In this 2 hour long beginner level tutorial, we will explore in detail the entire process of building a high-poly roof hatch in 3ds Max. We will discuss the modeling process in depth, including a variety of different poly modeling tools and techniques. We will also cover some of the more important theoretical aspects of high poly modeling, such as the importance of using support edges when working with subdivision, and also the use of proper topology when cutting holes into subdivided surfaces while maintaining a quad based mesh.
Model, UV, and Texture a Complete Manga Character in Blender – Day 3
Nov 4th in 3D Art, Animation, Blender, Game Art, Texturing by Karan ShahCreating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!
Create a Detailed Zune HD MP3 Player in Cinema 4D
Nov 3rd in 3D Art, Maxon Cinema 4D, Rendering, Shaders by Mountaga KaneCreating convincing product visualizations can sometimes be a daunting task, due to the high level of detail and fidelity the artist must achieve in order to make it believable. In this multi-part, intermediate to advanced level tutorial, you will learn the many techniques needed to model a Microsoft Zune HD. Setting up your workspace for your reference images and using them as a guide, modeling complex shapes from boxes, and polygon pushing will all be covered, and can be adapted to virtually any 3D package.
Win a Year Membership to CGTextures!
Nov 2nd in Contests and Giveaways by Kaleb AylsworthBrace yourselves everyone, because our first CGTuts+ giveaway in November is a HUGE one! One extremely lucky commenter (selected at random) will be chosen to win a 1 year, 100 mb per day personal membership sponsored by CGTextures! Continue Reading
How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps
Oct 31st in 3D Art, Adobe Photoshop, Autodesk Maya, Texturing by Corey HayesWhen attempting to add realistic looking dirt and grime to your 3d art, it can sometimes be a little too easy to go overboard. In this tutorial you will learn a simple technique of adding dust and dirt to your 3d objects, without overdoing it, to finally give them a more lifelike and realistic feel. The software we will be using is Maya, but this technique can be used on almost any 3d model, and can easily be acieved in all of the major 3d packages on the market.
Model, Paint, and Animate a Realistically Stylized Eye in 3ds Max – Day 3
Oct 29th in 3D Art, Adobe Photoshop, Animation, Autodesk 3Ds Max, Lighting, Mental Ray, Rendering, Shaders, Texturing by Fabio SilvaIn this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
Top 40 Tuts+ Tutorials in September
Oct 29th in Web Roundups by SkellieIn this Best of Tuts+ roundup you’ll learn how to simulate a sniper scope, design and code a flexible website, create an intense movie poster, create a golden vector compass, build a minigolf game with ActionScript 3.0, take sports photos like a pro, create a rocky video game terrain in Blender and get a useful introduction to home recording–among many other things! Let’s take a look.
How to Create Epic Landscapes in Vue
Oct 28th in 3D Art by Evan SchaibleFor those of you who don’t already know, Vue is a 3d app specifically designed for creating natural 3d environments of epic proportions. In this tutorial, we will take a look at the basics, and then cover some handy techniques for creating huge landscapes could be used in both films or matte paintings. We will explore almost every major function of the app, but condense it enough that it can be easily understood in one sitting.
Model, UV, and Texture a Complete Manga Character in Blender – Day 2
Oct 27th in 3D Art, Animation, Blender, Game Art by Karan ShahCreating a 3d character that is equipped to be animated is one of the most challenging things you can do in CG, and to make matters worse, it has always been equally challenging to find any comprehensive tutorials on the entire workflow. Well not any more! In this 7 video long, intermediate to advanced level tutorial series, professional Blender artist, Karan Shah, will walk you through the complete creation process of a ready to animate video game character. From modeling, to UVs and texturing, to adding the final mesh topology for deformation, this series is a must see for any Blender character artist!
Quick and Effective Game Art Portfolio Presentation – Day 1
Oct 26th in 3D Art, Adobe Photoshop, Autodesk 3Ds Max, Game Art, Lighting, Rendering by Kaleb AylsworthWhen it comes to making sales, the package is just as important as the product. The same can be said in the world of CG, except package is your portfolio…and the product is you! In this two part tutorial series, professional 3d Environment Artist, Kaleb Aylsworth, will show you a quick and easy, but highly effective process for lighting, rendering, and eventually presenting your 3d game art for you portfolio.









