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Dan Cox

Dan graduated from the 3D Gaming program at Seneca College in Toronto, and after graduation, was offered a position at Pseudo interactive. He has since worked as a freelance artist for companies such as Redrover Studios and Starz Animation, and is currently working for Frozen North Productions on the Wii game "Flip's Twisted World", and also teaching at Seneca College.
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Texturing a Human Face – Day 2: Painting the Texture

In this 2 hour, multi-part video tutorial, you will follow professional Game artist and teacher, Dan Cox, as he gives insight into his own thought process and workflow of how to go about unwrapping and texturing an existing human face. The techniques and theories that Dan teaches can be used in either video game or film work.

Texturing a Human Face – Day 1: the UVW Unwrap

In this 2 hour, multi-part video tutorial, you will follow professional Game artist and teacher, Dan Cox, as he gives insight into his own thought process and workflow of how to go about unwrapping and texturing an existing human face. The techniques and theories that Dan teaches can be used in either video game or film work.