When attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.
Flashtuts+ Author - Corey Hayes
Posts by Corey Hayes
How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps
Oct 31st in 3D Art, Adobe Photoshop, Autodesk Maya, Texturing by Corey HayesModel a Detailed, High-Poly Camera in 3ds Max 2010
Jul 2nd in 3D Art, Autodesk 3Ds Max, Game Art by Corey HayesThis massive, 117 step tutorial covers the entire process of modeling a detailed DSLR camera, that would be suitable for use as a high-poly scene object in a render, or for generating normal maps to be applied to an in-game model. We will also be going over some of the ins and outs of 3ds Max 2010’s new graphite modeling tools!








