honing his own skills by doing freelance technical direction, visual effects, and occasionally even motion graphics and visualization. He runs a training website that can be found at: www.ParticleFlow.net, and his blog can be found at: www.evanschaible.com.
Author Feed

Quick Tip: An Introduction to Sculptris

Quick Tip: An Introduction to Sculptris

In this video Evan Schaible takes a look at Sculptris, the robust freeware 3d sculpting application for Windows. To download this application go to : http://drpetter.se/project_sculpt.html


This entry is part 8 of 14 in the Evan Schaible Session
Quick Tip โ€“ An Intro to VRay RT

Quick Tip โ€“ An Intro to VRay RT

In this quick tip we will take a beginners look at VrayRT, examining workflow, and a few basic techniques to get you up and started with Active Shade rendering.


This entry is part 13 of 14 in the Evan Schaible Session
Learn the Essentials of Particle Flow

Learn the Essentials of Particle Flow

In this Basix tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.


This entry is part 11 of 14 in the Evan Schaible Session
Quick Tip – Nodal Workflow with Particle Flow in 3ds Max

Quick Tip – Nodal Workflow with Particle Flow in 3ds Max

In this Quick Tip tutorial, we will look into the fundamentals of working efficiently inside of Particle Flow’s event based workflow. We will build a simple flow from the ground up, in order to gain an understanding of how the system works, and therefore enhance our future work with that knowledge.


This entry is part 12 of 14 in the Evan Schaible Session

Quick Tip – Working Procedurally with Particle Flow

A procedural workflow is essential in today’s huge pipelines, and can drastically speed up personal projects as well. In this Quick Tip we will look at the basics of working procedurally with particle systems inside 3ds Max, as well as how to set up a particle flow to be easily re-created with the push of a button.


This entry is part 10 of 14 in the Evan Schaible Session

Alter Your Lighting Information Post Render using Multilight in Maxwell Studio

In this tutorial we will take a look at a few of the incredibly efficient features of Maxwell Studio, including Multilight, the revolutionary tool that allows you to alter lighting post render. We will also cover several terms that are often misunderstood, and a few other things that will allow you to get believable results from your renders.


This entry is part 6 of 14 in the Evan Schaible Session

Quick Tip: the Secret to Making Convincing Explosions with FumeFX

In this Quick Tip we will examine a few overlooked methods to optimize explosions made with FumeFX. Not noise parameters or other obvious things, but something that many don’t think about until they are told, and than they say “Oh yeah! That make perfect sense!!”. Not sensational…but quite handy if creating a realistically behaving explosion is what you’re after.


This entry is part 9 of 14 in the Evan Schaible Session

An Introduction to Maxwell Renderer and Maxwell Studio

In this tutorial we will take a look at the workflow between Maxwell Render/Studio and 3D Studio Max. Although we will be using Maxwell 2, the information should be applicable for earlier versions as well. We will explore materials, lighting, and most environment and camera setups. But more than this, you will learn all that you need to get you up and running with Maxwell Render, and the Stand alone application Maxwell Studio.


This entry is part 2 of 14 in the Evan Schaible Session

How to Create a Realistic Candle Scene with 3ds Max and FumeFX

When dealing with FumeFX, and other effects generating tools, it can be said that knowing how to convincingly merge your effects into your 3d scene is just as important as knowing how to create the effects themselves. In this tutorial we will take a look at a little explored area of FumeFX, at least when it comes to tutorials, multi-pass compositing.


This entry is part 3 of 14 in the Evan Schaible Session

Fume FX: A Detailed Overview

In this tutorial, we will take an extensive look at FumeFX, the High-end digital pyrotechnics plugin for 3DS Max. We will explore just about every setting and learn exactly what they do, in order to gain a good understanding of how to use this tool in our current pipelines. Both studio and personal usage will be explained.


This entry is part 1 of 14 in the Evan Schaible Session
Page 1 of 212