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Image Based Lighting: The Complete Workflow with Maya, HDR Shop & Photoshop

Image Based Lighting: The Complete Workflow with Maya, HDR Shop & Photoshop

So Image Based Lighting…. What is it, and how can you use it to your advantage? Get the answers in this tutorial from James Whiffin where you’ll not only learn about implementing IBL into your projects, but how to setup and shoot your very own high dynamic range images, a topic rarely seen in tutorials.

After shooting James will show you how to process the spherical images using HDR Shop and how to combine and clean them up in Photoshop to create a finished panoramic HDRI. Which can be directly applied in Maya (or your 3d package of choice) to add initial lighting, reflections and realism to your scenes. Unlock the HDRI mystery after the jump!

Modeling A Modern Interior Scene In Blender

Modeling A Modern Interior Scene In Blender

In this tutorial we will be modeling an interior scene from a reference photo. It is written for the complete beginner, you’ll learn how to setup a background image and how to match the camera to it, as we follow a very simple workflow for building up the scene with a variety of basic modeling techniques that will give you a very good basis on how to approach any kind of modeling.

Cgtuts+ Workshop #10 Statue Sculpt
tuts workshop

Cgtuts+ Workshop #10 Statue Sculpt

We’re back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!

Building The Caterpillar 797 In 3D Studio Max – Adding Additional Detail

Building The Caterpillar 797 In 3D Studio Max – Adding Additional Detail

This entry is part 3 of 2 in the series Building The CAT 797B

Today we’re continuing the CAT 797 series by Sasa Posloncec where you’ll learn how to model the ridiculously huge Caterpillar 797B mining dump truck. Spanning three parts this series will give you an in-depth look at what it takes to create a fully realized vehicle model in 3D Studio Max using blueprints and photo reference. As Sasa walks you through the creation of each part, you’ll learn how to work with Max’s Edit Poly modifier, spline tools and much more!

The third and final part in the series covers refining and adding additional details to the model. Complete the project after the jump!

Simulate An Old School X-Ray Vision Shot – Cg Part

Simulate An Old School X-Ray Vision Shot – Cg Part

This week, Cgtuts+ has teamed up with our sister site Aetuts+ to bring you this awesome two part, in-depth tutorial from James Whiffin. Where you’ll learn how to create and composite a cool old school x-ray effect into some video footage, using Maya, PFTrack and After Effects! Head over to Aetuts+ for the conclusion of the project where you’ll composite the render passes from Maya, and use a variety of tools to make the footage look like it was shot in the 80′s!

Building A Complete Human Character Rig In Maya, Creating The Leg Controls – Tuts+ Premium
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Building A Complete Human Character Rig In Maya, Creating The Leg Controls – Tuts+ Premium

This entry is part 3 of 2 in the series Complete Human Character Rig In Maya

Today we’re bringing you the third part of the Building A Complete Human Character Rig In Maya Tuts+ premium tutorial series that teaches you how to construct a complex, fully realized character rig using Maya’s built in tool set. In today’s post you’ll learn how to build the character’s controls for animation. It’s a very important part in the Character Rigging pipeline, because without having good controllers, you can’t get the best control in animation. So let’s get started creating our “controls” for the character.

C4D: Interior Glass Effect

C4D: Interior Glass Effect

In today’s tutorial new author Zachary O’Conner will be showing us how to create a glass effect in Cinema4D, using a method of rendering typically used for interiors to give it a nice finished look. In this particular tutorial we’ll use some text in a basic room to show off the effect, yet it can really be used on anything at all. The lighting is really quite simple to setup, as this tutorial is aimed at the beginner crowd.


This entry is part 3 of 9 in the Best of Cinema4D – Part 2 Session
Which Tuts+ Site Should We Launch Next?

Which Tuts+ Site Should We Launch Next?

We’re planning our next few Tuts+ sites, and would love your opinion and advice on which topics you think we should cover next! We’d be really grateful if you could take a minute to answer our quick poll and share your thoughts…

Cgtuts+ Workshop #9 Juan Carlos Batman
tuts workshop

Cgtuts+ Workshop #9 Juan Carlos Batman

We’re back with another entry in our weekly community project, where we post a render or animation created by a member of the Cgtuts+ community, and ask you to provide feedback and constructive criticism on their work. It’s a great way to learn more about the intricacies of computer graphics, express your viewpoint, and have your own content critiqued by your fellow artists!

Creating A Futuristic Weapon In Maya – Modeling And Adding Additional Details

Creating A Futuristic Weapon In Maya – Modeling And Adding Additional Details

This entry is part 2 of 1 in the series Modeling A Futuristic Weapon

In the second part of the Creating A Futuristic Weapon In Maya series, we’ll continue working towards the completion of the model by building and detailing some of the additional parts, using poly modeling techniques.

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