Cgtuts+ Workshop #36 Character
tuts workshop

Cgtuts+ Workshop #36 Character

After a short time away, we’re back with another fantastic entry in our weekly workshop community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!


Quick Ground Rules

  • Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.
  • Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.
  • You can also link to another render that you feel offers a great example of this type of content done exceptionally well.

So let’s take a look, here’s this week’s entry created by Jim Becerra!

Character

Cgtuts+ Lino character critiqueClick To Enlarge

A Little Background

I`m a Peruvian digital artist. All my works are based on imaginary stuff. I would like any kind of feedback


Also be sure to check out more of Jim’s work on his Facebook Page

Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!

The most constructive and helpful comments will be featured on the site. Interested in submitting your own video or 3D render? You can do so here! and have your work featured in a future Cgtuts+ Workshop!


  • smsnlee

    It’s a good, powerful looking creature. I think the head loses a little impact by being so straight-on in the composition, as well as completely flattening out the neck area. Maybe something a little closer to 3/4 on the head/neck would make it more dynamic. The skin texture looks too soft on the body and the real sharp shadow line on the jaw makes the head feel somewhat separate from the rest of the body. Watch your light sources, shadows, and highlights. My initial thought was that the main light source was the yellow-orange area over the creature’s right shoulder, but now upon closer examination it looks like maybe the light source is closer to camera? Regardless, it could intensify the creature dramatically to have a more definitive light source, a darker overall tone/palette might work better also. The creature’s left thigh really pops and probably doesn’t need that much highlight on it. Overall, good job with the anatomy and really giving the creature powerful arms & upper body. It just needs some more work on the lighting/texturing and you’re good to go!

  • Alfie

    super

  • greg p

    The head needs to be bigger? The depth of field looks a bit off due to the smallish head size.Overall though, pretty awesome job!

  • Elijah

    Looks pretty good. Here’s my advice:

    Use detailed normal maps.

    Give him yellow eyes instead of red.

    Make his head bigger, slightly.

    Give his fingernails realistic dirtiness, not just black fingernails.

    Give him some narrow pupils.

    Make that yellow light in the background be a dark blue, green, red or something dark and forboding. Blue is a good cold dark color for monster backgrounds. Yellow is warm and nice and sunny.

    Make his torso, or stomach area, bigger. He looks like he hasn’t eaten in weeks!

    Add a little bit of motion blur, to give the image action.

  • Ray

    I think he looks fine but I think he would look cool with fur on the areas where the leopard pattern are.