Cgtuts+ Workshop #41 Living Room
tuts workshop

Cgtuts+ Workshop #41 Living Room

We’re back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!


Quick Ground Rules

  • Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.
  • Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.
  • You can also link to another render that you feel offers a great example of this type of content done exceptionally well.

So let’s get to it, here’s this week’s entry created by Ricardo Monteiro!


Living Room

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

Cgtuts+ Living Room Architecture Interior V-Ray CritiqueClick To Enlarge

A Little Background

This is the Living Room from my house. This “project” started when the wife (in 2010) and I thought of changing the design of the room. So, I started to take measures to the living room, furniture, windows, etc. Then designed it in 3dsmax and changed the furniture from place, then if it fit, we’d move it in real life. All of this was done using 3D Studio Max and V-Ray. A few times along the way (specially when doing lighting), I thought I couldn’t finish it but I never lost my hope :), so i did it. I am not a professional in 3D or 3dsmax, I just love 3D and everything to do with it, I do it as a hobby. I learned 3dsmax when it was in MS-DOS trying to figure out myself how this thing called 3D worked, looking at the few available tutorials and help.

All of this is done with my laptop, a Toshiba Qosmio G40, not a awesome machine but does the work (slowwwwly :) ).

Please let me know what you think of the work and ways of improving it.


Also be sure to check out more of Ricardo’s work on his Facebook Page

Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!

Interested in submitting your own video or 3D render? You can submit your own work here to have it featured in a future Cgtuts+ Workshop!

  • Shaun Keenan

    Great interior shots .Really cleanly modeled ,Overall renderings are fantastic .A++

  • Geoff Brown

    Love the curtains!

    • https://www.facebook.com/My3DSpace Ricardo Monteiro

      Those gave me a hard time to do lolol :)

  • John Rose

    Really looks great. Your materials are spot on and render settings are nice. It’s hard to get all those different mats to look good under the same settings. My problem is I’ll have metal and wood and the wood will look great but the metal is dodgy, and etc. You should make some tutorials about the rug, curtains, and materials. Your lighting is really nice.

    The ONLY thing I would do is make Ambient Occlusion renders along with beauty passes and blend them in Photoshop. And while some of the images made me feel as though I was there, some of them were flat. I think it’s a camera setting. Maybe play with depth of field or brush up on some interior photography books. I do like how you shot into the corners.

  • Chris

    I think there is something important missing in your renders. Imperfections.

    The plants have perfectly green leaves, not a single brown edge.
    All the surfaces have never been touched by humans.
    The chairs are perfectly aligned.
    The couches don’t have sitting impressions.
    The carpet has never been stepped on.

    I think you get my meaning. Technically your modeling, texturing and rendering is OK but it’s these imperfections in the world (and also the camera imperfections like chromatic aberration, vignetting, noise, etc) that make a 3D render be believable.

    Hope I was constructive, keep up the good work!

  • Andrew Lee

    @chris. I think you need to study the renders properly, the leaves are not pure green, maybe yuor monitor needs calibrating :) as for stuff looking new, who is to say it isn’t, that’s just being far too picky, it all depends if you want the new or used tired look. and the bit about a carpet not being walked on. Show me some professional renders of walked on carpets

    Personally I think these are come of the most realistic renders I have seen in a workshop for a long time, modelling, lighting, textures all very good.. One I’m not happy with is the brick interior of the fireplace, bricks look flat.. Maybe a much darker interior would be better and perhaps a log fire.. or fill the space with a gas fire or something. Apart from that, as suggested by Chris, a touch of AO, chromatic aberration (very slight).. Noise maybe. but only a hint. As for vignetting Only if your trying to duplicate the look of a very wide angle lens. most good lenses these days, produce VERY little if any vignetting, unless they are extreme wide angle lenses. and maybe a Z-Depth pass to add little DOF would help too

    Top job, thanks for sharing

    • Chandan Kumar

      Hey Andrew Lee, I liked your work! But what Chris has suggested, is totally valid. You must work on those points. It will certainly make your renders look much believable!

  • Chris

    Andrew Lee You’re right, my monitor does need calibrating. But I think all my points stand. I was trying to say that these renders are a bit too clean, too staged, too CGI. I’m not saying that they are bad by any means. They demonstrate good skills.

    As for examples of what I’m talking about. Check this (not sure if I can link to it here) http://www.cgarchitect.com/2013/02/inspiration—furniture. There’s even a couple of excellent examples of “walked on” carpets. Check the color variation of the plants. The unevenness of the couches and pillows.

    I would say that Ricardo has achieved good results. There is nothing preventing him from taking his work to the next level in terms of realism.

    All the best,
    Chris

  • https://www.facebook.com/My3DSpace Ricardo Monteiro

    Hello all.

    I am sorry for just answering today to all you that posted but my professional occupation and my 3 year old take me a lot of time :).

    First of all, thank you for your comments/critiques. They are all very helpful to improve my techniques.

    At the time of this “project” i didn’t know anything about “render passes” like AO or Z-Depth. I start now (in about 4 to 5 months) to understand that :).

    Once again thank you for your help and feel free to “like”, comment ant post at facebook page at

    https://www.facebook.com/My3DSpace

    Ricardo Monteiro

  • http://www.facebook.com/hungry4hacks Sam Fisher

    Is it me? or are the wooden chairs gigantic with respect to the rest of the stuff? besides that, a perfect render for architectural visualisations?

    • Abhimanyu

      It’s just you. :P