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Daniel Holden

I am a freelance digital artist from London, and currently studying computer science at Edinburgh University. I have been doing digital art for several years now, but my main passion is creating artwork which can be rendered in real time. The tricks and techniques used in this field fascinate me. I'm interested in all areas of art, and really love music and literature. If I don't become a professional 3d artist I'd love to be fiction writer.
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Sculpt a Lifelike High-Poly Rhinoceros in ZBrush

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+, and today we have an amazing Zbrush post by Daniel Holden. This tutorial was first published in August 2009 and provides a great look at using Zbrush in your game workflow! Let’s take a look…