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Cady Wachsman

Cady is a freelance 3D / 2D artist living in San Francisco, CA. She has a BFA in Computer Animation from Ringling School of Art and Design. With two years of game industry experience under her belt, she is working toward her ultimate goal of becoming a character and environment modeler in the film world. Check her out at www.ecady.com

How to UV a Character in Maya 2009

Efficient UV mapping is a very important step before you can begin texturing any 3d model, and will inevitably affect every other stage of your workflow, from baking normal maps, all the way to performance, rendering, and frame rate . In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009. If can be a tedious process, but with proper planning, clever conventions, and tricky time savers, it can be a very fun and rewarding process too. Note: This tutorial is intended for symmetrical geometry only.

Effectively use Constraints to Rig Non-Spherical Eyes in Maya

Twice a month we revisit some of our reader’s favorite posts from throughout the history of Cgtuts+, and today we have an awesome Maya rigging tutorial by Cady Wachsman. This tutorial was first published in November 2009 and introduces an amazingly useful animation setup! Let’s take a look…