Cgtuts+ Workshop #11 Kitchen Visualization
tuts workshop

Cgtuts+ Workshop #11 Kitchen Visualization

We’re back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!


Quick Ground Rules

  • Be nice! We’ve deliberately chosen work that isn’t perfect, so please be constructive with any criticism.
  • Feel free to offer any type of advice on – Modeling, Texturing, Materials, Lighting, Rendering, Composition, etc.
  • You can also link to another video or render that you feel offers a great example of this type of content done exceptionally well.

So let’s get to it, here’s this week’s entry created by Dominic Colaso!

Kitchen Visualization

Cgtuts+ 3d cg Juan Carlos Batman critiqueClick To Enlarge

A Little Background

This Kitchen visualization was done in 3D Studio Max using VRay. I Did this project as a self study workflow for improvement on:

  • Modeling & Unwrapping
  • Texturing
  • Lighting & Rendering
  • Post Processing
  • Project Management

My main source of reference images were from the IKEA kitchen range 2011. The reason I particularly chose to create this scene was because it had many objects to model, with accurate dimensions. And it also gave me a nice space to work with lighting and camera setups.

Points for the critique.

  • Lighting
  • Overall image

Thanks.


Also be sure to check out more of Dominic’s work on his Website!

Please let us know what you think in the comments – how would you have approached this project or done things differently? Any thoughts on how it could be improved or taken to the next level. Chime in below!

The most constructive and helpful comments will be featured on the site. Interested in submitting your own video or 3D render? You can do so here! and have your work featured in a future Cgtuts+ Workshop!


  • Saro

    1. light is not well balanced and there are some over exposed areas and some washed out colors and textures.

    2. Textures looks like cartoon more than real or natural textures. Need some color variations, some dirt. Needs more life.

    3. The environment (Background) is too bright, and the window in general looks flat.

    for a starter I believe it is good.

    Regards

  • http://www.filipposcarso.blogspot.it/ Pibuz

    Hi Dominic! I don’t use Vray anymore, so my comments will rather be general than technical.

    I think first of all the your lighting is a little flat: for striking visualizations you may want to use several light sources (even better if they’re different kind of illuminating objects, such as neons, lightbulbs, led stripes, etc..): i see you’ve modeled a bunch of light sources, so you just have to…light ‘em up :)

    Second thing is objects’ detailing in general: almost everything I see has sharp edges! That doesn’t happen in real life, so you have to reproduce it faithfully. If not for ALL objects, at least for those in the foreground. After that, try to spot all the small details which make the scene look more natural: avoid the mathematic array of the objects, for example, or the perfect positioning of the kitchen’s doors. Also you may need to add some further detailing: one thing I see that’s missing is the small skirting between the kitchen’s top and the tiled wall.

    Last thing: consider working a little with the depth of field: the result will be far more impressive!
    Thanks for sharing your work!

  • http://www.animacine.com.ar AnimaCine

    Maybe it’s a good idea to add some “lens effects” to the scene, like adding a vignette to the hole frame or adding glow to the white surfaces or the window.

  • Andrew

    Overall image is flat and I think you have to many lights

    Is this lit with Vray Sunlight and sky map or standard Vray lights

    If sunlight, I think it’s the reason the background image is overexposed…. so exclude the BG image from the sunlight and make a vray light to light the BG image ONLY, that way you can adjust the image lighting and the sunlight will not affect it

    tile grout on splash back above worktops too wide, should be much thinner…same for tiles on floor (make the grout on floor tiles slightly darker too)

    gap between doors and drawer of cabinets, it too wide

    add a bump map to the door and drawer texture. and also use it in the specular slot.. Also make a few colour variations of this texture,, one very slightly lighter and one very slightly darker for variation

    the texture of the metallic panels of the cooker right side of kitchen, is to large. brushed metal would be much much finer

    Chamfer ALL sharp edges, even the tiniest amount will help

    Handles on cabinets and drawers, look to shallow. also make them less thick (height is too much)

    The two wall cabinets either side of the angled one look deeper.. they should be the same depth all round

    Oh and one more thing… buy adjusting the size of the Vray Sun. you can make the shadows sharper or blurrier.. Bigger makes them blurry smaller makes them sharper… the shadow on the floor, looks as if it is being cast from the light (sunlight) coming through a window on the left side.. yet there seems to be light coming from above too or from the window.. if so turn these down… In daylight the only light you would have is from the sun… adding further artificial lighting will only make the image look very flat… So if you have additional light. turn then down very low…

    Oh and if the left and back side are open close them with simple planes, adding opening for any windows of course… otherwise the lighting will not be accurate

    Always check the lighting first, by using an override material

    Anyway those are my thoughts and suggestions… hope they help

  • http://www.dominiccolaso.com/ Dominic Colaso

    @Saro : I’ve got to say it, areas are over exposed ! Will correct that.
    Could you please point out the areas that look like cartoon ?

    @Andrew : I’ve used only two V-RayLights to light up the scene (One from the front window and the other on the left), the BG image is post-processed in Photoshop.
    I still have to start using V-Ray’s sun system effectively !! :)

    And collectively, thank you everyone for your valuable and detailed examination of my work.
    Will definitely help me in making better images next time.

    Cheers.