Cgtuts+ Workshop #7 Fallout 3 Power Armor
tuts workshop

Cgtuts+ Workshop #7 Fallout 3 Power Armor

We’re back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!


Quick Ground Rules

  • Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.
  • Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.
  • You can also link to another video or render that you feel offers a great example of this type of content done exceptionally well.

So let’s get to it, here’s this week’s entry created by Tomasz Schelenz!

Fallout 3 Power Armor

Cgtuts+ 3d work central courtyard critiqueClick To Enlarge

A Little Background

This is my first high poly render, and also a first complete painting I’ve done in Zbrush. As a reference I used the Fallout3′s Power Armor. Please note, that the the model is clearly out of proportions. Since it’s my first serious work I am open to any kind of critique that will help me to improve my skills.


Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!

Also be sure to check out more of Tomasz’s work on his website: Szelki3dArt


The most constructive and helpful comments will be featured on the site. Interested in submitting your own video or 3D render? You can do so here! and have your work featured in a future Cgtuts+ Workshop!


  • http://www.nufftalon3d.blogspot.com Gary Calhoun

    Great render would of personally liked to see more scratches on the surface

  • mme

    nice one!

  • Potado

    As an avid fan of Fallout 3, I have to say that you did a great job modeling this power armor! It certainly isn’t the easiest thing to model, and you managed to add all of the details from the original image.

    However, when compared to the real image, it becomes apparent that many of the proportions are off. The head should be larger, the shoulders should curve a bit more around the head and have a steeper slope, the tubes around the head should be thicker, etc…

    As for rendering, I recommend that you triple the brightness of the main lamp and add contrast and glow to the image in post processing.

  • http://www.google.de Johnnyv

    Hi there,
    nice render I really like it. Do you have any good modeling tutorials that you can recommend ?

  • Tomasz

    @Johnnyv yes, It’s CG.tutsplus.com.

  • http://3dwithmaya-francis.blogspot.com/ Farouce

    Nice work , I enjoyed it