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Chris Tate

A long time Cgtuts+ author, Chris has recently moved into the role of co-editor at Cgtuts+. Chris has nearly a decade of experience working with 3D studio Max and has authored many in depth tutorials for Cgtuts+ as well as other websites. A generalist by definition, Chris spends most of his time modeling, but has many years of experience in the area's of UVMapping, Texturing, Lighting and Rendering. On rare occasions when he's not wasting away in front of his computer, Chris enjoys playing hockey, skateboarding, watching movies and playing games. You can find more of his work over at christateonline.com.

Quick Tip: Ambient Occlusion In xNormal

Quick Tip: Ambient Occlusion In xNormal

In today’s Quick Tip, Chris Tate will show us a quick and easy method for rendering out an Ambient Occlusion map using the free program xNormal. AO maps are relatively easy to setup and implement into your texturing work-flow and the benefits can be enormous.. Add another level of detail and realism to any model with this simple, yet effective technique! Let’s take a look…

‘The Civil War Cannon’ – Modeling Day 3 – CG Premium Content
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‘The Civil War Cannon’ – Modeling Day 3 – CG Premium Content

This entry is part 3 of 9 in the series 'The Civil War Cannon'

In day 3 of the multi-part “Civil War Cannon” series, available exclusively to our Premium subscribers. Chris continues working towards completing the cannon’s detailed under carriage and barrel mounting system, by adding many of the remaining detail pieces. Including the clamps, chains and rivets. So let’s continue on!…

‘The Civil War Cannon’ – Modeling Day 2 – CG Premium Content
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‘The Civil War Cannon’ – Modeling Day 2 – CG Premium Content

This entry is part 2 of 9 in the series 'The Civil War Cannon'

In day 2 of the multi-part “Civil War Cannon” series from regular author Chris Tate, available exclusively to our Premium subscribers. Chris continues to guide us through the modeling of the Cannon’s complex barrel, mount and axel assembly. These represent some of the most challenging aspects of the entire Cannon project. Let’s take a look!

‘The Civil War Cannon’ – Modeling Day 1 – CG Premium Content
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‘The Civil War Cannon’ – Modeling Day 1 – CG Premium Content

This entry is part 1 of 9 in the series 'The Civil War Cannon'

This week Cgtuts+ brings you the first in a brand new, multi-part series from regular author Chris Tate, available exclusively to our Premium subscribers. The tutorial follows Chris as he walks us through modeling, UVing, texturing and rendering of this amazingly detailed, and strikingly accurate Civil War Cannon. Today we begin the modelling process, and we know you’re going to love it!


This entry is part 10 of 12 in the Best of 3D Studio Max – Part 2 Session
Model and Texture a Water Tower in 3ds Max – Day 2

Model and Texture a Water Tower in 3ds Max – Day 2

In this 2-day tutorial, Chris Tate will be guiding you through the process of modelling and texturing an old water tower model using 3ds Max. Whilst day 1 covered the modelling of the tower, day 2 will take you through the UVing, texturing and rendering process.

Model and Texture a Water Tower in 3ds Max – Day 1

Model and Texture a Water Tower in 3ds Max – Day 1

In this 2-day tutorial, Chris Tate will be guiding you through the process of modelling and texturing an old water tower model using 3ds Max. Whilst day 1 covers the modelling of the tower, day 2 will take you through the UVing, texturing and rendering process.


This entry is part 3 of 12 in the Best of 3D Studio Max – Part 2 Session
Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 3

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 3

In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed, you will then move on to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier as well as the demo version of Headus UVLayout. Finally, with the UV all packed away, you will learn some very useful techniques to build up the colors and materials of your texture.

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 2

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 2

In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed, you will then move on to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier as well as the demo version of Headus UVLayout. Finally, with the UV all packed away, you will learn some very useful techniques to build up the colors and materials of your texture.

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 1

In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed, you will then move on to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier as well as the demo version of Headus UVLayout. Finally, with the UV all packed away, you will learn some very useful techniques to build up the colors and materials of your texture.


This entry is part 4 of 12 in the Best of 3D Studio Max – Part 1 Session

Model a High-Poly RPG Rocket Launcher in 3ds Max – Day 3

Because of the time constraints inherit to realtime video tutorials, it is usually almost impossible to find tutorials that deal with modeling large or very complex objects, as they would just take too much time to complete. Well not any more. In this mammoth, 3 day, nearly 10 hour long video tutorial series, Chris Tate will give us an in-depth look at modeling a faithfully constructed, photorealistically precise high-poly RPG launcher and rocket using 3d Studio Max.

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