Step-by-Step : How to Make an Animated Movie

Step-by-Step : How to Make an Animated Movie

In this in-depth article, Pratik Gulati walks us through the many stages involved in creating an animated movie from scratch, whether it be the next Hollywood blockbuster or the shortest of short films. So if you’re thinking about trying it yourself and want to know how it’s done, or even if you’re just curious about the process, this article is one you don’t want to miss.

The production pipeline of a typical animated short or a movie can be divided into three stages : pre-production, production and post-production. In this article we will be discussing these three key stages in detail.


Pre-Production

The first process in the animation pipeline, and also one of the most important, is pre-production. It begins with the main concepts which are initially turned into a full story, and then, once the story has been finalized, other things such as the script, shot sequence and camera angles are worked on.

Some major components of pre production are Story Boarding, Layouts, Model Sheets and Animatics.


…they also provide a visual reminder of the original plan; something that can be referred back to throughout the production.

Story Boarding

The Storyboard helps to finalize the development of the storyline, and is an essential stage of the animation process. It is made up of drawings in the form of a comic strip, and is used to both help visualise the animation and to communicate ideas clearly. It details the scene and changes in the animation, often accompanied by text notes describing things occurring within the scene itself, such as camera movements.

Not only can storyboards be especially useful when working in group environments (something quite common in the animation industry,) but they also provide a visual reminder of the original plan; something that can be referred back to throughout the production.


Layouts

Once the storyboards have been approved, they are sent to the layout department which then works closely with the director to design the locations and costumes. With this done they begin to stage the scenes, showing the various characters’ positions throughout the course of each shot.


Model Sheets

Model sheets are precisely drawn groups of pictures that show all of the possible expressions that a character can make, and all of the many different poses that they could adopt. These sheets are created in order to both accurately maintain character detail and to keep the designs of the characters uniform whilst different animators are working on them across several shots.

During this stage the character designs are finalized so that when production starts their blueprints can be sent to the modeling department who are responsible for creating the final character models.


Animatics

In order to give a better idea of the motion and timing of complex animation sequences and VFX-heavy scenes, the pre-visualization department within the VFX studio creates simplified mock-ups called “Animatics” shortly after the storyboarding process.

These help the Director plan how they will go about staging the above sequences, as well as how visual effects will be integrated into the final shot.


Production

Now that the storyboard has been approved the project enters the production phase. It’s here that the actual work can start, based on the guidelines established during preproduction. Some major parts are layout, modeling, texturing, lighting, rigging and animation.


[layout artists] produce the 3D version of what storyboard artists had previously drawn on paper.

Layout

Using lo-res models or blocks of geometry in the place of the final set and characters, the Layout Artist is responsible for composing the shot and delivering rough animation to the animators as a guide. What they produce is the 3D version of what the storyboard artists had previously drawn on paper.

During this stage the Director approves camera moves, depth of field and the composition of the models making up the set and set dressing. It is then the responsibility of the Modeling department to deliver these approved set, prop and character models in the final layout stages.


Modelling

Modelers are usually split into two or more departments. Whilst organic modelers tend to have a sculpture background and specialise in building the characters and other freeform surfaces, hard-surface modelers often have a more industrial design or architectural background, and as such they model the vehicles, weapons, props and buildings.

Working closely with the Art Directors, Visual Effects Supervisors and Animation Supervisors, modelers turn the 2D concept art and traditionally sculpted maquettes into high detail, topologically sound 3D models. They then assist the Technical Animator and Enveloper as the model has a skeleton put in place and the skin is developed. Following this, the model may be handed back to the Modeler, who will proceed to sculpt facial expressions and any specific muscle tension/jiggle shapes that may be required.

Once the model is approved, it will be made available to the rigging and texture paint departments, who complete the final stages in preparing the model for animation and rendering. With luck, the model will move through the production pipeline without coming back for modeling fixes, although some amount of fixes are inevitable – problems with models sometimes don’t appear until the rendering stage, in which case the lighter will send the model back to be fixed.


Texturing

Whether creating a texture from scratch or through editing an existing image, Texturing Artists are responsible for writing shaders and painting textures as per the scene requirements.

Working hand-in-hand with the surfacing and shading departments, textures are painted to match the approved concept art and designs which were delivered by the art department. These textures are created in the form of maps which are then assigned to the model.


…lighting TDs combine the latest version of the animation, the effects, the camera moves, the shaders and textures, and render out an updated version every day.

Lighting

Not only does a Lighting Artist have to think lighting the individual scenes, they also have to consider how to bring together all of the elements that have been created by the other departments. In most companies, lighting TDs combine the latest version of the animation, the effects, the camera moves, the shaders and textures into the final scenes, and render out an updated version every day.

Lighters have a broad range of responsibilities, including placing lights, defining light properties, defining how light interacts with different types of materials, the qualities and complexities of the realistic textures involved, how the position and intensity of lights affect mood and believability, as well as color theory and harmony. They are required to establish direct and reflected lighting and shadows for each assigned shot, ensuring that each shot fits within the continuity of a sequence, all the while aiming to fulfill the vision of the Directors, Production Designers, Art Directors and VFX Supervisors.


Rigging

Rigging is the process of adding bones to a character or defining the movement of a mechanical object, and it’s central to the animation process. A character TD will make test animations showing how a creature or character appears when deformed into different poses, and based on the results corrective adjustments are often made.

The rigging department is also involved in developing cloth simulation – so as well as making a character able to clench their fist or rotate their arm, the rigging and cloth department is responsible for making their costume move in a believable manner.


…planning a character’s performance frame by frame uses the same basic principles first developed for 2D animation.

Animation

In modern production companies, the practice of meticulously planning a character’s performance frame by frame is applied in 3D graphics using the same basic principles and aesthetic judgments that were first developed for 2D and stop-motion animation. If motion capture is used at the studio to digitize the motion of real actors, then a great deal of an animator’s time will also be spent cleaning up the motion captured performance and completing the portions of the motion (such as the eyes and hands) that may not have been digitized during the process.

The effects team also produce elements such as smoke, dust, water and explosions, although development on these aspects does not start until the final animation/lighting has been approved as they are integral to the final shot and often computationally heavy.


Post-Production

Post-production is the third and final step in film creation, and it refers to the tasks that must be completed or executed after the filming or shooting ends. These include the editing of raw footage to cut scenes together, inserting transitional effects, working with voice and sound actors and dubbing to name just a few of the many post-production tasks.

Overall, however, the three main phases of post-production are compositing, sound editing and video editing.


Compositing

The compositing department brings together all of the 3D elements produced by the previous departments in the pipeline, to create the final rendered image ready for film! Compositors take rendered images from lighters and sometimes also start with compositing scripts that TDs develope in order to initially comp together their dailies (working versions of the shot.)

General compositing tasks include rendering the different passes delivered by a lighting department to form the final shot, paint fixes and rotoscoping (although compositors sometimes rely on mattes created by a dedicated rotoscoping department), as well as the compositing of fx elements and general color grading.


Sound Editing

This department is responsible for selecting and assembling the sound recordings in preparation for the final sound mix, ensuring lip sync and adding all of the sound effects required for the final film.


Video Editing

Video editing is the process of manipulating and rearranging shots to create a seamless final product, and it is at this stage that any unwanted footage and scenes are removed. Editing is a crucial step in making sure the video flows in a way which achieves the initial goal. Other tasks include titling and adding any effects to the final video and text.


Conclusion

The production pipeline detailed above is broadly common in most studios, however each studio is likely to have a custom pipeline determined by the type of project they are currently undertaking. A 2D production pipeline starts with workbook and goes all the way through final checking, composting and film output, whilst the 3D CGI production process emphasizes the design, modeling and rigging and animation stages. Moreover, animation production is a very coordinated process where different teams of artists work together while utilizing optimum resources and achieving the initial goal in the time available.


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  • Spartacus

    This is a great Article but can someone please tell me what TD stands for!

    “…lighting TDs combine the latest version of the animation”

    I read about TDs all the time but no one ever explains the term.

    • http://www.badgrenola.com Matt Brealey

      Hi Spartacus, glad you liked the article! TD stands for ‘Technical Director’ and you can find more information about the job here http://en.wikipedia.org/wiki/Technical_director

      Matt

      • Andrew Thompson

        Matt Brealey: Hi: You seem to know a something about “How to make an Animated Movie” .. ie (TD) = ‘Technical Director’…. from what I can gather here… The process involves ‘ Storyboarding ( the text and drawings to communicate the idea), Layouts.. ( the choice of location and design of costumes ), Model Sheets.. ( groups of pictures of postures showing the possible expressions and positions the characters will be posing as within the Animation ), Animation program.. ( providing for the motion and timing of complex animation sequences ). What I would like to ask is which Animation program would be a good one for a person to start with..? preferably an Open Source program. Nice talking with you… Andrew. (ruhagomeh@gmail.com) .. Already have an Idea.. #( LiFe iS gOOd )#

      • Douglas

        Start with Blender 3d. Get some characters from the internet and play with them. All 3d software takes time to learn. Don’t be shocked when it takes you a year full time to become good at making movies with Blender or any other software for that matter. LEARN LIGHTING!!

        This video covers rigging, a great skill to have but note that he did not make the model and look at his nice animation at the end of the tut.

        http://www.blenderguru.com/videos/introduction-to-rigging

        Read The Animator’s Survival Kit by Richard Williams. It is the only book worth buying on this subject.

        So, that should get you off to a good start.

  • http://www.sitesyrup.co.uk SiteSyrup

    I thought the article would be massive or described incorrectly. What’s involved in making an animated movie…….

  • http://www.behance.net/DiMi3 DiMi3

    Thank you. All on shelves unfolded

  • Allen Zayden

    Thanks Pratik for the article! I have always wondered and often looked how to do Rigging techniques. Very interesting and fun it is!

  • Mike

    And what is a “marquette”, as in “traditionally sculpted marquette’s” under the modelling section? Looked around and don’t see this word in a dictionary or on Google anywhere.

    • http://www.badgrenola.com Matt Brealey

      Hi Mike,

      That should actually read “maquette” and has now been changed. Thanks for flagging it! :)

      Matt

  • Tom De Vis

    Hey great to see this. Will have a read when I’m rendering.

  • David

    I found the article too basic for my likes I expected a more in depth write-up. Sorry this does not work for me.

  • stream

    Could you tell what is the compostie software in this article?

    Thank you very much!

  • lewis

    @stream- they are using Fusion (eyeon Fusion) for compositing. Its pretty cool and fun to use.

    • stream

      compositing2.jpg

      This picture is not Fusion.

      what is it?

  • UrbanDesigner313

    Thanx for putting this up. I really enjoyed reading up on the particular structures and routines of a 3D animation pipeline, but I’d have to go along and agree with “David” the actual information provided was just a little too brief and seemed to hold back on a lot of the individual processes.

    Perhaps a little more in depth looks at production pipelines or maybe some inside worker comments and opinions would help to bulk-out the article.

    Thanks again, though!

  • http://videomediaproductions.com video production companies

    I absolutely appreciate and love this article..!!Making an animated movie is indeed very interesting and great but its not easy..!!I had fun reading this article and the photos are nice..!Thanks for sharing it on us.!!Good job.!

  • mikaela

    Can you tell me how to make animated cats in a simpler form PLEASE

  • Zaap

    Thanks for Great Article. It’s Very Basic IDEA about HUGE Animation Production Pipeline.
    I will Requesting TD’s/Production People/Artists to write some more Good Article in more detail.

  • tom

    so bad

    • http://monypony.blogspor.com Monique

      that answer has a totally lack of criticism and logic… :S. BTW, for the author: Great article! I was wondering where to start I’m only a Computing Systems Engineer but i want to make an animated short, I didn’t know even where to start Thanks a lot…what I can recommend is to make a second part with more technique facts as software recommended or stuff like that :) Again congrats!

  • Ramesh Sunkoju

    Great Sir, good Article. Lot of matter in this article. Very nice.

  • Leto Kersten

    Nice article. You descriped every step in a clear short way, which makes it easy and quick to read. That is a good thing, though I would like to read more indeph information on each step.
    Especially for the pre-production: thinking off and writing a good synopsis, story in detail and than the script before it get worked out into a storyboard.
    Eventhough the animation phace could maybe get some more deph.
    But besides that: great article.

  • Amarildo Viana

    Wow Great articles , very useful, specially for me as a beginner.

  • SAMIR BHOL

    It is a good production pipeline discussed over here .

  • Mang Guite

    Thanks for sharing your knowledge on Animation Production Pipeline ….. And i’m going to learn 3d animation after graduation….!!

  • http://www.facebook.com/israel.pagay israel pagay

    how to do a animation effect????please teach me…find me on my facebook account,,here’s my name:ISRAEL PAGAY..

  • http://linkartanimation.blogspot.com Rakha Wahyu

    frame size and resolution for movie 2d animation ?

  • V MAN

    i love animation

  • http://animaniacs.blogspot.com Ponyo

    I really want to animate my own characters…Thanks this site helped me alot!!!

  • alexa

    Hello! :)
    I would like to know which program do you recommend for short animation movies (for beginners) or if there are any tutorials that you reccomend!. Thank you in advance :)

    • Cyan Tarek

      Welcome! Blender is totally a free app, and it’s very easy to use. Goto http://www.blender.org, download free from there and Start animating! Although animation is a labor-based process, it’ll take time to make an animation. One thing you’ve to note that you must have some sort of basic knowledge on 3D animation. Do some Googling and you’ll find some interesting books. Also http://www.blenderguru.com offers some great free blender tutorials.

      After you completed your primary course with enough knowledge, move on to a Professional Animation software. I’ve the chance to play with every animation softwares out in the market. But I strongly stand for “Autodesk Maya”. One of the best animation software that is being used for producing countless Blockbuster Hollywood movies.

      Hope this will help you.

  • http://www.kasradesign.com Kasra Design

    This is a very complete guide to make animated movies. I enjoyed reading and thanks for sharing.

  • Mikias

    I really appritiate dis article.thanks a lot.but u haven’t specify any software to make animation.dat’s what i really want to know especially if there is any open source sw to do so. thanks in advance.

  • http://www.facebook.com/jiireige.damola Koloniza

    Please i dont know anything about making cartoons, but i want to do this alone can i do it?

  • M.A.Kader Parvez

    i want to make an animate movie

  • craig

    i will make a big movie and i need some help. will you help me guys

    • craig

      i will only need 10 people.hurry or you won’t be on the cartoon.

  • http://cg.tutsplus.com/articles/step-by-step-how-to-make-an-animated-movie/ mario

    the article is good and helpful, would you help me what software can apply the 3D characters, place and lightning i thinks Adobe flash is not accurately in story bording.

  • shannon

    hi how would i get the software.

  • Pasindu Lahiru

    Thanks……………………………..

  • Ujwal

    Thanks for the information. Can we create 2D animation using adobe flash cs5? What should we do after finishing the animation. Please help me in this.

  • http://www.inordertosucceed.com/ Move Manager

    Thanks for this blog.This information is very useful for my future projects.

  • sex

    i love you darling

  • krishna

    thanks for hlep me…………………………

  • Michael Zachariah

    Please inbox me more tutorials i really dig ur stuff very useful and easy to understand, my facebook name is Zarah moplaki,or u can jst mail me some m a multimedia student in africa,Botswana.My mail is (michaelzachariah@rocketmail.com)

  • http://099 shania

    I WANT TO MAKE A CARTOON MOVIE BECAUSE EVERYBODY CAN SEE IT AND BUY IT AS A MOVIE

    • sheraz

      yas i agree with you i want like sme to you but how to do ?

  • mohad

    my friend and i,like 2 make an animation and also we r 16. what kinda software can we use?

    • chaitanya

      maya is best

  • ajim

    can anyone help me??
    i want to know the suitable methodology for stop motion animation.

  • Jagat Joon

    Anyone planning to team up with me for an animated movie or series, then contact me at jagatjoon@gmail.com.

    Jagat Joon
    romir animations
    New Delhi

  • Adedeji Omotola Adesina

    Great article, really cool. I have a brilliant story but I know very little about animation production. I need help.

  • http://Coatofarmspost.com Coat of Arms

    Here’s a blog post about the “post-production roadmap” when it comes to motion design, it certainly applies to this discussion as the process is similar but also shows a different perspective on a post-production workflow.

    A nice link to send to clients, or prospective clients, to ensure they understand the post-production process. Especially when it comes to motion design & graphics:

    http://coatofarmspost.com/articledetail13_APost-ProductionRoadmapwithTellabs.php

  • Block3r

    I want to make some simple videos as i got some ideas and also try this job.

    but i don’t know how to get programs to start working ??????

    will i find helpppppppppp?

  • Anthony Moncada

    Amazing article, are class is presenting a speech on cartoons. However, what was the process for making a cartoon during the 1930′s. For example, Warner Brothers and the Looney Tunes, and they still use the process in present time?

  • http://www.vectormine.com Jerry

    Animation is really complex process it seems. But you have explained everything in simple language. How long will it take to make a movie, say, 30 minutes animation? I’m learning graphic design and want to learn animation after that.

  • Zai

    Credit to the author, your explanation give me a new bright scope of making animation. Thank You.

  • http://www.forum.batakland.com/index.php?action=profile;u=74776 Makrand Morar

    Hi there! Quick question that’s totally off topic. Do you know how to make your site mobile friendly? My blog looks weird when browsing from my apple iphone. I’m trying to find
    a theme or plugin that might be able to resolve this issue.
    If you have any suggestions, please share. Many thanks!

    • Ahmed

      install responsive theme on wordpress.

  • shilpa

    what is story board? could u please explain in depth..?

  • prakash

    i want to be creat one best animation move some bodies help me how to creat. & there is nice information here thank you