Model and Texture a Stylish Modern Chair with 3ds Max and Mental Ray

Feb 9th in 3D Art, Autodesk 3Ds Max, Rendering, Shaders, Texturing by Matthias Meyer
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In the field of 3d product visualization, any decent artist must be able to create realistic and believable results in a very short time frame. In this beginner level tutorial you will learn all of the steps needed to quickly create this stylish looking modern chair in 3ds Max. Both polygonal modeling and paint deformation will be used to create the model, and the materials and final render will be achieved using Mental Ray.

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Create a Gorgeous Abstract Greeble Scene in Cinema 4D

Feb 6th in 3D Art, Adobe Photoshop, Lighting, Maxon Cinema 4D, Rendering, Shaders by Konstantin Muromtsev

In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also learn some cool tricks on how to tweak the final rendered image, by modifying the visible light, and adding glare and depth of field in Photoshop.

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Model a High Poly Canon A1 Camera in Modo – Day 2

Feb 4th in 3D Art, Luxology Modo by Matt Brealey
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Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this three day, intermediate to advanced level tutorial, we’ll be using Modo 302’s feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is almost entirely SDS.

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Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 2

Feb 2nd in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Game Art, Normal Maps, Texturing by Laurens Corijn

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

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101 Super Realistic CG Vehicles

Feb 1st in Web Roundups by Topher Welsh

It never ceases to amaze me how consistently blown away I am whenever I browse through the multitude of spectacular vehicles that people create across the CG community. Some of them are so fantastic and stylized that you can’t believe a human thought of it, and others are so perfectly textured and rendered that you could swear they were photographs. I went a little crazy this week and found you 101 incredible vehicle renders to feast your eyes on! You got something better? Post it in the comments!!

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Model a High Poly Canon A1 Camera in Modo – Day 1

Jan 31st in 3D Art, Luxology Modo by Matt Brealey

Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this intermediate to advanced level tutorial, we’ll be using Modo 302’s feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is almost entirely SDS.

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An Introduction to Maxwell Renderer and Maxwell Studio

Jan 30th in 3D Art, Lighting, Rendering, Shaders by Evan Schaible
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In this tutorial we will take a look at the workflow between Maxwell Render/Studio and 3D Studio Max. Although we will be using Maxwell 2, the information should be applicable for earlier versions as well. We will explore materials, lighting, and most environment and camera setups. But more than this, you will learn all that you need to get you up and running with Maxwell Render, and the Stand alone application Maxwell Studio.

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Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 1

Jan 28th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Game Art, Normal Maps, Texturing by Laurens Corijn

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

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Lighting and Shadows in Cinema 4D – a Thorough Overview

Jan 27th in Lighting, Maxon Cinema 4D by Eli McMakin

In this tutorial you will learn basic lighting in C4D. No matter if you are an intermediate user or an absolute beginner, there is something to be learned here about the many lighting & shadow options and control toggles within Cinema 4D.

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Model a High Poly Airframe Missile Launcher in 3ds Max – Day 3

Jan 26th in 3D Art, Autodesk 3Ds Max by Ben Tate

In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step. You will learn to use many of 3ds Max’s poly and spline modeling tools, while keeping the model as light weight and simplified as possible, and only using subdivision in the areas that require it.

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