Modelling and Rendering a Dumbbells Scene in C4D – Day 1

Modelling and Rendering a Dumbbells Scene in C4D – Day 1

In this fantastic new 2-part tutorial series, Moises Perez walks us through how to model, texture and render a dumbbells scene in Cinema 4D. Today’s part covers the dumbbell modelling and the overall scene layout, and is an awesome way to brush up on your C4D modelling skills! Get started after the jump…

26 Amazing Abstract Artworks

26 Amazing Abstract Artworks

Today, Topher Welsh is back with another awesome 3D roundup. Here’s what he has to say: “Abstract artwork is really beautiful sometimes… I mean, it can be anything you want it to be, and with the capabilities of 3D, you can make some really cool stuff! I have a ton of really cool images, plus some tutorials at the end for you to learn how to do this yourself!”

A Comprehensive Beginners Guide to UDK – Day 1

A Comprehensive Beginners Guide to UDK – Day 1

In this new tutorial series, Ivan Krushkov will be walking us through the very basics of the Unreal Development Kit (UDK). In this first part Ivan covers the actual interface itself, whilst in Day 2 he shows you how to use that knowledge to produce your very first playable level! If you want to get started creating your own content in UDK, this tutorial is for you.

Quick Tip: Depth of field with 3DS Max and V-ray

Quick Tip: Depth of field with 3DS Max and V-ray

In today’s tutorial, Ben Henry walks us through how he sets up Depth of Field (or DOF) in his renders using 3Ds Max and Vray. After covering the camera settings and adding DOF to the scene, Ben also takes a quick look at how to add Bokeh effects to your final render. If you’re looking to create more photo-realistic results with 3Ds Max, look no further than today’s Quick-tip.

Popular Posts this Month

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 5

Introduction to Smoke/Fire Simulation in Blender 2.5 – Day 5

In the final part of his hi-res flame setup, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5 by adding in the scene camera and compositing together the final product. Prepare to be amazed at just what Blender can do for free!

An Introduction to Xpresso in Cinema 4D

An Introduction to Xpresso in Cinema 4D

In today’s tutorial, rigging artist Aleksey Voznesenski takes us through the basics of Cinema 4D’s Xpresso scripting system. If utilised correctly, Xpresso can be an incredibly powerful system allowing you an amazing level of control over your rigs, animations – even the UI itself. If you want to speed up your workflow in C4d and you’re not using Xpresso, this tutorial is for you!

Quick Tip: Setting up an HDRI using Vray for Maya
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Quick Tip: Setting up an HDRI using Vray for Maya

In today’s Quick-tip tutorial, Edgar Mihailov shows artists new to Maya, and/or it’s relatively new Vray plugin, how to utilise High Dynamic Range Images (HDRIs) to illuminate your scenes, providing realistic reflections in the process. HDRI is now a standard across almost all rendering software and it’s an extremely useful thing to learn how to use!

Introducing the Tuts+ Marketplace – Making Premium Accessible to Everyone

Introducing the Tuts+ Marketplace – Making Premium Accessible to Everyone

We’ve just launched the Tuts+ Marketplace, where Premium quality tutorials – both from our Tuts+ Premium program and from unaffiliated authors – are available to purchase individually. Our Tuts+ Premium program will still stay exactly the same – you’ll get all the same things, for the same price. But now, non-members will be able to purchase selected Premium tutorials on a one-off basis, without a Premium membership.

Presenting a Brand Using 3Ds Max – Day 2

Presenting a Brand Using 3Ds Max – Day 2

When designing an identity and brand materials for a client, good presentation is crucial! In the second and final part of his 3Ds Max tutorial, Hussain Almossawi takes us through how to light, apply materials to and render the models we previously created in Day 1, before completing post-production within Photoshop. So let’s get started!

Modelling the Audi R8 in 3Ds Max, Day 2 – Premium Tutorial
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Modelling the Audi R8 in 3Ds Max, Day 2 – Premium Tutorial

On day 2 of this amazing tutorial series, Madhan continues to walk us through how he modelled this photorealistic Audi R8 using 3Ds Max. This second part (6 videos in total including an updated reference image pack) concentrates on completing the overall body work, after which we begin to add in the details. This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation in 3Ds Max! Can’t wait to get started? Login to Premium, become a Premium member, or learn more after the jump!

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