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Chris Tate

A long time Cgtuts+ author, Chris has recently moved into the role of co-editor at Cgtuts+. Chris has nearly a decade of experience working with 3D studio Max and has authored many in depth tutorials for Cgtuts+ as well as other websites. A generalist by definition, Chris spends most of his time modeling, but has many years of experience in the area's of UVMapping, Texturing, Lighting and Rendering. On rare occasions when he's not wasting away in front of his computer, Chris enjoys playing hockey, skateboarding, watching movies and playing games. You can find more of his work over at christateonline.com.
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Check Out The New Cgtuts+ Vimeo Group!

Check Out The New Cgtuts+ Vimeo Group!

We’re now on Vimeo! Sure we’re a little late to the party, but feel free to head over and join the Cgtuts+ Vimeo group. As well as posting the latest tutorial previews, we’re also giving you a place to show off your Cg skills. Have you followed one of our tutorials to an awesome result and want everyone to see? Well then show off your cg wizardry by posting your video on our page and bask in the glory of your accomplishments.

Read An Excerpt From Jamie Cardoso’s New Book, 3D Realism: Practical & Easy Workflows

Read An Excerpt From Jamie Cardoso’s New Book, 3D Realism: Practical & Easy Workflows

Hey Guys! As you know we don’t typically publish off site news, but talented artist and author Jamie Cardoso has posted an excellent tutorial excerpt from his recently released book “3D Realism: Practical & Easy Workflows” on his blog, and we’d highly recommend reading it!

TF2 Sentry Gun UVMapping In 3D Studio Max, Part 4

TF2 Sentry Gun UVMapping In 3D Studio Max, Part 4

This entry is part 10 of 11 in the series 'TF2 Sentry Gun'

With the lower sections of the model now complete, we’ll begin uvmapping the upper half of the model in 3D Studio Max using the UnwrapUVW modifier. In today’s post we’ll focus specifically on the many parts that make up the rear arm, mounting brackets and barrel sections of the turret, which will again comprise of both high-res and low-res mapping techniques.

Unreal Development Kit 3 Beginner’s Guide Sample Chapter: Materials

Unreal Development Kit 3 Beginner’s Guide Sample Chapter: Materials

We’re continuing our “Unreal Development Kit 3 Beginner’s Guide” giveaway, and giving you a chance to get a sneak peak at some of the content this fantastic book has to offer. Below you’ll find a sample chapter which covers working with materials in UDK. If you haven’t already entered for your chance to win a copy of the book, find out how after the jump!

Exclusive Deal: Get The CryENGINE 3 Cookbook from Packt Publishing For 15% Off!

Exclusive Deal: Get The CryENGINE 3 Cookbook from Packt Publishing For 15% Off!

After our recent giveaway for the “CryENGINE 3 Cookbook”. Packt Publishing was nice enough to offer all cgtuts visitors a chance to get the book at a discounted price. Simply enter the promotional code: cgtuts15 at check out, and score yourself a 15% discount on print copies of the “CryENGINE 3 Cookbook”. Add the digital version along with it and save 85% off the ebook as well. This offer is valid until November 18th, so grab your copy now!

Win a copy of the CryENGINE 3 Cookbook from Packt Publishing!

Win a copy of the CryENGINE 3 Cookbook from Packt Publishing!

Update: Congratulations to Josh Feil, Julian Waller, and Gabriel Gueguen! You have all won a digital copy of the “CryENGINE 3 Cookbook” courtesy of Packt Publishing! We have forwarded your information to Packt and they should be in touch soon with instructions on how to redeem your winnings!

Fall is finally here and we’re kicking it off in style by teaming up with Packt Publishing to give you a chance to win one of three copies of their highly anticipated CryENGINE 3 Cookbook, authored by Crytek’s own Dan Tracy and Sean Tracy. With the recent release of CryENGINE 3 this is the perfect time to jump in and start working with one of the most powerful game engines in the industry.

Cgtuts+ Quiz #2: General CG

Cgtuts+ Quiz #2: General CG

It’s been awhile, but we’re back with another brain busting quiz and giving you a chance to once again test your knowledge of all things computer graphics related. We’ve got fifteen new questions to test your wits, some are easy, while others are hard! Will you succeed? Will you be victorious? Find out after the jump!

“TF2 Sentry Gun” UVMapping – Day 3

“TF2 Sentry Gun” UVMapping – Day 3

This entry is part 9 of 11 in the series 'TF2 Sentry Gun'

Today we’ll continue to concentrate our efforts on uvmapping and work on completing the rear leg sections. This is without a doubt the most challenging part of the model to Uvmap (Yay!) So we’ll dive right in, and begin by manually optimizing our high-res meshes. This step will not only reduce the of amount geometry in the scene, but make the mapping process much more quick and efficient.

CryENGINE 3 Cookbook Sample Chapter: Sandbox Basics

CryENGINE 3 Cookbook Sample Chapter: Sandbox Basics

Today we’re continuing our CryENGINE 3 Cookbook giveaway, and giving you a chance to get a sneak peak at some of the content this amazing book has to offer. Below you’ll find the second of three upcoming sample chapters we’ll be releasing this week. If you haven’t already entered for your chance to win a copy of the book, find out how after the jump!

“TF2 Sentry Gun” UVMapping – Day 2

“TF2 Sentry Gun” UVMapping – Day 2

This entry is part 8 of 11 in the series 'TF2 Sentry Gun'

Today we’re going to be concentrating on mapping a few of the more challenging pieces of the Sentry Gun model. We’ll discuss how to approach mapping complex geometry and subdivision surfaces, and use a few tricks to get it done quickly and effectively.

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